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Stagione 2012
Data di messa in onda
Ott 16, 2010
We'll be examining the art of optimizing some Protoss builds! :D
We'll be examining the art of optimizing some Protoss builds! :D
Data di messa in onda
Gen 24, 2011
Day[9] explains the late-game mindset and teaches about end-game transitions. He discusses the basic three ideas of the late game:
1st - bringing the right tools to the late game
2nd
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Day[9] explains the late-game mindset and teaches about end-game transitions. He discusses the basic three ideas of the late game:
1st - bringing the right tools to the late game
2nd - whether you are ready with a good late game composition
3rd - Unit movements, expanding, and how they relate.
Data di messa in onda
Gen 02, 2012
In celebration of the new year, Day[9] examines six viewer-submitted games from various leagues. By critiquing these games and offering advice, he brainstorms a list of SC2 ‘New Years Resolutions’ for players of all levels.
In celebration of the new year, Day[9] examines six viewer-submitted games from various leagues. By critiquing these games and offering advice, he brainstorms a list of SC2 ‘New Years Resolutions’ for players of all levels.
Data di messa in onda
Gen 04, 2012
In this Terran versus Terran Daily, Day[9] analyzes ThorZaiN’s build and miraculous ability to simply have more Units than his opponent at every point in the mid-game. This Daily
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In this Terran versus Terran Daily, Day[9] analyzes ThorZaiN’s build and miraculous ability to simply have more Units than his opponent at every point in the mid-game. This Daily emphasizes the important of hitting an opponent continually where he is weak while having more expansions behind your Tank line than your opponent.
Data di messa in onda
Gen 05, 2012
In this daily, Day[9] investigates a very potent Terran versus Zerg build that includes a fast third base in conjunction with very quick upgrades. Day[9] points out that the key is a
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In this daily, Day[9] investigates a very potent Terran versus Zerg build that includes a fast third base in conjunction with very quick upgrades. Day[9] points out that the key is a devastating timing push as soon as you reach critical mass but also explains some of the build’s weaknesses.
Data di messa in onda
Gen 06, 2012
Day[9] evaluates the effectiveness of mech play in the Terran versus Protoss match-up by analyzing key components in opening build orders how to engage efficiently. Day[9] also notes the
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Day[9] evaluates the effectiveness of mech play in the Terran versus Protoss match-up by analyzing key components in opening build orders how to engage efficiently. Day[9] also notes the potential weaknesses of this style and how to best utilize its strong suits.
Data di messa in onda
Gen 09, 2012
This episode has no summary.
This episode has no summary.
Data di messa in onda
Gen 10, 2012
This Daily shows us some ZvP extremely quick, aggressive tactics, instead of older Protoss style which based on muscle. In part 3 we can see this same strategies from Zerg perspective, and we're looking for counter to deal with these.
This Daily shows us some ZvP extremely quick, aggressive tactics, instead of older Protoss style which based on muscle. In part 3 we can see this same strategies from Zerg perspective, and we're looking for counter to deal with these.
Data di messa in onda
Gen 11, 2012
In this Daily we'll see KAS PvT two games which is based on really fast third Command Center and mass tech. His strategy is as simple and standard as possible this can be.
In this Daily we'll see KAS PvT two games which is based on really fast third Command Center and mass tech. His strategy is as simple and standard as possible this can be.
Data di messa in onda
Gen 15, 2012
Day[9] introduces his views on the correct attitude toward life and philosophically discusses how to deal with problems in both StarCraft and reality.
Day[9] introduces his views on the correct attitude toward life and philosophically discusses how to deal with problems in both StarCraft and reality.
Data di messa in onda
Gen 16, 2012
In this Funday Monday, players are challenged to play a 1v1 ladder match. In the match, however, players must ask their opponent to choose two Units (that don't start with the same
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In this Funday Monday, players are challenged to play a 1v1 ladder match. In the match, however, players must ask their opponent to choose two Units (that don't start with the same letter and aren't workers) that the player will be prohibited from using.
Data di messa in onda
Gen 18, 2012
Day[9] speaks out against the dangers of bills such as SOPA and PIPA, warning about the dismal future of video game streaming if passed.
Day[9] speaks out against the dangers of bills such as SOPA and PIPA, warning about the dismal future of video game streaming if passed.
Data di messa in onda
Gen 19, 2012
Day[9] analyzes in-depth the brilliant in-game decisions making in a very long game between Stephano and ThorZaIN. This analysis helps to reveal the thought process behind Terran opening
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Day[9] analyzes in-depth the brilliant in-game decisions making in a very long game between Stephano and ThorZaIN. This analysis helps to reveal the thought process behind Terran opening pressures, the expanding patterns and tech choices of the Zerg player, and late-game transition decisions from both players.
