War Stories (2017)

  • Rank #
  • Premiered: Dec 2017
  • Episodes: 32
  • Followers: 0
  • Ended
  • YouTube
  • at 0
  • Documentary

Seasons:

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Season 1
1x1
How Gamers Killed Ultima Online's Virtual Ecology
Episode overview
Air date
Dec 21, 2017
When creating Ultima Online, Richard Garriott had grand dreams. Richard and Starr Long planned on implementing a virtual ecology into their massively multiplayer online role-playing .. show full overview
1x2
How Thief's Stealth System Almost Didn't Work
Episode overview
Air date
Feb 20, 2018
1998's Thief: The Dark Project was a pioneer for the stealth genre, utilizing light and shadow as essential gameplay mechanics. The very thing that Thief became so well-known for was .. show full overview
1x3
How Stardock's Elemental: War of Magic Failed
Episode overview
Air date
Feb 28, 2018
Brad Wardell, founder of Stardock Corporation, details the difficulties in the development of Elemental: War of Magic, a game that shipped in a largely broken state. A memory error .. show full overview
1x4
How Serious Sam's Demo Saved the Game from Extinction
Episode overview
Air date
Oct 03, 2018
Croteam founder Davor Hunski discusses the long development history of the first game in the Serious Sam series. Starting development all the way back in 1996, Serious Sam went through .. show full overview
1x5
How Star Control II Was Almost TOO Realistic
Episode overview
Air date
Oct 23, 2018
Toys for Bob's Paul Reiche III and Fred Ford talk in-depth about the development history of Star Control and Star Control II.
1x6
How Aliens vs. Predator's Late Design Change Made It a Classic
Episode overview
Air date
Nov 20, 2018
Tim Jones, lead artist and producer for the classic PC game "Aliens vs. Predator," talks about the risky development choices that ultimately led to the game's incredible success.
1x7
How Total War: Rome II's Ambition Was Almost Its Undoing
Episode overview
Air date
Dec 18, 2018
With 150,000 possible land battle locations, 2,500 river crossing locations, 20,000 possible ambush locations and much more, Total War: Rome II was quite the ambitious project. Pawel .. show full overview
1x8
How Dead Space's Scariest Scene Almost Killed the Game
Episode overview
Air date
Jan 08, 2019
Glen Schofield, the co-founder of Sledgehammer Games and the creator/director of Dead Space, goes in-depth on the development of the classic third-person horror shooter. Glen set out to .. show full overview
1x9
How Blade Runner Reinvented Adventure Games
Episode overview
Air date
Feb 12, 2019
In 1995, Westwood Studios set out to make a game based on one of the most beloved science fiction films ever made. They took a big risk, applying unproven technology and storytelling .. show full overview
1x10
How Command & Conquer: Tiberian Sun Solved Pathfinding
Episode overview
Air date
Feb 16, 2019
Westwood Studios co-founder Louis Castle talks about the development of the classic RTS, Command & Conquer: Tiberian Sun.
1x11
How MechWarrior 5's Team Fixed Their Player-Killing Level Generator
Episode overview
Air date
Apr 03, 2019
Reactor Online. Sensors Online. Weapons Online. All Systems Nominal! In this Special Edition of War Stories, Russ Bullock (President, Piranha Games), Derek James (Designer), and Brian .. show full overview
1x12
How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves
Episode overview
Air date
Apr 16, 2019
Frictional Games' Thomas Grip, designer of Amnesia: The Dark Descent, discusses the development of one of the most frightening games ever made. Thomas talks in-depth about the game's .. show full overview
1x13
How Slay the Spire’s Original Interface Almost Killed the Game
Episode overview
Air date
May 02, 2019
Mega Crit Games co-founders Casey Yano and Anthony Giovannetti set out to combine the roguelike and deck building genres into one game, but found themselves faced with an obstacle: how .. show full overview
1x14
How Localizing Return of the Obra Dinn Nearly Sunk the Game
Episode overview
Air date
May 21, 2019
Lucas Pope, creator of Return of the Obra Dinn, explains how the localization of the game's logbook put the game in some seriously dangerous waters.
1x15
How This War of Mine Plays on Your Emotions
Episode overview
Air date
May 30, 2019
Aleksander Kauch, lead game programmer for This War of Mine, goes behind the scenes of the game's development and explains how they turned a management sim into a visceral experience about civilians at war.
1x16
How Subnautica Succeeded Without Weapons
Episode overview
Air date
Jun 05, 2019
Charlie Cleveland, design director for Subnautica, goes behind the scenes of the game's development and explains how they crafted an exciting and dangerous experience without allowing .. show full overview
1x17
How Dead Cells Cheated to Make the Game More Fun
Episode overview
