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Extra Credits
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#11749
: 2010
: 562
: 9
YouTube
Animation
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2013
2013x1
God Does Not Play Dice
Episode overview
09, 2013
This week, we address the rather large reaction to our previous episode.
This week, we address the rather large reaction to our previous episode.
2013x2
Depth vs. Complexity
Episode overview
17, 2013
This week, we talk about the importance of balancing a game's Depth and Complexity.
This week, we talk about the importance of balancing a game's Depth and Complexity.
2013x3
How to Start Your Game Narrative
Episode overview
23, 2013
This week, we explain why settling on a story before you've started your game may be a bad idea.
This week, we explain why settling on a story before you've started your game may be a bad idea.
2013x4
The Beast Macabre
Episode overview
30, 2013
This week, we do a (somewhat premature) Horror Monsters episode.
This week, we do a (somewhat premature) Horror Monsters episode.
2013x5
Global Games: Brazil
Episode overview
06, 2013
This week, we begin a series on the potential for game industry growth in new regions around the world. First up: Brazil!
This week, we begin a series on the potential for game industry growth in new regions around the world. First up: Brazil!
2013x6
Funding XCOM (Part 1)
Episode overview
13, 2013
This week, we entertain ourselves by pondering the question: "Should we fund a real-life Xcom?"
This week, we entertain ourselves by pondering the question: "Should we fund a real-life Xcom?"
2013x7
Funding XCOM (Part 2)
Episode overview
20, 2013
This week, we conclude our musing on the need for a real XCOM program.
This week, we conclude our musing on the need for a real XCOM program.
2013x8
More Than Exposition
Episode overview
27, 2013
This week, we discuss some basic story principles as they apply to games.
This week, we discuss some basic story principles as they apply to games.
2013x9
Word Choice
Episode overview
06, 2013
This week, we continue talking about effectively handling exposition in games.
This week, we continue talking about effectively handling exposition in games.
2013x10
Intrinsic or Extrinsic
Episode overview
13, 2013
This week, we explain the difference between intrinsic and extrinsic rewards.
This week, we explain the difference between intrinsic and extrinsic rewards.
2013x11
Why Console Specs Don't Matter
Episode overview
20, 2013
This week, we enjoy some speculation on Sony's Playstation 4.
This week, we enjoy some speculation on Sony's Playstation 4.
2013x12
Differences in Scale vs Differences in Kind
Episode overview
27, 2013
This week, we discuss two fundamental game design principles (the ones in the title).
This week, we discuss two fundamental game design principles (the ones in the title).
2013x13
Raising the Dead
Episode overview
03, 2013
This week, we begin a three week series on various topics relating to Telltalle's The Walking Dead.
This week, we begin a three week series on various topics relating to Telltalle's The Walking Dead.
2013x14
For Whom the Bell Tolls
Episode overview
10, 2013
This week, we talk about one of The Walking Dead's major themes.
This week, we talk about one of The Walking Dead's major themes.
2013x15
Minority
Episode overview
17, 2013
This week, we conclude our little series about The Walking Dead's numerous strengths.
This week, we conclude our little series about The Walking Dead's numerous strengths.
2013x16
Games You Might Not Have Tried #5
Episode overview
24, 2013
This week, we list off a few more interesting games you may not have looked into yet.
This week, we list off a few more interesting games you may not have looked into yet.
2013x17
Like a Ninja
Episode overview
01, 2013
This week, we talk about how to make good stealth games.
This week, we talk about how to make good stealth games.
2013x18
Global Games: Mexico, Argentina & Chile
Episode overview
08, 2013
This week, we take a look at some more Latin American nations and their potential for game industry growth.
This week, we take a look at some more Latin American nations and their potential for game industry growth.
2013x19
The JCPenney's Effect
Episode overview
15, 2013
This week, we examine the pros and cons of Firefall's loot system design.
This week, we examine the pros and cons of Firefall's loot system design.
2013x20
Toxicity
Episode overview
22, 2013
This week, we discuss how members of the gaming community treat each other.
This week, we discuss how members of the gaming community treat each other.
2013x22
Moving Forward
Episode overview
05, 2013
This week, we discuss the need to change the conversation around video games.
This week, we discuss the need to change the conversation around video games.
2013x23
In Service to the Brand
Episode overview
12, 2013
This week, we discuss Bioshock Infinite and the problem with clinging to "the brand"
This week, we discuss Bioshock Infinite and the problem with clinging to "the brand"
2013x24
When Difficult is Fun
Episode overview
19, 2013
This week, we discuss how to make a game challenging, yet still enjoyable.
This week, we discuss how to make a game challenging, yet still enjoyable.
