Extra Credits

  • : 2010
  • : 562
  • : 9
  • YouTube
  • Animation Comedy Documentary

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2017
2017x1
Strategic Uncertainty - Keeping Strategy Games Fresh
Episode overview
18, 2017
Too many strategy games are over hours before you actually win the game. Once you build up enough of a lead, you have the resources you need to respond to all the game's minor .. show full overview
2017x2
Video Games and Gambling - When Does a Game Cross the Line?
Episode overview
25, 2017
Casinos and online gambling sites have begun to recognize the potential to use video games as a new source of revenue. With more and more skill-based games being re-purposed for gambling .. show full overview
2017x3
Intro to UX Design - User Experience and You
Episode overview
01, 2017
User experience designers act like translators between the game and the player, crafting everything from menus and tutorials to in-game effects to help players learn and interact with the systems.
2017x4
Basic Game Literacy - Why It's Hard to Learn How to Play
Episode overview
08, 2017
Even if we reduce game literacy to just "being able to play," the number of genres and platforms make it surprisingly difficult for even experienced players to claim well-rounded .. show full overview
2017x5
Advanced Game Literacy - Finding Meaning in Games
Episode overview
16, 2017
Advanced game literacy lets us analyze our games beyond the surface level, finding meaning in the mechanics and much more. To get there, we need developers, consumers, and academics to help create a community of analysis.
2017x6
Non-Professional Game Dev - The Joy of Making
Episode overview
22, 2017
Why are hobby and personal games important? Even though they rarely make waves in the mainstream game industry, they are a fantastic outlet for expressing a wide range of creative possibilities.
2017x7
TV You Might Not Have Tried - Check Out New Shows
Episode overview
01, 2017
Want to binge watch some TV shows that are interesting, different, and off the beaten path? We've got you covered. Here are some of our favorites from the world of television!
2017x8
De-Gamification - Flexibility to Play Your Way
Episode overview
08, 2017
Progress bars and other forms of gamification have begun to crop up everywhere. But what about the pure joy of undirected play?
2017x9
Co-Pilot Mode - Better Together
Episode overview
15, 2017
Xbox quietly introduced a new feature that creates family sharing, more accessibility, and custom co-op modes. Let's examine Co-Pilot mode.
2017x10
Politics in Games - All Media is Political
Episode overview
22, 2017
We can't remove politics from games. They express our perspectives and understanding of the world, just like movies, books, or any other art form. We can agree or disagree with the stances they express, but all media is political.
2017x11
The Stress of Game Development - Tips for Survival
Episode overview
29, 2017
Making games is hard. You need all kinds of technical and creative skills, but most importantly, you need to know how to manage the many kinds of stress that come with it.
2017x12
The Auteur Myth - Lone Visionaries... and Their Teams
Episode overview
05, 2017
When a game comes out, blame or praise often falls on the one person we think of as its "auteur," the lone visionary who directed its creation. This skews the reality of development: .. show full overview
2017x13
Liminal Space - Incorporating Real Life into Games
Episode overview
14, 2017
As games grow connected to our online accounts, they start learning about us: our names, our friends, and so much more. That connected information has the potential to create really cool experiences, but only if it's not abused.
2017x14
A Case for Cutscenes - Everything Old is New Again
Episode overview
18, 2017
Cutscenes have long been the whipping boy of "bad" game design, but Yakuza 0 shows us they can still be amazing in a modern game if done well. What was Sega's secret?
2017x15
Localize Everything - Finding Hardcore Fans Worldwide
Episode overview
26, 2017
Nothing feels worse than seeing a game you really like but can't play because it's only being released in another part of the world. But does it have to be that way? Here's why we think every console game should be published worldwide.
2017x16
Lifestyle Games - The Play's the Thing
Episode overview
03, 2017
Sometimes a game is more than just a game: it's a lifestyle. You play it enough for it to become a part of your life. Often these games have different playstyle genres, but the way we play them makes them "lifestyle games."