Data di messa in onda
Gen 22, 2012
Day[9] analyzes Grubby's Phoenix opening in PvP. He shows having a very mobile army in the early stage of the game allows for early harassment and abundant scouting. Finally, Day[9] explores how to transition into the mid-game from this opening.
Day[9] analyzes Grubby's Phoenix opening in PvP. He shows having a very mobile army in the early stage of the game allows for early harassment and abundant scouting. Finally, Day[9] explores how to transition into the mid-game from this opening.
Data di messa in onda
Gen 23, 2012
In this Funday Monday, players are challenged to play a "kamikaze" style of StarCraft, where they must bring every single worker except for 10 to each engagement.
In this Funday Monday, players are challenged to play a "kamikaze" style of StarCraft, where they must bring every single worker except for 10 to each engagement.
Data di messa in onda
Gen 25, 2012
Day[9] focuses on how Protoss can deal with Zerg players making three fast hatcheries as a response to Forge FE. He does this by looking at harass timings and investigating early/midgame expanding patterns overall.
Day[9] focuses on how Protoss can deal with Zerg players making three fast hatcheries as a response to Forge FE. He does this by looking at harass timings and investigating early/midgame expanding patterns overall.
Data di messa in onda
Gen 26, 2012
Day[9] studies Grubby's PvT play, which involves opening with 3GateRobo and then focusing on getting a lot of very fast upgrades
Day[9] studies Grubby's PvT play, which involves opening with 3GateRobo and then focusing on getting a lot of very fast upgrades
Data di messa in onda
Gen 29, 2012
Day[9] discusses how TvZ can be played without relying on fancy strategies by having extremely aggressive play with early drops and transitions into standard play.
Day[9] discusses how TvZ can be played without relying on fancy strategies by having extremely aggressive play with early drops and transitions into standard play.
Data di messa in onda
Gen 30, 2012
In this Funday Monday, Day[9] challenges players to use spine crawlers in every attack.
In this Funday Monday, Day[9] challenges players to use spine crawlers in every attack.
Data di messa in onda
Gen 31, 2012
Day[9] analyzes at the late game, which many players consider very scary. He discusses how to be prepared for the late game and teaches the proper moves to make once you are there.
Day[9] analyzes at the late game, which many players consider very scary. He discusses how to be prepared for the late game and teaches the proper moves to make once you are there.
Data di messa in onda
Feb 01, 2012
Day[9] points out the weakness in the Ling/Muta base trade style and introduces a solution provided by Zenio, where he shows that Hydralisks can be used as a stepping stone, Zenio
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Day[9] points out the weakness in the Ling/Muta base trade style and introduces a solution provided by Zenio, where he shows that Hydralisks can be used as a stepping stone, Zenio demonstrates a beautiful style that deals with a variety of Protoss openings and sets up a fantastic stage for Mutalisks to shine.
Data di messa in onda
Feb 03, 2012
Day[9] looks at Feast's very aggressive, Gateway-heavy PvT opening that focuses on early Stalker pressure to stay safe in an otherwise scary early game.
Day[9] looks at Feast's very aggressive, Gateway-heavy PvT opening that focuses on early Stalker pressure to stay safe in an otherwise scary early game.
Data di messa in onda
Feb 06, 2012
In this fan-favorite Funday Monday, Day[9] challenged players to participate in a public FFA and kill their opponents in alphabetical order!
In this fan-favorite Funday Monday, Day[9] challenged players to participate in a public FFA and kill their opponents in alphabetical order!
Data di messa in onda
Feb 08, 2012
Day[9] analyzes how to react to a Zerg player who goes for a counter attack style. Most of the time, Protoss players do not understand how to position an army to stop Muta harass. He
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Day[9] analyzes how to react to a Zerg player who goes for a counter attack style. Most of the time, Protoss players do not understand how to position an army to stop Muta harass. He also focuses on helping Zerg players by explaining what Protoss players will be most likely do to deal with this style.
Data di messa in onda
Feb 09, 2012
Day[9] focuses on MarineKing's super aggressive bio and Medivac timing push versus Protoss. With this style, Terran players solve the problems of scouting, transition, and dealing with
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Day[9] focuses on MarineKing's super aggressive bio and Medivac timing push versus Protoss. With this style, Terran players solve the problems of scouting, transition, and dealing with Protoss greed at once. He explores how to transition out of this style into a comfortable mid to late game.
