2025x1 Destroying and Reprogramming the Sprite Engine of Ghosts 'n Goblins - Talkin' Code Episode 6 Episode overview
Examination of Metroid's questionable frame logic, explanation of the Main Game Loop, and a dive into how the rooms are loaded from ROM to RAM.
Featured Game Genie Codes:
(Take note .. show full overview
Examination of Metroid's questionable frame logic, explanation of the Main Game Loop, and a dive into how the rooms are loaded from ROM to RAM.
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Disable:
- Sound
FDS: AVNI-UNGG
Cart: AVUL-GUOZ
- Enemy Animation
ATKYIL
- Weapon
AVUSYG
- Samus
ATEKSG
- World
AVKPLI
- Lift
AVUILY
- Statues
AVSIKP
- Destroy Animation
AVONSZ
- Memu
ATVYSG
- Env Enemies
ATUNUP
- Skree Explode
AVSNSL
- Door
ATOAUL
- Door Bubble
ATNEOL
- Tiles
ATONUT
- Collision
ATUYGA
- HUD
AVKTPA
- Pipe Enemy
AVNYXZ
- Missile Toggle
ATOINL
- Powerups
ATUINL
- Life Support Gone
AVVYUI
Change Left of Start to 1B
LPEZ-AYYO
2025x2 The Secret Update of Super Mario Bros. 3 - Behind the Code: Version Control Episode overview
A dive into the differences in USA SMB3 cartridges including the different text used in the game and bug fixes.
A dive into the differences in USA SMB3 cartridges including the different text used in the game and bug fixes.
2025x3 Why is Metroid so Laggy? Part 1 - Loading Rooms and Running Out of Time - Behind the Code Episode overview
Examination of Metroid's questionable frame logic, explanation of the Main Game Loop, and a dive into how the rooms are loaded from ROM to RAM.
Featured Game Genie Codes:
(Take note .. show full overview
Examination of Metroid's questionable frame logic, explanation of the Main Game Loop, and a dive into how the rooms are loaded from ROM to RAM.
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Disable:
- Sound
FDS: AVNI-UNGG
Cart: AVUL-GUOZ
- Enemy Animation
ATKYIL
- Weapon
AVUSYG
- Samus
ATEKSG
- World
AVKPLI
- Lift
AVUILY
- Statues
AVSIKP
- Destroy Animation
AVONSZ
- Memu
ATVYSG
- Env Enemies
ATUNUP
- Skree Explode
AVSNSL
- Door
ATOAUL
- Door Bubble
ATNEOL
- Tiles
ATONUT
- Collision
ATUYGA
- HUD
AVKTPA
- Pipe Enemy
AVNYXZ
- Missile Toggle
ATOINL
- Powerups
ATUINL
- Life Support Gone
AVVYUI
Change Left of Start to 1B
LPEZ-AYYO
2025x4 NES Metroid - Lag of the Bosses and Scrolling Jitters - Metroid Lag Part 2 Episode overview
The second video in a series on the lag of NES Metroid. Let's examine Ridley, Kraid, Mother Brain Life Support, and more
The second video in a series on the lag of NES Metroid. Let's examine Ridley, Kraid, Mother Brain Life Support, and more