Displaced Gamers
Why is Metroid so Laggy? Part 1 - Loading Rooms and Running Out of Time - Behind the Code (2025x3)
:
Examination of Metroid's questionable frame logic, explanation of the Main Game Loop, and a dive into how the rooms are loaded from ROM to RAM.
Featured Game Genie Codes:
(Take note that I have not tested all of these with a real cartridge)
Disable:
- Sound
FDS: AVNI-UNGG
Cart: AVUL-GUOZ
- Enemy Animation
ATKYIL
- Weapon
AVUSYG
- Samus
ATEKSG
- World
AVKPLI
- Lift
AVUILY
- Statues
AVSIKP
- Destroy Animation
AVONSZ
- Memu
ATVYSG
- Env Enemies
ATUNUP
- Skree Explode
AVSNSL
- Door
ATOAUL
- Door Bubble
ATNEOL
- Tiles
ATONUT
- Collision
ATUYGA
- HUD
AVKTPA
- Pipe Enemy
AVNYXZ
- Missile Toggle
ATOINL
- Powerups
ATUINL
- Life Support Gone
AVVYUI
Change Left of Start to 1B
LPEZ-AYYO