Data di messa in onda
Feb 12, 2012
Day[9] explores TheLittleOne's crazy style while pointing out that even a crazy game is 90% the same as every other game. Day[9] then introduces 3 rules to live by in crazy game:
1)
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Day[9] explores TheLittleOne's crazy style while pointing out that even a crazy game is 90% the same as every other game. Day[9] then introduces 3 rules to live by in crazy game:
1) if an expansion is dying, treat it as dead
2) it's all about controlling expansions
3) wait as long as you possibly can to engage a scary army
Data di messa in onda
Feb 13, 2012
In this Funday Monday, players are again challenged to lift off their command center at the start of the game and to land it in another base. Only after the command center has been moved are players then allowed to continue the game as normal.
In this Funday Monday, players are again challenged to lift off their command center at the start of the game and to land it in another base. Only after the command center has been moved are players then allowed to continue the game as normal.
Data di messa in onda
Feb 14, 2012
Day[9] introduces the concept of adjusting your play one thing at a time to improve. He takes a look at five pro games and decides from each game one problem that should be fixed.
Day[9] introduces the concept of adjusting your play one thing at a time to improve. He takes a look at five pro games and decides from each game one problem that should be fixed.
Data di messa in onda
Feb 15, 2012
Day[9] presents Naniwa's sentry-heavy style of play which involves opening with a 1-gate fast expand while only making sentries. He points out that this style is beneficial because it
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Day[9] presents Naniwa's sentry-heavy style of play which involves opening with a 1-gate fast expand while only making sentries. He points out that this style is beneficial because it allows the Protoss to expand quickly while retaining the option to put pressure back on the opponent while teching.
Data di messa in onda
Feb 16, 2012
In this Friendday Wednesday, Day[9] welcomes Sheth. Together, they discuss a new defensive 2-base tech style in the ZvP matchup. As they play, Day[9] attempts to find leaks in Sheth's
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In this Friendday Wednesday, Day[9] welcomes Sheth. Together, they discuss a new defensive 2-base tech style in the ZvP matchup. As they play, Day[9] attempts to find leaks in Sheth's build and offers solutions to fix them. This back and forth discussion provides good insight into the formation of a build.
Data di messa in onda
Feb 19, 2012
Day[9] analyzes a fairly basic Roach/Hydra/Corrupter ZvP, where Ret constantly trades to keep the Colossi number low. He opens the episode by introducing the concept of "relative timings" and continues to incorporate the idea throughout the show.
Day[9] analyzes a fairly basic Roach/Hydra/Corrupter ZvP, where Ret constantly trades to keep the Colossi number low. He opens the episode by introducing the concept of "relative timings" and continues to incorporate the idea throughout the show.
Data di messa in onda
Feb 20, 2012
In this Funday Monday, Day[9] challenges players to do as much damage as possible with burrowed Banelings. The excitement of burrowed Baneling hits and near misses makes this episode hilarious!
In this Funday Monday, Day[9] challenges players to do as much damage as possible with burrowed Banelings. The excitement of burrowed Baneling hits and near misses makes this episode hilarious!
Data di messa in onda
Feb 23, 2012
Day[9] focuses on just making one adjustment at a time to help improve your play.
Day[9] focuses on just making one adjustment at a time to help improve your play.
Data di messa in onda
Feb 27, 2012
In this Funday Monday, Day[9] challenges players to not take their first expansion until they have built a mothership!
In this Funday Monday, Day[9] challenges players to not take their first expansion until they have built a mothership!
Data di messa in onda
Feb 28, 2012
Day[9] discusses the concept of adjustments, where he explains how to tweak small parts of your play to improve over time. He demonstrates this by reviewing a player who played 10 games
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Day[9] discusses the concept of adjustments, where he explains how to tweak small parts of your play to improve over time. He demonstrates this by reviewing a player who played 10 games in a row, while making small adjustments each time, ultimately improving.
Data di messa in onda
Mar 05, 2012
In this Funday Monday, Day[9] challenges players win games by only counter attacking and defending.
In this Funday Monday, Day[9] challenges players win games by only counter attacking and defending.
Data di messa in onda
Mar 06, 2012
Day[9] takes a look at MarineKingPrime's unique early aggression Marine style against Zerg.
Day[9] takes a look at MarineKingPrime's unique early aggression Marine style against Zerg.
Data di messa in onda
Mar 07, 2012
Day[9] talks about the meta game of ZvP and the weakness in Zerg transitions. He analyzes Stephano's gameplay, which provides an excellent example of how to get to the ideal late-game Zerg composition.
Day[9] talks about the meta game of ZvP and the weakness in Zerg transitions. He analyzes Stephano's gameplay, which provides an excellent example of how to get to the ideal late-game Zerg composition.
Data di messa in onda
Mar 08, 2012
Day[9] casts a game where LiquidZenio encounters an aggressive 2rax from SuperNova, but is able to gain an advantage by defending properly and following through with a baneling bust
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Day[9] casts a game where LiquidZenio encounters an aggressive 2rax from SuperNova, but is able to gain an advantage by defending properly and following through with a baneling bust attack. Day[9] reveals the thought process behind the decisions and discusses ways to exploit workers.
