Extra Credits

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  • : 562
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  • YouTube
  • Animation Comedy Documentary

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2019
2019x1
Overwatch and Informational Audio - Sound Design in Games
Episode overview
Since audio is so important to communicate critical information, it needs to be designed neatly. Cluttered audio is confusing to players. We look at examples of audio in Counterstrike and Overwatch to learn about this.
2019x2
The Catharsis of Doing - Designing Emotionally Intense Experiences
Episode overview
Video games provide catharsis in a very unusual way from film and literature, and understanding how they do that is important for creating deep emotional experiences.
2019x3
Too Soon?!? - The Challenges of Early Builds and Game Demos
Episode overview
Most of the time in game development, the game isn't actually in a polished and/or playable state until very close to the release date, which is why many studios are reluctant to release .. show full overview
2019x4
Games You Might Not Have Tried #18 - Game Jam Edition!
Episode overview
This episode has no summary.
2019x5
The Meaning of Bandersnatch - The Philosophy of Free Will
Episode overview
Bandersnatch wasn't the first interactive film on Netflix, but it attracted a lot of views from its association with Black Mirror and meta-narrative attempts. What kind of commentary does it make about *us* as players and viewers?
2019x6
Destiny vs. Warframe - $500 Million in Free Marketing
Episode overview
Ironically, many of the marketing promises of Destiny ended up being a great advertisement for Warframe. Although not without its flaws, Warframe has overall delivered a stronger gameplay experience and tonally consistent atmosphere than Destiny did.
2019x7
The Mechanics of Character Design - Analyzing the Design of Marvel Puzzle Quest
Episode overview
Good character design should successfully capture the fantasy of *being* a particular character. Even with mechanical constraints on gameplay possibilities, compelling characters are still achievable via techniques like ludonarrative resonance.
2019x8
Games You Might Not Have Tried #19 - Tabletop You Might Not Have Tried
Episode overview
Today we finally delve into tabletop RPGs you might not have tried, with the help of RPG designer Eddy Webb.
2019x9
Where Do Your Fortnite Dollars Really Go? - The Origin Story of Tim Sweeney
Episode overview
We discovered a fascinating, feel-good story about Tim Sweeney (the founder of Epic Games) and how his love for the forests of North Carolina got him into game development!
2019x10
Mechanics Shaping Story - Re-examining the Core Gameplay Loop
Episode overview
This episode has no summary.
2019x11
The Importance of Not Playing Games - A Balanced Game Design Education
Episode overview
The famous folks who made the games of our childhood, such as the Legend of Zelda series, were inspired by their own life experiences, rather than referencing previously created games. .. show full overview
2019x12
RPG Character Sheets - Designing Gameplay Around Character Customization
Episode overview
As a GM, one of the coolest things you can do for your players is to pay attention to what they spend their stat points and how they build their characters, so you can create more .. show full overview
2019x13
Games You Might Not Have Tried #20 - April 1st Edition!
Episode overview
We bet you REALLY haven't tried some of these undercover hidden gems of the gaming world!
2019x14
Google Stadia - Is Cloud Gaming For Real?
Episode overview
Announced at GDC 2019, Stadia is potentially an incredible game-streaming technology that will dramatically increase convenient access to games to people all over the world and from all .. show full overview
2019x15
Using Narrative as Context - Balancing Gameplay and Story Elements
Episode overview
You can de-emphasize a story without completely removing a narrative from a game. From the Super Mario games to Portal, there are many opportunities for narrative elements to enhance the gameplay and give the player a reason to, well, keep playing!
