A Pup Named Scooby-Doo

  • Score 9.3
  • Premiered: Sep 1988
  • Episodes: 30
  • Followers: 37
  • Rank #4183
  • Ended
  • ABC (US)
  • Unknown


Extras Discuss
Scooby-Doo and the Reluctant Werewolf
Air date
Sep 14, 1988
Shaggy is turned into a werewolf, and it's up to Scooby, Scrappy and his girlfriend to help him win the contest.
Extras are not tracked
Scooby-Doo and the Ghoul School
Air date
Oct 31, 1988
Scooby, Shaggy and Scrappy get a job as gym teachers at a school for daughters of famous monsters. After the girls are kidnapped, it's up to Scooby and the gang to save them!
Extras are not tracked
Scooby-Doo in Arabian Nights
Air date
Sep 03, 1994
Scooby and Shaggy tell an Arabic Caliph two stories, the first about Aliyah-din, a young girl aided by two genies played Yogi and Boo-Boo and the second about Sinbad the Sailor played by Magilla Gorilla.
Extras are not tracked
Scooby-Doo on Zombie Island
Air date
Sep 22, 1998
Scooby and the gang visit Zombie Island, where they find themselves menaced by the ghost of Moonscar the pirate and the island's most infamous inhabits--Zombies!!
Extras are not tracked
Scooby-Doo and the Witch's Ghost
Air date
Oct 05, 1999
When world-famous horror writer Ben Ravencroft tracks down the Mystery Inc. team to figure out why a ghost has decided to haunt his hometown's popular Autumn Harvest festival, suspicious .. show full overview
Extras are not tracked
Scooby-Doo and the Alien Invaders
Air date
Oct 03, 2000
Stranded in a remote desert town, the gang soon discovers the place is crawling with flying saucer buffs, secretive scientists... and less-than-friendly extraterrestrials! Then, after .. show full overview
Extras are not tracked
Scooby-Doo and the Cyber Chase
Air date
Oct 09, 2001
When Scooby-Doo and the gang try to capture the Phantom Virus, they are accidentally transported into a video game based on their own Mystery, Inc. adventures.
Extras are not tracked
Night of the Living Doo
Air date
Oct 31, 2001
Scooby-Doo and the Mystery Inc. gang pick up hitchhiking Gary Coleman, and the Mystery Machine soon proceeds to break down multiple times, finally leaving them stranded at a haunted castle owned by David Cross.
Extras are not tracked

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