2017x17
Why Do We Ship Buggy Games? - A Look Behind the Scenes
Episode overview
17, 2017
When launch day bugs ruin a game, why don't publishers just delay the release to fix everything? While it's definitely bad business for them to make such broken games, it's worth taking .. show full overview
2017x18
Indie Advice - Fire Early
Episode overview
24, 2017
Firing somebody is hard, but if one team member isn't keeping up, it's better for everyone if the team leader fires them early before their part of the project falls behind. It's better .. show full overview
2017x19
The Legality of Using Your Data - Games of Tomorrow
Episode overview
07, 2017
Games driven by personal data have the potential to change the medium in exciting new ways, but they also have the potential to cross boundaries. What laws regulate a game's ability to .. show full overview
2017x20
Perversion Subversion - Examining Hentai Sensibility
Episode overview
14, 2017
Some recent Japanese games have tried to examine the hentai sensibility, with varying degrees of success. Where Yakuza 0 succeeds in finding a new perspective through bawdy humor, .. show full overview
2017x21
Games You Might Not Have Tried #12 - Find New Console Games
Episode overview
21, 2017
If you want to try games that feel different, that always feel new and ambitious even if they're not necessarily the most polished experiences, then check out this list of Games You .. show full overview
2017x22
Persona 5 and Jungian Psychology - Masks, Major Arcana, and Meaning
Episode overview
28, 2017
Did you know Persona 5 is based on Jungian psychology? Learn about the symbolism behinds the masks and major arcana! These concepts can be surprising helpful when analyzing or even writing games.
2017x23
Getting Started as a Game Journalist - Practice, Prepare, and Pitch
Episode overview
05, 2017
So you want to be a game journalist! Where to start? Freelancer Rob Rath shares his experience and advice, from practicing writing on a personal blog to researching the types of articles sites publish and even how to write a good pitch.
2017x24
One Million Subs - Thank YOU for Supporting Extra Credits!
Episode overview
06, 2017
Whether you've been with us from the beginning or just found us on YouTube, you are what makes Extra Credits special. Your support and encouragement keep us going. And the conversations .. show full overview
2017x25
Injustice 2: Trauma Survival - Harley Quinn's Greatest Fear
Episode overview
12, 2017
Content Warning: Abusive Relationship. Harm doesn't end when physical or emotional abuse stops. In Injustice 2, Harley Quinn is a hero who's still dealing with the aftermath of her .. show full overview
2017x26
Arts Funding - Helping Games that Help Us
Episode overview
19, 2017
Games have made great strides in the last few years towards public recognition and arts funding in the United States, but all that could fall apart unless we step up to support the .. show full overview
2017x27
How Games Speak - Learn the Language of Design
Episode overview
26, 2017
Game design is a language and games speak to us in ways that we can understand. But how does that work? By understanding three simple ideas, we can both make better games and learn what makes the ones we play and love so special.
2017x28
Peace Games - Gaming for a Better Future
Episode overview
02, 2017
Since the founding of the Olympics, games have been a tool to bring people together, allowing us to compete but also to recognize the humanity in our opponents. Although online games .. show full overview
2017x29
Marginal Mechanics and Red Herrings - Why So Weak?
Episode overview
09, 2017
Every game has some skills or abilities that are just weaker than other abilities. Players wind up ignoring them or resenting them, so why include these "red herring" mechanics? While it .. show full overview
2017x30
Game AI - Funtelligence
Episode overview
16, 2017
Games often advertise their complex AI, but in truth, offering a wide variety of simple NPC behaviors unique to each enemy often feels more engaging AND challenging to the player than .. show full overview
2017x31
Keep Cutting - Sunk Cost Fallacy and Game Development
Episode overview
23, 2017
Once development begins on a feature, game developers often get drawn into a sunk cost fallacy that compels them to keep working on that feature even when it's failing. Cutting those .. show full overview
2017x32
Accessibility - The Curb Cut Effect
Episode overview
30, 2017
Accessibility design makes the game better for all players, not only the disabled. By planning ahead and making more options available, designers can give players the tools to customize their experience in a way that fits them best.
