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Stagione 3
Data di messa in onda
Gen 09, 2017
This episode has no summary.
This episode has no summary.
Data di messa in onda
Gen 30, 2017
This episode has no summary.
This episode has no summary.
Data di messa in onda
Feb 20, 2017
This episode has no summary.
This episode has no summary.
Data di messa in onda
Feb 27, 2017
In this video, I look at "versatile verbs" - player actions that can have multiple uses, depending on how you perform them - in a number of excellent games.
In this video, I look at "versatile verbs" - player actions that can have multiple uses, depending on how you perform them - in a number of excellent games.
3x5
Legend of Zelda: Breath of the Wild - An Open World Adventure
Episode overview
Data di messa in onda
Mar 20, 2017
This episode has no summary.
This episode has no summary.
3x6
Bonus: The music of Breath of the Wild | Downloadable Comment
Episode overview
Data di messa in onda
Mar 23, 2017
This episode has no summary.
This episode has no summary.
Data di messa in onda
Apr 07, 2017
This episode has no summary.
This episode has no summary.
Data di messa in onda
Apr 24, 2017
In this three part episode of Game Maker's Toolkit, I will be looking at the shifting design of the three major Dead Space games. A new episode will be available each week.
In this three part episode of Game Maker's Toolkit, I will be looking at the shifting design of the three major Dead Space games. A new episode will be available each week.
Data di messa in onda
Mag 01, 2017
In part two, we look at Dead Space's major sequel and how Redwood Shores (now named Visceral Games) started to shift the focus of the franchise away from horror - and towards action.
In part two, we look at Dead Space's major sequel and how Redwood Shores (now named Visceral Games) started to shift the focus of the franchise away from horror - and towards action.
Data di messa in onda
Mag 08, 2017
In the final part of this series, we look at the final game in the Dead Space saga, and look at the reasons why this series shifted so far towards being an action-heavy shooter.
In the final part of this series, we look at the final game in the Dead Space saga, and look at the reasons why this series shifted so far towards being an action-heavy shooter.
Data di messa in onda
Mag 31, 2017
This episode has no summary.
This episode has no summary.
3x12
Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved
Episode overview
Data di messa in onda
Giu 16, 2017
Donkey Kong Country: Tropical Freeze is platforming level design at its best. By taking Nintendo’s level design philosophy to the next level, Retro Studios made a handful of incredible stages that all modern platformers should be judged against.
Donkey Kong Country: Tropical Freeze is platforming level design at its best. By taking Nintendo’s level design philosophy to the next level, Retro Studios made a handful of incredible stages that all modern platformers should be judged against.
Data di messa in onda
Lug 12, 2017
The rise of games inspired by Dark Souls has led some to suggest that Dark Souls invented a whole new genre of games. In this video, lets look at the ramifications of turning a game into a genre.
The rise of games inspired by Dark Souls has led some to suggest that Dark Souls invented a whole new genre of games. In this video, lets look at the ramifications of turning a game into a genre.
Data di messa in onda
Lug 27, 2017
Check out all the games here - https://itch.io/jam/gmtk-jam/entries
Links to the top 20:
Roaring Streets
https://cottontrek.itch.io/roaring-st...
Vintage
.. show full overview
Check out all the games here - https://itch.io/jam/gmtk-jam/entries
Links to the top 20:
Roaring Streets
https://cottontrek.itch.io/roaring-st...
Vintage Flashlight
https://dylsdestiny.itch.io/vintage-f...
A Slime’s Quest for Freedom
https://hrgames.itch.io/a-slimes-ques...
AAAAA!!!
https://bynine.itch.io/aaaaa
Geflect
https://gaziter.itch.io/geflectgame
Magnetic
https://prodigalson.itch.io/magnetic
Orbital Punch
https://indepth-gaming.itch.io/orbita...
_Barrage_
https://kano-stuff.itch.io/-barrage-
Delta
https://culturebosh.itch.io/delta
Plover Parent
https://albatrosssoup.itch.io/plover-...
