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Seizoen 5
5x1
Noclip Sessions: CD Projekt's Past, Present & Future (with Marcin Iwiński)
Episode overview
Uitzenddatum
Jul 14, 2017
Poland's CD Projekt are responsible for one of the most lauded games of recent years (The Witcher 3: Wild Hunt) and one of the most anticipated games in recent memory (Cyberpunk 2077).
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Poland's CD Projekt are responsible for one of the most lauded games of recent years (The Witcher 3: Wild Hunt) and one of the most anticipated games in recent memory (Cyberpunk 2077). We sit down with joint-CEO Marcin Iwiński to talk about the difficult journey here, their recent success, and what's coming up next.
Uitzenddatum
Aug 16, 2017
Brian Gibson & Marc Flury are the team responsible for the hellish act of rhythm violence known as Thumper. In this Noclip Session, we speak to the duo about their time working on Rock
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Brian Gibson & Marc Flury are the team responsible for the hellish act of rhythm violence known as Thumper. In this Noclip Session, we speak to the duo about their time working on Rock Band, the emotive power of music and how they orchestrated a new form of rhythm game.
Uitzenddatum
Okt 02, 2017
In the opening episode of our six-part series on The Witcher, we talk to Marcin Iwiński about life in socialist Poland, the business of games distribution and the founding of CD Projekt.
In the opening episode of our six-part series on The Witcher, we talk to Marcin Iwiński about life in socialist Poland, the business of games distribution and the founding of CD Projekt.
Uitzenddatum
Okt 04, 2017
We continue the story of CD Projekt by talking to the people who designed, produced and played the first two games in the franchise.
We continue the story of CD Projekt by talking to the people who designed, produced and played the first two games in the franchise.
Uitzenddatum
Okt 06, 2017
Ever wondered how CD Projekt created the world of The Witcher 3? We talk to people from environmental design, level design and open world design about how they collaborated to make the world of Wild Hunt.
Ever wondered how CD Projekt created the world of The Witcher 3? We talk to people from environmental design, level design and open world design about how they collaborated to make the world of Wild Hunt.
Uitzenddatum
Okt 09, 2017
We talk to the designers of The Witcher 3: Wild Hunt about some of their favorite quests, and the process of bringing the franchise to a rich, open world.
We talk to the designers of The Witcher 3: Wild Hunt about some of their favorite quests, and the process of bringing the franchise to a rich, open world.
Uitzenddatum
Okt 11, 2017
Millions of players around the world have played The Witcher 3 in languages different from the one you experienced. Different voice actors, with different references and place-names. We
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Millions of players around the world have played The Witcher 3 in languages different from the one you experienced. Different voice actors, with different references and place-names. We talk to the adaptation and localization teams about the challenge of adapting Slavic lore for cultures around the world.
5x8
Seizoensfinale
The Details of The Witcher 3: Wild Hunt (Music, Combat, Gwent & More)
Episode overview
Uitzenddatum
Okt 13, 2017
To make a game as detailed as The Witcher 3: Wild Hunt requires a team of people working on a broad range of systems. In our final video of this series we delve into music, combat
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To make a game as detailed as The Witcher 3: Wild Hunt requires a team of people working on a broad range of systems. In our final video of this series we delve into music, combat design, AI, cinematic design, writing, performance capture, and of course, Gwent.
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