• in première gegaan: Okt 2016
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Seizoen 15
15x1
The History of Creative Assembly
Episode overview
Uitzenddatum
Mei 12, 2020
Over the course of three decades Creative Assembly has grown from a one-man-band to one of the largest studios in the UK. In this documentary Chris Bratt tells the story of the games they've made, and the people behind them.
15x2
The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing
Episode overview
Uitzenddatum
Mei 26, 2020
The Untold History of Arkane Studios. How they went from making games like Arx Fatalis and Dark Messiah, to Dishonored and Prey. Revealing 3 huge cancelled projects: The Crossing, LMNO, the Half-Life spin-off 'Ravenholm'.
15x3
Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
Episode overview
Uitzenddatum
Jun 09, 2020
We chat to Bay 12 Games co-founder Tarn Adams about their remarkable ASCII simulation Dwarf Fortress - the game's origins, how it works, and their plans for steam. Thank you to Kruggsmash for allowing us to use his footage.
15x4
Genital Jousting Creators Talk Penis Physics & Narrative Subtext
Episode overview
Uitzenddatum
Jun 19, 2020
Two of the Free Lives team who created Genital Jousting (Richard Pieterse, Evan Greenwood), sit down to talk to us about penis physics, player reactions and the subtext behind their phallic-em-up.
15x5
Double Fine Art Director Details the Work of a Video Game Artist
Episode overview
Uitzenddatum
Jun 26, 2020
We talk to Double Fine's Lisette Titre-Montgomery about her career as an artist, the work of an art team, and creatively collaborating with Tim Schafer.
15x6
Suda51 (Killer7 / No More Heroes) Breaks Down His Design Philosophy
Episode overview
Uitzenddatum
Jul 03, 2020
We chat to Goichi Suda (Suda51) about the games he's designed over his distinguished career, and the type of work he tries to inspire at Grasshopper Manufacture.
15x3
The Remarkable Story Behind Command & Conquer's Remastering
Episode overview
Uitzenddatum
Jul 06, 2020
Featuring interviews with Jim Vessella, Petroglyph Games and Lemon Sky, we explore how Command & Conquer Remastered Collection came together, and how the international team remastered FMV, graphics, audio, music, gameplay and more.
15x8
The Struggles Behind Bringing Back System Shock
Episode overview
Uitzenddatum
Jul 11, 2020
We talk to Stephen Kick about the odd story behind the return of System Shock, and his struggle to get Night Dive Studios reboot finished.
15x4
How Prey's Mind-Bending Opening Level Was Designed
Episode overview
Uitzenddatum
Aug 04, 2020
We talk to the developers at Arkane Austin about the design of the opening 30 minutes of Prey.
15x10
Developing Hell #05: How 6 Months of COVID-19 Quarantine Affected Life at Supergiant Games
Episode overview
Uitzenddatum
Aug 24, 2020
Using interviews filmed between March and August of 2020 we take a follow the team at Supergiant Games as they react to the initial COVID-19 outbreak, the challenge of working from home, and the mental toll of isolation during quarantine.
15x6
How Two Indies Convinced CD Projekt to Make a Witcher Themed AR Game Witcher Monster Slayer
Episode overview
Uitzenddatum
Sep 07, 2020
We talk to the founders of Spokko who convinced CD Projekt to let them make their dream mobile game using the universe of The Witcher.
15x12
Edmund McMillen Breaks Down His Game Design History (Meat Boy, Isaac & More)
Episode overview
Uitzenddatum
Sep 15, 2020
Edmund McMillen breaks down his game design history, covering his early Flash games, the breakthrough success of Super Meat Boy, the rise of The Binding of Isaac and loads more.
15x13
Before & After Don't Starve: The History of Klei Entertainment
Episode overview
Uitzenddatum
Sep 17, 2020
We talk to Klei Entertainment founder Jamie Cheng about the company's history. From working on EETS in his spare time, to the breakout success of Don't Starve and beyond.
15x14
The Final Tour of Oakland's Video Game Museum & How We Can Save It
Episode overview
Uitzenddatum
Okt 06, 2020
With Oakland's video game museum "The MADE" closing for the foreseeable future due to Covid-19, we explore the work the museum does for local kids, and in preserving the medium for gamers worldwide.
15x15
How Alien Isolation Survived Its Difficult Development
Episode overview
Uitzenddatum
Okt 26, 2020
We talk to Creative Assembly about the difficulties the team had in creating the cult classic Alien: Isolation. How they pitched the project to SEGA, went through a challenging perspective change and brought Ridley Scott's Alien back to life.
15x16
How Microsoft Flight Simulator Recreated Our Entire Planet
Episode overview
Uitzenddatum
Nov 26, 2020
We talk to Jorg Neumann (Microsoft) and Sebastian Wloch (Asobo) about the bleeding-edge technology that enabled them to recreate the digital twin of planet earth in the latest iteration of Microsoft Flight Simulator.
15x17 Seizoensfinale
Tim Schafer Breaks Down 20 Years of Double Fine Games
Episode overview
Uitzenddatum
Dec 24, 2020
Tim Schafer explores 20 years of Double Fine Productions by telling us about the design and development of games like Psychonauts, Brütal Legend, Grim Fandango Remastered, Happy Action Theater, Stacking and way more.

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