Data di messa in onda
Mar 20, 2012
Day[9] analyzes the TvT matchup by showing a few of the builds from the PuMA's vast and deadly arsenal.
Day[9] analyzes the TvT matchup by showing a few of the builds from the PuMA's vast and deadly arsenal.
Data di messa in onda
Mar 21, 2012
In PvT, Protosses frequently have difficulty against mid-game bio aggression with Medivacs. Day[9] counters this problem by showing how MC's style allows one to defend against the different kinds of Terran harassment.
In PvT, Protosses frequently have difficulty against mid-game bio aggression with Medivacs. Day[9] counters this problem by showing how MC's style allows one to defend against the different kinds of Terran harassment.
Data di messa in onda
Mar 26, 2012
In today's Funday Monday, players were asked to submit games with the following constraint: all of their vital structures must be powered by one Pylon, and that Pylon must not be in your
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In today's Funday Monday, players were asked to submit games with the following constraint: all of their vital structures must be powered by one Pylon, and that Pylon must not be in your base!
Get ready for ARTOSIS PYLOWNAGE!!!
Also because there weren’t that many particularly good games….. We’re going to watch an amazing game from LiquidHero as a bonus! Also, the plural of bonus is bonii…
…true story
Data di messa in onda
Mar 27, 2012
In this Newbie Tuesday, Day[9] presents the idea of identifying problems and solving them simply. To illustrate, he looks at a few PvP games and puts this idea into action.
In this Newbie Tuesday, Day[9] presents the idea of identifying problems and solving them simply. To illustrate, he looks at a few PvP games and puts this idea into action.
Data di messa in onda
Mar 28, 2012
Day[9] focuses on preparing for the late-game by explaining the importance of always focusing on the next part of the game. He reminds the viewer to continue asking how the NOW affects the next stage in the game.
Day[9] focuses on preparing for the late-game by explaining the importance of always focusing on the next part of the game. He reminds the viewer to continue asking how the NOW affects the next stage in the game.
Data di messa in onda
Mar 29, 2012
Day[9] goes over a build that allows Protoss to obtain a quick third while being able to harass the Zerg opponent. It involves a forge FE into +1 Sentrys followed by a Robo and 4 Gates,
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Day[9] goes over a build that allows Protoss to obtain a quick third while being able to harass the Zerg opponent. It involves a forge FE into +1 Sentrys followed by a Robo and 4 Gates, +2 blink Stalkers for harass and then a Colossus timing off 3 bases
Data di messa in onda
Apr 02, 2012
You must play in a 4v4 w/ your team where each member selects only ONE unit and may only build that for the duration of the game! More importantly, you units must be publicly announced for all to see!~ Mwarharharharhar :D
You must play in a 4v4 w/ your team where each member selects only ONE unit and may only build that for the duration of the game! More importantly, you units must be publicly announced for all to see!~ Mwarharharharhar :D
Data di messa in onda
Apr 03, 2012
Everyone knows that "Build Orders" are essential, but often they can be intimidating and confusing. How can I follow this build order if I don't when when I'm being attacked? If I don't
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Everyone knows that "Build Orders" are essential, but often they can be intimidating and confusing. How can I follow this build order if I don't when when I'm being attacked? If I don't know what his opening is going to be? What if I mess up!? In today's daily, we simplify the notion of build orders by creating simple groups. As our skill level rises, we break down these groups more and more and more until we have a crisp and refined build on par with the best of the best!
Data di messa in onda
Apr 04, 2012
Day[9] analyzes HuK's 7-minute DT play in the PvP matchup. He discusses how to use DTs to help both give an edge and transition into a late-game, high-tech army. Ultimately, Day[9] shows
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Day[9] analyzes HuK's 7-minute DT play in the PvP matchup. He discusses how to use DTs to help both give an edge and transition into a late-game, high-tech army. Ultimately, Day[9] shows that HuK's DTs are used more for defense than a surprise easy win.
Data di messa in onda
Apr 05, 2012
I was sick for this daily, but NEVER GIVE UP NEVER SURRENDER! I'm still doing it! In this daily, we're going to do a spectator analysis of a game between two sick (badass) Koreans where we don't focus on one side specifically.
I was sick for this daily, but NEVER GIVE UP NEVER SURRENDER! I'm still doing it! In this daily, we're going to do a spectator analysis of a game between two sick (badass) Koreans where we don't focus on one side specifically.
Data di messa in onda
Apr 09, 2012
In this Funday Monday, Day[9] challenges Zerg players to win using only spine crawlers to attack. This episode features Nydus Worms, Overlord creep highways, and other creative tactics!