2013x25
Not a Babysitter
Episode overview
26, 2013
This week, we talk about how games can be a shared experience between kids and their parents
This week, we talk about how games can be a shared experience between kids and their parents
2013x26
Used Games
Episode overview
03, 2013
This week, we talk some more about the used games issue.
This week, we talk some more about the used games issue.
2013x27
Designing for a Touch Screen
Episode overview
10, 2013
This week, we lay out some basic guidelines for designing a game on touch devices.
This week, we lay out some basic guidelines for designing a game on touch devices.
2013x28
A Little Bit of Yesterday
Episode overview
17, 2013
This week, we try to figure out why it is we cherish that "retro" era of games so much.
This week, we try to figure out why it is we cherish that "retro" era of games so much.
2013x29
Game Compulsion (Part 3)
Episode overview
24, 2013
This week, we return to the subject of Game Compulsion and its causes.
This week, we return to the subject of Game Compulsion and its causes.
2013x30
So You Want to be an Indie
Episode overview
31, 2013
This week, we offer some tips on how to be a successful indie game developer.
This week, we offer some tips on how to be a successful indie game developer.
2013x31
Games in Education
Episode overview
07, 2013
This week, we discuss some of the difficulties of integrating games into our education system.
This week, we discuss some of the difficulties of integrating games into our education system.
2013x32
A Case for Board Games
Episode overview
14, 2013
This week, we discuss the importance of board games in the study of game design.
This week, we discuss the importance of board games in the study of game design.
2013x33
Myers Briggs and Character Creation
Episode overview
21, 2013
This week, we discuss a handy method for broadly defining one's characters.
This week, we discuss a handy method for broadly defining one's characters.
2013x34
Games You Might Not Have Tried #6
Episode overview
28, 2013
This week, we bring you a fresh batch of interesting games worth checking out.
This week, we bring you a fresh batch of interesting games worth checking out.
2013x35
The Feeling of Agency
Episode overview
11, 2013
This week, we kick off a series of episodes on Choice in games.
This week, we kick off a series of episodes on Choice in games.
2013x36
The Illusion of Choice
Episode overview
18, 2013
This week, we discuss the use of the illusion of choice in game design.
This week, we discuss the use of the illusion of choice in game design.
2013x37
How Much Agency Do Games Need?
Episode overview
25, 2013
This week, we attempt to reframe the question of how much choice a game needs to successfully engage the player.
This week, we attempt to reframe the question of how much choice a game needs to successfully engage the player.
2013x38
Negative Possibility Space
Episode overview
02, 2013
This week, we conclude our month-long discussion of Choice in video games.
This week, we conclude our month-long discussion of Choice in video games.
2013x39
Overlooked
Episode overview
09, 2013
This week, we familiarize ourselves with an often-ignored game genre.
This week, we familiarize ourselves with an often-ignored game genre.
2013x40
Competitive Storytelling
Episode overview
16, 2013
This week, we examine the difficult challenge of storytelling in a competitive game space.
This week, we examine the difficult challenge of storytelling in a competitive game space.
2013x41
Spectacle Creep
Episode overview
23, 2013
This week, we discuss the increase in franchise scale and spectacle over time.
This week, we discuss the increase in franchise scale and spectacle over time.
2013x42
Games You REALLY Might Not Have Tried
Episode overview
30, 2013
This week, we pull out some creepy games you REALLY may never have heard of.
This week, we pull out some creepy games you REALLY may never have heard of.
2013x43
Collectable Games (Part 1)
Episode overview
06, 2013
This week, we begin a two-part series on the Collectable monetization model.
This week, we begin a two-part series on the Collectable monetization model.
2013x44
Collectable Games (Part 2)
Episode overview
13, 2013
This week, we continue our discussion of Collectable Games, their benefits and their potential dangers.
This week, we continue our discussion of Collectable Games, their benefits and their potential dangers.
2013x45
Community Management
Episode overview
20, 2013
This week, we discuss the under-appreciated role of the Community Manager.
This week, we discuss the under-appreciated role of the Community Manager.
2013x46
What Is a Game?
Episode overview
27, 2013
This week, we discuss the debate over what does and doesn't qualify as a "game".
This week, we discuss the debate over what does and doesn't qualify as a "game".
2013x47
Incentive Systems and Politics (Part 1)
Episode overview
11, 2013
This week, we start a series looking at design problems in the US political system.
This week, we start a series looking at design problems in the US political system.
2013x48
Incentive Systems and Politics (Part 2)
Episode overview
18, 2013
This week, we continue our series about design problems in the U.S. political system.
This week, we continue our series about design problems in the U.S. political system.
2013x49
Incentive Systems and Politics (Part 3)
Episode overview
25, 2013
This week, we conclude our series on design problems in the US political system.
This week, we conclude our series on design problems in the US political system.
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