• :
  • : 24
  • : 0
  • YouTube
  • Documentary

:

.

2
2x1
The World Design of Metroid 1 and Zero Mission
Episode overview
This episode has no summary.
2x2
The World Design of Super Metroid
Episode overview
This episode has no summary.
2x3
The World Design of Castlevania: Symphony of the Night
Episode overview
There’s a reason why we call these games “Metroidvanias”. After a bunch of largely linear games, Castlevania opened its doors for exploration in 1997’s PlayStation classic, Symphony of .. show full overview
2x4
The World Design of Metroid Prime
Episode overview
Metroid was lost in space for eight long years... but suddenly, Samus was back. Metroid Prime turned the side-scrolling adventure series into a first-person shooter. But how does it stack up as a Metroidvania? Let's find out.
2x5
The World Design of Metroid Prime 2: Echoes
Episode overview
Two years after Metroid Prime, Retro is back with an all-new game. Prime 2 is both loved and loathed in equal measure by fans - but let's take a close look at its world design to see what it can tell us about making Metroidvanias.
2x6
The World Design of Metroid Prime 3: Corruption
Episode overview
Metroid Prime 3 might be best known for its inventive pointer-based control scheme. But in this video, let's take a close look at its world(s) design to see what it can tell us about making Metroidvanias.
2x7
The World Design of Hollow Knight
Episode overview
Hollow Knight takes place in the sprawling kingdom of Hallownest: an underground ant's nest of forests, mines, basins, and waterways. In this episode of Boss Keys, I look at the shape, structure, and sequence of exploring this masterpiece game.
2x8
How Zelda's Puzzle Box Dungeons Work
Episode overview
My favourite Zelda dungeons are the ones that move, turn, change, and travel through time. After much research, I return from the depths of Hyrule with some Boss Keys and plenty of design details on how these puzzle box dungeons work.
2x9
Why You Didn't Get Lost in Metroid Dread
Episode overview
Metroid Dread is a Metroidvania with a sprawling, interconnected map. So how come I always knew where to go, and almost never got lost?

Characters