In this Funday Monday, Day[9] challenges Zerg players to win using only spine crawlers to attack. This episode features Nydus Worms, Overlord creep highways, and other creative tactics!
Data di messa in onda
Apr 10, 2012
Last week, we discussed the notion of simplifying general build orders! As expected, the masses of Zerg buddies leapt to concern! "What about our precious race," they cried! Have no
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Last week, we discussed the notion of simplifying general build orders! As expected, the masses of Zerg buddies leapt to concern! "What about our precious race," they cried! Have no fear, for today we're going to talk about all things build order wise for zerg. That pesky drone/larvae mechanic will be NOTHING to fear in the future! By the end, you should have a comfortable idea of how to steal or create your own build!
Data di messa in onda
Apr 11, 2012
A ZvZ cast is FAR overdue, and this replay is FAR to good to overlook anyways. Traditionally, ZvZ is viewed as a fairly boring matchup. However, recent developments have showed some VERY
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A ZvZ cast is FAR overdue, and this replay is FAR to good to overlook anyways. Traditionally, ZvZ is viewed as a fairly boring matchup. However, recent developments have showed some VERY clever long-term and dynamic choices to really open the game up: fast infestors, faster 3rd bases, mutalisk based play, nydus worms etc! All of it helps make the gameplay staggeringly awesome :D. Stephano vs Sheth is a great example of a modern, nutty ZvZ with an emphasis on late game and macro :D.
Data di messa in onda
Apr 12, 2012
Day[9] introduces ways to deal with random opponents from ladder games and analyze where your advantage lies.
Day[9] introduces ways to deal with random opponents from ladder games and analyze where your advantage lies.
Data di messa in onda
Apr 15, 2012
Day[9] explains LastShadow's TvP opening, which is based on a 6 Rax, early Marine push during the early stages of the game followed by a bio based midgame.
Day[9] explains LastShadow's TvP opening, which is based on a 6 Rax, early Marine push during the early stages of the game followed by a bio based midgame.
Data di messa in onda
Apr 16, 2012
In this Funday Monday, Day[9] challenges players to play 2v2 games where one player must only build Ghosts, Medivacs, and nukes while delivering a Dr. Seuss inspired rhyme for every nuke dropped on the opponent (or ally)!
In this Funday Monday, Day[9] challenges players to play 2v2 games where one player must only build Ghosts, Medivacs, and nukes while delivering a Dr. Seuss inspired rhyme for every nuke dropped on the opponent (or ally)!
Data di messa in onda
Apr 17, 2012
Day[9] uses viewer-submitted games to help refine builds and perfect them. We see in each part how he progresses through his concept of groupings to perfect a unique build or simply mimic a player.
Day[9] uses viewer-submitted games to help refine builds and perfect them. We see in each part how he progresses through his concept of groupings to perfect a unique build or simply mimic a player.
Data di messa in onda
Apr 18, 2012
Day[9] analyzes the nutty TvZ games between MarineKing and DongRaeGu from the MLG Columbus Winter Championships. He specifically looks at how MarineKing transitions from crazy openings back into standard play.
Day[9] analyzes the nutty TvZ games between MarineKing and DongRaeGu from the MLG Columbus Winter Championships. He specifically looks at how MarineKing transitions from crazy openings back into standard play.
Data di messa in onda
Apr 19, 2012
Day[9] analyzes a non-standard ZvP game between Morrow and WBC and then reviews the games from the perspectives of each player. He gives very useful advice for both races about how to react when you find yourself in a weird position.
Day[9] analyzes a non-standard ZvP game between Morrow and WBC and then reviews the games from the perspectives of each player. He gives very useful advice for both races about how to react when you find yourself in a weird position.
Data di messa in onda
Apr 22, 2012
Day[9] looks at a number of Parting's PvT games, analyzing his fast expands and early pressure gateway attacks. Parting faces Alive, Rain, STC and MarineKing with emphasis on Probe production and Sentries.
Day[9] looks at a number of Parting's PvT games, analyzing his fast expands and early pressure gateway attacks. Parting faces Alive, Rain, STC and MarineKing with emphasis on Probe production and Sentries.
Data di messa in onda
Apr 23, 2012
In this Funday Monday, Day[9] casts a number of fun games where planetary fortresses are used for mega-offensive attacks. This episode is filled with lots of fun stories!
In this Funday Monday, Day[9] casts a number of fun games where planetary fortresses are used for mega-offensive attacks. This episode is filled with lots of fun stories!
Data di messa in onda
Apr 24, 2012
In this daily, we're going to take a look at a famous match from the MLG Winter Arena between DeMusliM and NesTea and, more specifically, we're going to break down DeMusliM's mech TvZ
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In this daily, we're going to take a look at a famous match from the MLG Winter Arena between DeMusliM and NesTea and, more specifically, we're going to break down DeMusliM's mech TvZ style and show why it's so awesome!
