Let's exploit the logic that crashes Tetris and write code by using the High Score Tables! All you need are a few extra controllers...
Let's exploit the logic that crashes Tetris and write code by using the High Score Tables! All you need are a few extra controllers...
2024x4 Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline Episode overview
Air date
Jun 25, 2024
Why is there a flashing line above Shadow Man on the Stage Select screen? Why does the pause menu flicker? How do these NES graphics work, anyway? Let's find out!
Why is there a flashing line above Shadow Man on the Stage Select screen? Why does the pause menu flicker? How do these NES graphics work, anyway? Let's find out!
2024x5 Why is Contra Force so Slow? Konami, Mappers, and Money Episode overview
Air date
Aug 29, 2024
Contra Force performance analysis, Mappers, porting the first Contra from NES to Famicom, Tiny Toon Adventures (yeah, seriously), and a small bit of Castlevania. It is all here.
Contra Force performance analysis, Mappers, porting the first Contra from NES to Famicom, Tiny Toon Adventures (yeah, seriously), and a small bit of Castlevania. It is all here.
2024x6 The Awful Controls of Ikari Warriors for NES Episode overview
Air date
Oct 16, 2024
Developer Micronics made some rather odd decisions about the controls for Ikari Warriors when porting it to the NES. Let's dive into arcade rotary controls, the NES d-pad, calculating velocities, and a terrible frame rate.
Developer Micronics made some rather odd decisions about the controls for Ikari Warriors when porting it to the NES. Let's dive into arcade rotary controls, the NES d-pad, calculating velocities, and a terrible frame rate.
2024x7 NES Ghosts 'n Goblins, 60 fps, and Micronics' Bloated Sprite Engine Episode overview
Air date
Dec 13, 2024
Can we run Ghosts 'N Goblins at 60 fps on the NES? Yes. How does the graphics engine work? What is wrong with these sprites? Why do they jitter? Let's go.
Can we run Ghosts 'N Goblins at 60 fps on the NES? Yes. How does the graphics engine work? What is wrong with these sprites? Why do they jitter? Let's go.
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