2017x33
PAX WEST 2017 Extra Credits Panel
Episode overview
20, 2017
The Extra Credits crew gathered at PAX West in 2017 and did a panel! We hope you enjoy our answers to audience questions and the debut of Scott's yearly secret video.
2017x34
The Anchoring Effect - Why Review Scores Matter
Episode overview
27, 2017
The first data we see affects our opinion about everything afterwards - so a good review score makes us like the game more, and an apparent sale makes us more eager to buy a game with a .. show full overview
2017x35
The Problem with Power Fantasies - We're Not Always Right
Episode overview
04, 2017
Games embrace power fantasies that let the player do whatever they want, to whomever they want, without anyone questioning the morality of their actions. But questioning and .. show full overview
2017x36
Prey: The Enemy Inside - Testing You Softly
Episode overview
11, 2017
What we want to believe about ourselves and what's actually true may be very different things. Prey: The Enemy Inside starts with a simple psychological test... and then puts you in situations that may reveal your answers to be lies.
2017x37
One More Level - The Arbitrary Endpoint Trap
Episode overview
18, 2017
When we stay up later than we wanted just to hit a progress point in our games, we have fallen into the arbitrary endpoint trap. Some games deliberately manipulate us to do one more .. show full overview
2017x38
Games You Might Not Have Tried: Horror - Find New Games for Halloween
Episode overview
25, 2017
If you want to try games that feel different, that feel new and ambitious even if they're not necessarily the most polished experiences, then check out this list of Games You Might Not .. show full overview
2017x39
The Pacing of PUBG - The Thriller Tension of Battlegrounds
Episode overview
01, 2017
Why have we become obsessed with a game where nothing happens for minutes at a time? It's because PlayerUnknown's Battlegrounds is something rare in games: a multiplayer .. show full overview
2017x40
Games You Might Not Have Tried #13 - Find New Games
Episode overview
08, 2017
If you want to try games that feel different, that feel new and ambitious even if they're not necessarily the most polished experiences, then check out this list of Games You Might Not .. show full overview
2017x41
A Eulogy for Quintet - Melancholy and Wonder
Episode overview
15, 2017
We loved games from Quintet back in the Super Nintendo era: ActRaiser, Soul Blazer, and Terranigma touched our hearts with their gentle, melancholy exploration of themes like working through tragedy or facing the dark experiences in our lives.
2017x42
Big Huge Charity - Giving in the Games Industry
Episode overview
22, 2017
The games industry gives less to charity than any other major entertainment industry, but charity events can be great both for business AND for making the world better. DomiNations (Big .. show full overview
2017x43
The Warhammer License (Again) - Did Games Workshop's Gamble Work?
Episode overview
29, 2017
Games Workshop started handing out bits of the Warhammer License like candy - but did it work? We think so! They used the great detail of the Warhammer Universe to distribute risk and .. show full overview
2017x44
Losing Player Trust - The Data Dilemma
Episode overview
06, 2017
Companies rely on metrics to tell them how players respond to a game, which can mean that short-term bumps (like revenue gained by adding microtransactions) disguises real player .. show full overview
2017x45
DayZ - Tragedy of the Commons: The Game
Episode overview
12, 2017
When resources are limited, self-interest works against itself. We see that in games like DayZ, where players could team up to fight a common threat, but the fear that someone will .. show full overview
2017x46
Hidden Game Mechanics: Design for the Human Psyche
Episode overview
20, 2017
Sometimes games trick us into having a more engaging experience by simulating near-death escapes and gently massaging the odds to be kind to us. These hidden game mechanics play into the .. show full overview