In this extremely famous game, DeMusliM not only plays an unusual style, but performs a brilliant comeback when he seems on the verge of losing! Since mech is fairly unusual, we’re going to study DeMusliM’s play from start to finish w/ maximum fun-ness! :D
Data di messa in onda
Apr 25, 2012
Day[9] focuses on how a Zerg player can put pressure on a Terran opponent, both aggressively with Units and attacks, and economically with expansions.
Day[9] focuses on how a Zerg player can put pressure on a Terran opponent, both aggressively with Units and attacks, and economically with expansions.
Data di messa in onda
Apr 26, 2012
Day[9] investigates slightly unorthodox PvZ play between Parting and Leenock. He begins giving an overview of the openings and timings of the attacks. He then goes on to highlight the
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Day[9] investigates slightly unorthodox PvZ play between Parting and Leenock. He begins giving an overview of the openings and timings of the attacks. He then goes on to highlight the very odd Zerg transitions and blink harassment which segways gameplay into a standard late-game.
Data di messa in onda
Apr 30, 2012
In this Funday Monday, Day[9] challenges players to win games by pushing with cannons as the backbone of their army. In this episode, hilarious solo and team games are shown.
In this Funday Monday, Day[9] challenges players to win games by pushing with cannons as the backbone of their army. In this episode, hilarious solo and team games are shown.
Data di messa in onda
Mag 01, 2012
In this episode, Day[9] discusses how to work on a build and develop the key plays therein. He also looks at the ‘ugh’ time of the game in which there is no clear indication who is ahead and how to deal with it.
In this episode, Day[9] discusses how to work on a build and develop the key plays therein. He also looks at the ‘ugh’ time of the game in which there is no clear indication who is ahead and how to deal with it.
Data di messa in onda
Mag 02, 2012
In this daily we can see a couple TvZ matchups from LastShadow. His oppening is based on the reaper/bunker strenght. Then he transition to mech, which in initial phase is based mostly on
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In this daily we can see a couple TvZ matchups from LastShadow. His oppening is based on the reaper/bunker strenght. Then he transition to mech, which in initial phase is based mostly on cloaking banshees. Then after massive numbers of Thors and Tanks, in the final stages, we see power of Raven's Seeker Missiles.
Data di messa in onda
Mag 03, 2012
In this Daily, Day[9] shows the Terran perspective in the Terran versus Protoss matchup as he examines the midgame. He analyzes the Protoss weaknesses and demonstrates how to use them to reach an advantageous position.
In this Daily, Day[9] shows the Terran perspective in the Terran versus Protoss matchup as he examines the midgame. He analyzes the Protoss weaknesses and demonstrates how to use them to reach an advantageous position.
Data di messa in onda
Mag 07, 2012
In this Funday Monday, Day[9] features audience-submitted games in which players can only build air Units.
In this Funday Monday, Day[9] features audience-submitted games in which players can only build air Units.
Data di messa in onda
Mag 08, 2012
In this episode, Day[9] discusses how to work on a build and develop the key plays therein. He also looks at the ‘ugh’ time of the game in which there is no clear indication who is ahead and how to deal with it.
In this episode, Day[9] discusses how to work on a build and develop the key plays therein. He also looks at the ‘ugh’ time of the game in which there is no clear indication who is ahead and how to deal with it.
Data di messa in onda
Mag 09, 2012
In this daily, Day[9] lets his audience choose which games are looked at. By viewer choice, he investigates two crazy games from a friendly best of 7 showmatch between White-Ra and TheLittleOne.
In this daily, Day[9] lets his audience choose which games are looked at. By viewer choice, he investigates two crazy games from a friendly best of 7 showmatch between White-Ra and TheLittleOne.
Data di messa in onda
Mag 10, 2012
In this daily, Day[9] lets his audience choose which games are looked at. He focuses on a Zerg versus Terran with LastShadow. Day[9] places special emphasis on how LastShadow handles the new Queen range increase against a mech Terran.
In this daily, Day[9] lets his audience choose which games are looked at. He focuses on a Zerg versus Terran with LastShadow. Day[9] places special emphasis on how LastShadow handles the new Queen range increase against a mech Terran.
Data di messa in onda
Mag 14, 2012
In this Funday Monday, Day[9] features viewer-submitted 2v2 games that have been deemed the closest 2v2 matches of all time.
In this Funday Monday, Day[9] features viewer-submitted 2v2 games that have been deemed the closest 2v2 matches of all time.
Data di messa in onda
Mag 17, 2012
Day[9] looks at the newly increased Queen range and all of the new possibilities such a change lends Zerg players in matches against Terran players who focus on mech play.