Oeufwakening
https://quentindelvallet.itch.io/oeuf...
Stuck Recoil
https://matheuscunegato.itch.io/stuck...
ODA
https://sicerat.itch.io/oda
Void
https://nicmagnier.itch.io/void
HOPSHOT
https://bearishmushroom.itch.io/hopshot
A Tale of Wind and Sea
https://tobiasbruch.itch.io/a-tale-of...
powerCore
https://sanjeev.itch.io/powercore
Lockstep
https://aioob.itch.io/lockstep
Resize
https://zorro-svardendahl.itch.io/resize
SuperFunkyLightShow
https://ostsenior.itch.io/superfunkyl...
Data di messa in onda
Lug 31, 2017
Everyone who has played Ori and the Blind Forest will remember the Ginso Tree. In this video, I break the level down - beat by beat - to show you why it's so special.
Everyone who has played Ori and the Blind Forest will remember the Ginso Tree. In this video, I break the level down - beat by beat - to show you why it's so special.
Data di messa in onda
Set 04, 2017
Detective video games promise to turn us into Sherlock Holmes - but why do so many of them bungle the execution? In this video I mine ancient DOS games, forgotten mobile apps, quirky
.. show full overview
Detective video games promise to turn us into Sherlock Holmes - but why do so many of them bungle the execution? In this video I mine ancient DOS games, forgotten mobile apps, quirky indie titles, and games that aren’t even about solving crimes, for good murder mystery mechanics.
Data di messa in onda
Set 28, 2017
Game Boy classic Metroid 2 has been completely remade by two different teams. So how did AM2R and Samus Return update the gameplay of this retro title, and how did they capture that original game’s tone?
Game Boy classic Metroid 2 has been completely remade by two different teams. So how did AM2R and Samus Return update the gameplay of this retro title, and how did they capture that original game’s tone?
Data di messa in onda
Ott 10, 2017
A designer’s job often involves making sure players are experiencing the game in the most fun or interesting way. In this video, I look at examples of games that have tried to achieve this - sometimes with success, and sometimes with controversy.
A designer’s job often involves making sure players are experiencing the game in the most fun or interesting way. In this video, I look at examples of games that have tried to achieve this - sometimes with success, and sometimes with controversy.
Data di messa in onda
Ott 12, 2017
In my last video, I talk about how XCOM 2 encouraged players to speed up, by using turn timers. Here's three games that take a different approach to the same topic.
In my last video, I talk about how XCOM 2 encouraged players to speed up, by using turn timers. Here's three games that take a different approach to the same topic.
Data di messa in onda
Ott 19, 2017
Cuphead is a master class in boss attacks. Let's look at the game’s patterns, phases, telegraphing, predictability, and more. This video shows off bosses from the game’s first three areas.
Cuphead is a master class in boss attacks. Let's look at the game’s patterns, phases, telegraphing, predictability, and more. This video shows off bosses from the game’s first three areas.
Data di messa in onda
Nov 08, 2017
Super Mario Odyssey’s success can be traced back to the design philosophies we’ve discussed on earlier episodes of Game Maker’s Toolkit. Let’s look at how these different ideas have been put into practice, in Mario’s latest game.
Super Mario Odyssey’s success can be traced back to the design philosophies we’ve discussed on earlier episodes of Game Maker’s Toolkit. Let’s look at how these different ideas have been put into practice, in Mario’s latest game.
Data di messa in onda
Dic 05, 2017
2017 saw an abundance of great levels, chapters, maps, areas, and sequences. Let's recap the year, by looking at the best stages from the past 12 months.
2017 saw an abundance of great levels, chapters, maps, areas, and sequences. Let's recap the year, by looking at the best stages from the past 12 months.
Data di messa in onda
Dic 14, 2017
This year’s most inventive game was Snake Pass - a squirmy interactive toy that came together thanks to some smart design decisions, and a dash of good luck.
This year’s most inventive game was Snake Pass - a squirmy interactive toy that came together thanks to some smart design decisions, and a dash of good luck.
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