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Ars Technica is proud to present our extended interview with Lorne Lanning of Oddworld Inhabitants. We spoke with Lorne for nearly 3 hours and tons of interesting facts and anecdotes
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Ars Technica is proud to present our extended interview with Lorne Lanning of Oddworld Inhabitants. We spoke with Lorne for nearly 3 hours and tons of interesting facts and anecdotes that couldn't fit into the previous video are now here, unabridged, for you to enjoy.
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Ars Technica is proud to present our extended interview with Cyan Worlds co-founder Rand Miller. Miller takes us on a deep dive, recounting the development of one of the best selling PC games of all time, Myst.
Ars Technica is proud to present our extended interview with Cyan Worlds co-founder Rand Miller. Miller takes us on a deep dive, recounting the development of one of the best selling PC games of all time, Myst.
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Ars Technica is proud to present our extended interview with Crash Bandicoot co-creator Andy Gavin. Andy goes into deep, engaging detail in relating the saga of how he brought Crash Bandicoot to life alongside Naughty Dog co-founder Jason Rubin.
Ars Technica is proud to present our extended interview with Crash Bandicoot co-creator Andy Gavin. Andy goes into deep, engaging detail in relating the saga of how he brought Crash Bandicoot to life alongside Naughty Dog co-founder Jason Rubin.
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Ars Technica is proud to present our extended interview with Homeworld co-creator Rob Cunningham. Rob goes into deep detail around the obstacles he and his Relic Entertainment
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Ars Technica is proud to present our extended interview with Homeworld co-creator Rob Cunningham. Rob goes into deep detail around the obstacles he and his Relic Entertainment co-founders overcame in bringing Homeworld to life just before the dawn of the new millenium.
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Ars Technica is proud to present our extended interview with Dead Space creator Glen Schofield. Glenn goes into deep detail explaining how an intriguing concept originating during his
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Ars Technica is proud to present our extended interview with Dead Space creator Glen Schofield. Glenn goes into deep detail explaining how an intriguing concept originating during his time at EA Redwood Shores grew into the building the scariest game he could imagine.
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Star Control Creators Paul Reiche & Fred Ford: Extended Interview
Episode overview
Ars Technica is proud to present our extended interview with Star Control creators Paul Reiche and Fred Ford. Watch as they discuss the genesis of their groundbreaking fusion of strategy
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Ars Technica is proud to present our extended interview with Star Control creators Paul Reiche and Fred Ford. Watch as they discuss the genesis of their groundbreaking fusion of strategy and one-on-one ship combat, taking a deep dive into many of the people and factors involved in creating the Star Control series.
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Ars Technica is proud to present our extended interview with Subnautica Director Charlie Cleveland. Learn more about the genesis of the critically acclaimed underwater survival game as
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Ars Technica is proud to present our extended interview with Subnautica Director Charlie Cleveland. Learn more about the genesis of the critically acclaimed underwater survival game as Charlie goes into deep detail about his goals when creating the game and the challenges he faced in achieving them.
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Today on War Stories, Ars Technica is joined by Gail Tilden, the visionary marketing mind behind Nintendo of America's triumphant launch of the NES in 1985. 35 years ago, Nintendo knew
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Today on War Stories, Ars Technica is joined by Gail Tilden, the visionary marketing mind behind Nintendo of America's triumphant launch of the NES in 1985. 35 years ago, Nintendo knew they had a winner on their hands with the revolutionary Nintendo Entertainment System. However, following the early-1980’s collapse of the U.S. video game market, skeptical retailers and consumers alike would prove a difficult obstacle in bringing their product to the masses. Learn surprising details about the ups and downs Gail and her band of colleagues overcame in making the NES the cultural icon it is today, the methodology and partnerships that went into convincing doubtful retailers, and how Nintendo ultimately persuaded millions of families to open their living rooms to more than "just the next fad." If Gail's interviews for "High Score" on Netflix left you wanting more, this episode has you covered.
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