Day[9] looks at the newly increased Queen range and all of the new possibilities such a change lends Zerg players in matches against Terran players who focus on mech play.
Data di messa in onda
Mag 20, 2012
In today's daily, we look at a very DENSE game between SeleCT vs aLive. We see a proxy, which makes the game very crazy where both players aren't exactly sure whether or not they have an
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In today's daily, we look at a very DENSE game between SeleCT vs aLive. We see a proxy, which makes the game very crazy where both players aren't exactly sure whether or not they have an edge or not. In these situations, we see that there are many cases where making important decisions are crucial in playing out the game right.
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Mag 21, 2012
In this episode, Day[9] features analysis of Illusion’s extremely aggressive style and discusses how to use it against standard Zerg players.
In this episode, Day[9] features analysis of Illusion’s extremely aggressive style and discusses how to use it against standard Zerg players.
Data di messa in onda
Mag 22, 2012
In this daily, Day[9] explores two styles or two players from the Red Bull Battlegrounds tournament. In the first game, he focuses on the counter-attack heavy style of Violet against
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In this daily, Day[9] explores two styles or two players from the Red Bull Battlegrounds tournament. In the first game, he focuses on the counter-attack heavy style of Violet against frontal assault. In the second game, he focuses on GanZi’s great execution-based play.
Data di messa in onda
Mag 23, 2012
Day[9] focuses on Protoss decision making by evaluating two games by SaSe and HuK. In the first game, Day[9] emphasizes SaSe’s timings, probe management, scouting, and transitions versus
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Day[9] focuses on Protoss decision making by evaluating two games by SaSe and HuK. In the first game, Day[9] emphasizes SaSe’s timings, probe management, scouting, and transitions versus Terran. In the second game, Day[9] focuses on HuK’s decision to focus on quick blink aggression versus Virus.
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Mag 31, 2012
Day[9] explores the possibilities in mid and late game Protoss versus Protoss match-ups by analyzing a Phoenix-based opening by ToD and an easy-to-duplicate fast expand 3-gate-robo from
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Day[9] explores the possibilities in mid and late game Protoss versus Protoss match-ups by analyzing a Phoenix-based opening by ToD and an easy-to-duplicate fast expand 3-gate-robo from Parting. Both of these matches lead to very interesting mid and late games.
Data di messa in onda
Giu 05, 2012
Day[9] evaluates Bomber’s macro-based strategy in the Terran versus Protoss matchup. Day[9] looks at Bomber’s old style, compares it to his new, economically optimized style, and
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Day[9] evaluates Bomber’s macro-based strategy in the Terran versus Protoss matchup. Day[9] looks at Bomber’s old style, compares it to his new, economically optimized style, and identifies several potential problems that may arise with his new build.
Data di messa in onda
Giu 06, 2012
Today, we look at a super crazy game between Bomber and Ostojiy form the Red Bull Battlegrounds: Austin. We see every Unit that Terran and Zerg have to offer, with the exception of the
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Today, we look at a super crazy game between Bomber and Ostojiy form the Red Bull Battlegrounds: Austin. We see every Unit that Terran and Zerg have to offer, with the exception of the Hydralisk. It's 55 minutes of non-stop action, so it was literally screaming to be analyzed :D
Data di messa in onda
Giu 07, 2012
Day[9] demonstrates a complete ‘how-to’ in regards to Stephano’s 11 minute Roach/Ling max. He continues by looking at proper execution in the early game, common issues, and how one might
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Day[9] demonstrates a complete ‘how-to’ in regards to Stephano’s 11 minute Roach/Ling max. He continues by looking at proper execution in the early game, common issues, and how one might successfully transition into Infestor or Brood Lord tech in late game.
Data di messa in onda
Lug 02, 2012
I've been gone for a long time, just taking some time off. But now I'm back, and we're going to get right down into it!
Ever since the update with the Queen buff, a lot of the match
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I've been gone for a long time, just taking some time off. But now I'm back, and we're going to get right down into it!
Ever since the update with the Queen buff, a lot of the match ups with Zergs have changed quite a bit, especially in the early game with the range five Queen!
In this daily, we take a look at the state of the TvZ match up through the lenses of a game between Nerchio and BratOK. Specifically, how the different updates (i.e. the range 5 Queen) have affected how Terrans and Zergs play the early game, how to position Units and control expansions in the Mid-game, and finally how the general strategy we worked with in the Mid-game can help beat our opponent in the late game!
