Behind The Code

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2023
2023x1
How do Boxers Work in Mike Tyson's Punch-Out!!?
Episode overview
Opponent Engines? Secrets in the crowd? Tyson is predictable? Let's dive in!
2023x2
MMC2 Magic - How Punch-Out's Graphics Work
Episode overview
Two boxers. No flicker? How is this possible? The MMC2 Mapper chip: Explained
2023x3
Let's Dive into the Cycles, Speed, and Video Output Timing of the NES
Episode overview
To learn more about Mappers and interrupts, we need to know about clock speeds. As for video output? Better hold on to your sync pulses.
2023x4
NES Sprites, OAM, and the Battle for Priority
Episode overview
Let's dive into how Sprites are prioritized and limited by Object Attribute Memory (OAM) and Secondary OAM on the NES. The journey toward understanding flicker has begun.
2023x5
The Garbage Sprites in Strider (NES)
Episode overview
Why does Strider seem like it is going to fall apart at any moment? What is with all the sprite flickering and garbage graphics? Let's find out...
2023x6
The Physics Nightmare and Bizarre Jumping of Strider (NES)
Episode overview
Strider Part TWO: Investigation and fixes for collision, jump canceling, and the Triangle Jump in Strider for NES.
2023x7
Why is Platforming so Difficult in The Terminator for NES?
Episode overview
Buttons don't work. Platforms seem to disappear. Sarah doesn't stand a chance!
2023x8
Reprogramming Dr. Jekyll and Mr. Hyde (NES)
Episode overview
Let's change Jekyll's walking speed, the bomb explosion size, damage, and more...