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The Legend of Zelda: A Link to the Past's dungeon design
Episode overview
I'm working on a video about the dungeon design in The Legend of Zelda series. Boss Keys is a series of videos on each Zelda game I play as part of my research, to chart the history of level design in this much-loved franchise.
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The Legend of Zelda: Link's Awakening's dungeon design
Episode overview
I continue my exploration of The Legend of Zelda's dungeon design, with 1993 Game Boy game Link's Awakening.
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The Legend of Zelda: Ocarina of Time's dungeon design
Episode overview
I continue my exploration of The Legend of Zelda's dungeon design, with Link's 3D debut, The Legend of Zelda: Ocarina of Time.
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The Legend of Zelda: Majora's Mask's dungeon design
Episode overview
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of Majora's Mask.
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The Legend of Zelda: Oracle of Ages and Seasons' dungeon design
Episode overview
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of Oracle of Ages and Oracle of Seasons.
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The Legend of Zelda: The Wind Waker's dungeon design
Episode overview
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of GameCube game The Wind Waker.
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The Legend of Zelda: The Minish Cap's dungeon design
Episode overview
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of GBA game The Minish Cap. Note: There's an .. show full overview
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The Legend of Zelda: Twilight Princess' dungeon design
Episode overview
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of 2006's Twilight Princess
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The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design
Episode overview
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, we're looking at the Nintendo DS games Phantom Hourglass and Spirit Tracks
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The Legend of Zelda: Skyward Sword's dungeon design
Episode overview
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, we're looking at the Wii game, Skyward Sword.
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The Legend of Zelda: A Link Between Worlds' dungeon design
Episode overview
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, we're looking at the 3DS game, A Link Between Worlds.
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The Legend of Zelda / Zelda II's dungeon design
Episode overview
You asked for it! Before we finish Boss Keys season one, by looking at the most recent Zelda game (Breath of the Wild), let's take a detour to the games that started it all - Zelda 1 and 2 on the NES.
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The Legend of Zelda: Breath of the Wild's dungeon design
Episode overview
19 months, 16 games, 13 videos, and 130 dungeons later, and we finally finish our breakdown of the dungeons in the Zelda series, by looking at 2017's The Legend of Zelda: Breath of the Wild.

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