2019x16
Technical Debt - Improving the Production Pipeline
Episode overview
Technical debt is what happens when problems caused early on in development aren’t dealt with until later, causing them to be significantly more difficult or expensive to address. They .. show full overview
2019x17
Mental Health in Games - How We Can Do Better
Episode overview
Hellblade: Senua's Sacrifice offers some great examples of how to address mental illness respectfully in games, but we found some other examples in media as well as recommendations by .. show full overview
2019x19
Game Celebrities - The Role of Game Devs in Pop Culture
Episode overview
Many times, the "game celebrities" we think of are the names of studios and publishers themselves, or just a small handful of historically notable names--but even these names aren't .. show full overview
2019x20
Comfortable Play - Respecting Boundaries in Tabletop RPGs
Episode overview
Having mutual trust at the table means we can use tabletop RPGs to explore ideas that are uncomfortable for us. When the game is run safely, we can use these experiences to help us .. show full overview
2019x21
The Kuleshov Effect - Improving Character Interactions in Games
Episode overview
The Kuleshov Effect first came from the world of film, but it has fascinating applications in video games when players interact with non-playable characters. Context, juxtaposition, and .. show full overview
2019x22
Sticking to Your Guns - How the Doom and Dragon Quest Franchises Modernized
Episode overview
Doom (2016) and Dragon Quest XI were successful sequels/reboots with their fans because they focused on modernizing the already loved and proven atmosphere and mechanics of their .. show full overview
2019x23
The History of Roguelike Deckbuilders - From Playing Cards to CCGs and Beyond
Episode overview
This episode has no summary.
2019x24
Save Scumming - The Game Design of Save Systems
Episode overview
Let's talk about how game saving works, the different types of saved-game systems, and which types of game designs encourage the practice of "save scumming"--which we don't think is .. show full overview
2019x25
Bleed - Exploring Psychological Transference in Games
Episode overview
"Bleed" describes one type of emotional impact games can have on players, where empathy is high and the barrier breaks down a bit between who you are and who you're playing as. We .. show full overview
2019x26
Stop Normalizing Nazis - Socially Conscious Game Design
Episode overview
Historical and current political context matters in game design. Don't treat Nazis and terrorists like they are just one of several morally equivalent character skins for players to try .. show full overview
2019x27
The Disappointing Final Level - Making Better Endings For Better Games
Episode overview
By keeping a consistent tone with the gameplay, tying up all loose plot and character threads, and balancing the emotional payoff with the emotional buildup, games can have amazingly .. show full overview
2019x28
Magic - Why We Play
Episode overview
We're kicking off a mini-series called "Learning to Play Magic" over the next few weeks to teach you how to play... with a cat! But for today, we're just talking about the design lessons you can learn from playing MTG.
2019x29
Letters to My Nephews #4 - Playing for the Long Game
Episode overview
Games can teach us to keep a good perspective on life, both when it comes to planning for the future, and when it comes to seeing the current (stressful, struggling) moment in context of its real long-term impact.
2019x30
Learning to Play Magic #1 - Core Concepts
Episode overview
This episode has no summary.
2019x31
In Defense of Imagination - When to NOT Tell the Whole Story to Players
Episode overview
Beautiful visuals and spell-binding stories can be found in games even without photorealistic, over-wrought intensity. We look at examples like Undertale, Dark Souls, and even Overwatch .. show full overview
2019x32
Learning to Play Magic #2 - What's in a Color?
Episode overview
Today, we dig into the lore, personality, and philosophy of all the different Magic colors, as a prelude to strategy.
2019x33
Learning to Play Magic #3 - The Stack
Episode overview
This episode has no summary.
2019x34
Mixed Success - Winning and Losing in Tabletop Roleplaying Games
Episode overview
Tabletop roleplaying games don't have an overall "win" or "loss" condition, but they do have individual moments of wins and losses that can be exaggerated and customized for more engaging gameplay.
2019x35
Game Jam #4 Showcase - Theme: Connect
Episode overview
This episode has no summary.
2019x36
Learning to Play Magic #4 - Building a Deck
Episode overview
This episode has no summary.
2019x37
Diegetic UI - Realistic, or Distracting?
Episode overview
What makes a good UI and a good HUD? Can you make narratively immersive UI that doesn't end up distracting or confusing the player? Is it okay to just make "boring" UI?
2019x38
Learning to Play Magic #5 - The Psychology of Magic: The Gathering
Episode overview
This episode has no summary.