Air date
Jun 17, 2019
Sébastien Bénard, lead designer at Motion Twin, goes behind the scenes of Dead Cells' development. Sébastien explains the challenges they came across and how they made the game feel so good to play.
1x18
How Sid Meier Almost Made Civilization a Real-Time Strategy Game
Episode overview
Air date
Sep 23, 2019
Sid Meier, the creator of the popular Civilization video game series, goes behind the scenes of the development of the franchise's first entry. Sid explains some of the challenges they .. show full overview
1x19
How Mind Control Saved Oddworld: Abe's Oddysee
Episode overview
Air date
Dec 03, 2019
When Lorne Lanning first conceived of what would become Oddworld, he wasn't necessarily setting out to make video games. What he needed to do was tell a story. On this episode of War .. show full overview
1x20
How Myst Almost Couldn't Run on CD-ROM
Episode overview
Air date
Jan 28, 2020
Cyan Worlds co-founder Rand Miller goes behind the scenes of the development of one of the best selling PC games of all time, Myst. The HyperCard-developed title ran into some snags when .. show full overview
1x21
How Crash Bandicoot Hacked the Original PlayStation
Episode overview
Air date
Feb 27, 2020
For today’s episode of War Stories, Ars Technica sat down with Naughty Dog Co-founder Andy Gavin to talk about the hurdles in bringing the original Crash Bandicoot to gamers around the .. show full overview
1x22
How Prince of Persia Defeated Apple II's Memory Limitations
Episode overview
Air date
Mar 17, 2020
For today’s episode of War Stories, Ars Technica sat down with Prince of Persia creator Jordan Mechner to learn about the challenges he faced while bringing his ambitious vision for the .. show full overview
1x23
How Homeworld Almost Got Lost in 3D Space
Episode overview
Air date
Apr 07, 2020
On this episode of War Stories, Ars Technica sits down with Rob Cunningham to revisit the groundbreaking 1999 3D real-time strategy game, Homeworld. When Rob and a group of friends .. show full overview
1x24
How Netflix's "Extraction" Engineered a 12-Minute, One-Shot Action Scene
Episode overview
Air date
Apr 28, 2020
For today’s episode of War Stories, Ars Technica is joined by Sam Hargrave, director of the Netflix action film “Extraction.” Hargrave breaks down the technical challenges he and his .. show full overview
1x25
How Alan Wake Was Rebuilt 3 Years Into Development
Episode overview
Air date
May 14, 2020
In conjunction with the 10th anniversary of its release, today Ars Technica is joined by Sam Lake, Creative Director of Remedy Games, to share insights on the development of 2010's .. show full overview
1x26
How "Robert the Bruce" Continued the Story of "Braveheart" Under Brutal Conditions
Episode overview
Air date
May 19, 2020
On today’s episode of War Stories, Ars Technica is joined by the creators of the film “Robert the Bruce” to breakdown the bone-chilling conditions under which they worked while bringing .. show full overview
1x27
How NBA JAM Became a Billion-Dollar Slam Dunk
Episode overview
Air date
Jun 16, 2020
Boomshakalaka! Today on War Stories, Ars Technica is joined by NBA JAM lead designer and programmer Mark Turmell to talk about the chaotic birth of an epically successful sports .. show full overview
1x28
How Amazon’s “Undone” Animates Dreams with Rotoscoping and Oil Paints
Episode overview
Air date
Jul 14, 2020
Today on War Stories Ars Technica is joined by Hisko Hulsing, director and production designer of the Amazon original series “Undone.” The award-winning animator breaks down how he and .. show full overview
1x29
How One Gameplay Decision Changed Diablo Forever
Episode overview
Air date
Aug 18, 2020
Today on War Stories, Ars Technica is joined by Diablo lead programmer David Brevik to break down the genesis and development of a PC hack & slash masterpiece. Unbeknownst to some, the .. show full overview
1x30
How Forza's Racing AI Uses Neural Networks to Evolve
Episode overview
Air date
Sep 13, 2020
Today on War Stories, Ars Technica is joined by Dan Greenawalt, Creative Director of the Forza franchise, who takes us through the colossal potential (and many challenges) of utilizing .. show full overview
1x31
How Deus Ex Blended Genres to Change Shooters Forever
Episode overview
Air date
Dec 16, 2021
Today Ars Technica is joined by Warren Spector, designer and director of the highly influential Deus Ex. Released in 2000, Spector set out to create the game of his dreams, one that .. show full overview
1x32 Show finale
How Gears of War Almost Didn't Have Multiplayer
Episode overview
Air date
May 26, 2022
On this edition of War Stories, Lee Perry, Gameplay Designer and Level Designer of the original Gears of War, joins Ars Technica to recount how the legendary shooter that spawned a .. show full overview

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