2019x39
The Prisoner's Dilemma - The Game Theory of Decision-Making
Episode overview
Why is cooperation so difficult? Why do people make choices that seem to be worse for everyone involved, including themselves? Welcome to The Prisoner's Dilemma.
2019x40
Content Curation - Why Digital Game Stores Are So Selective
Episode overview
We discuss the various design considerations that go into running a digital games storefront, from functionality to relevancy, and shed some light on the game certification process for consoles in particular.
2019x41
A Rebuilding Year - Navigating the Ups and Downs of Creative Careers
Episode overview
Games teach us that it's okay to make mistakes, that we'll inevitably mess up in the game just like we mess up in real life. How does one pick themselves back up after an unexpected .. show full overview
2019x42
The Real Core Loop - What Every Game Has In Common
Episode overview
We've talked about specific core loops of games before, but there's a core loop that every game shares: The Real Core Loop. Very creative name, I know. But understanding this loop can .. show full overview
2019x43
User Generated Content - The Upsides and Pitfalls to Level Editors
Episode overview
This episode has no summary.
2019x44
The Kobayashi Maru - No-Win Scenarios in Games
Episode overview
Ah, the infamous Kobayashi Maru. The no-win Star Trek scenario is actually more common in video games than you might think. When games employ random elements, you increase the odds of .. show full overview
2019x45
Did Level Scaling Break Games? - Leveling in Open World Design
Episode overview
With whole new worlds open for exploring, game designers ran into a quick problem: how do you make sure new players don't run into a difficulty brick wall, and experienced players don't .. show full overview
2019x46
Reciprocity in RPGs - How to Share the Spotlight
Episode overview
Welcome back to our guest writer Eddy Webb! After his last episode, Eddy's been doing some thinking about failure in tabletop RPGs. More specifically, how failure can bring everyone at .. show full overview
2019x47
The Perfect Horror Protagonist - Writing a Character for Fun & Terror
Episode overview
For All Hallow's Eve, we're reviving an old episode from the dead: How to make a proper horror protagonist! It's been six years since we've talked about horror protagonists and the games .. show full overview
2019x48
Game Jam Showcase #5 - Passage
Episode overview
The Hallway by Ellie Samson Momentary by Zack Contest to Suggest by SRPent & OutOfCharacters Obolus, Please by Lei Into the Bullet Hell by Hot Girls with Broken Legs Moving Makes .. show full overview
2019x49
Get Hired: Portfolio Design - How to Build a Portfolio
Episode overview
If you want to get a job in the games industry (or most any creative industry for that matter), then you’re going to need a portfolio. Why? Because they’re the second step towards .. show full overview
2019x50
Credits are not "Extra" - Why Game Credits Matter
Episode overview
It's important to give credit where credit is due, but doing so might be trickier than some people might realize. Games take a long time to create and people may come and go on a project .. show full overview
2019x51
Loading Screens - The Waiting Game
Episode overview
Nothing is more frustrating than a game crashing behind a loading screen, or the game grinding to a halt as you have to travel in-between areas. Even as tech gets stronger, our games get .. show full overview
2019x52
Imposter Syndrome - Fake It Till You Make It
Episode overview
Imposter Syndrome is the psychological phenomena of thinking that you're less capable or deserving of your achievements that you are, leading you to think that you must have "fooled" .. show full overview
2019x53
Because Games Matter - J.J.'s Story
Episode overview
J.J. was diagnosed with Type 1 Diabetes when he was 7. The hospital can be a scary place for a child, but it was in C.S. Mott Children’s Hospital that J.J. was introduced to video games. .. show full overview
2019x54
Because Games Matter - Victoria's Story
Episode overview
Victoria was always a curious child, but an undiagnosed anxiety disorder and ADHD gave her a rough start. It was difficult to make friends and at school she was known as the weird kid. .. show full overview
2019x55
Because Games Matter - Jacob's Story
Episode overview
Our final story also comes from C.S. Mott Children’s Hospital ( https://victors.us/streamformott ) Jacob was born with primary ciliary dyskinesia which means spending an hour every day .. show full overview