Data di messa in onda
Lug 03, 2012
In today’s wonderful PvP matchup, we get the chance to examine some neato Phoenix vs Blink Stalker play and talk about them big problems in the Mid-game! More specifically, I like to
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In today’s wonderful PvP matchup, we get the chance to examine some neato Phoenix vs Blink Stalker play and talk about them big problems in the Mid-game! More specifically, I like to talk about what to focus on AFTER both players get up a natural. Sometimes that can be hard :D
Data di messa in onda
Lug 04, 2012
In this daily, we're going look at something I talk about all the time: finding problems and asking questions!
So, in this daily, we're going to be examining some questions Protoss
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In this daily, we're going look at something I talk about all the time: finding problems and asking questions!
So, in this daily, we're going to be examining some questions Protoss buddies have in PvT, more specifically:
1. How do we defend against Terran's Mid-game push?
2. How do we get up all our Mid-game tech safely?
In order to answer this, we're going to look at this amazingly simple and super easy build that does some amazing Warp Prism counter attacks just as the Terran player moves out! And the super mega badass that's going to show off this epic baller build is going to be none other than the epic hat man SaSe!
Oh yeah, and happy 4th of July! Go blow shit up! :D
Data di messa in onda
Lug 05, 2012
In this daily, Day[9] looks at Ret’s very well executed Mutalisk play in the Zerg versus Protoss matchup. Day[9] also discusses the general idea of transitions and why it can causes a lot of problems in standard gameplay.
In this daily, Day[9] looks at Ret’s very well executed Mutalisk play in the Zerg versus Protoss matchup. Day[9] also discusses the general idea of transitions and why it can causes a lot of problems in standard gameplay.
Data di messa in onda
Lug 09, 2012
In this Funday Monday, Day[9] showcases viewer-submitted replays where the player is required to mind control one of his opponent’s workers with an Infestor, build Units of his opponent’s race, and then kill his opponent with his own race’s Units.
In this Funday Monday, Day[9] showcases viewer-submitted replays where the player is required to mind control one of his opponent’s workers with an Infestor, build Units of his opponent’s race, and then kill his opponent with his own race’s Units.
Data di messa in onda
Lug 11, 2012
In this daily, we analyze a game between Taeja and Tree. The Tank lines in TvT show what expansions are covered and where our reinforcement line is. We also see the effectiveness of
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In this daily, we analyze a game between Taeja and Tree. The Tank lines in TvT show what expansions are covered and where our reinforcement line is. We also see the effectiveness of drops and how they creates "islands" of the opponent army, which makes him weaker in general.
Data di messa in onda
Lug 16, 2012
Time to watch some of the closest games ever! Some of them are the result of fantastic misplay! Others are the result of gosu skillplay! All will be entertaining regardless! :D
Time to watch some of the closest games ever! Some of them are the result of fantastic misplay! Others are the result of gosu skillplay! All will be entertaining regardless! :D
Data di messa in onda
Lug 17, 2012
In today's daily, we watch your games from start to finish from your point of view and discuss the problems we see!
Often, when watching a pro level player play, it makes sense why
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In today's daily, we watch your games from start to finish from your point of view and discuss the problems we see!
Often, when watching a pro level player play, it makes sense why things are good, or what is good "to do." However, it's hard when you're actually playing to figure out "what not to do." By pointing out mistakes, we'll hopefully shed some light on how to improve! :D
Data di messa in onda
Lug 18, 2012
Today we'll examine an inspiring style of play from Creator in the PvZ matchup! Typically we rely heavily on the colossus, but in these games we see Creator utilizing the mobility of blink stalkers and DTs to totally CRUSH THEM OPPONENTS! :D
Today we'll examine an inspiring style of play from Creator in the PvZ matchup! Typically we rely heavily on the colossus, but in these games we see Creator utilizing the mobility of blink stalkers and DTs to totally CRUSH THEM OPPONENTS! :D
Data di messa in onda
Lug 23, 2012
Part 2 of the closest games of all time!
Can you HANDLE IT? :D
Part 2 of the closest games of all time!
Can you HANDLE IT? :D
Data di messa in onda
Lug 24, 2012
In today's daily, we'll take replays of YOU (bronze to mastah players!) and watch your game from start to finish. Throughout each
game, I'll note what I like and don't like about each
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In today's daily, we'll take replays of YOU (bronze to mastah players!) and watch your game from start to finish. Throughout each
game, I'll note what I like and don't like about each game to help identify "leaks:" mistakes/problems in games that can crop up
throughout laddering.
Last week, we examined some of your Protoss and Terran replays to try to discover some basic leaks that can occur (especially at the ~gold/platinum level!). Since Zerg operates a little bit differently, we devote this week to it! :D
Data di messa in onda
Lug 25, 2012
In today's ZvP daily, we explore DRG's style of ZvP that involves almost no roaches! Instead, he relies on mutalisks, banelings, and infestors in the midgame to lead into the usual
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In today's ZvP daily, we explore DRG's style of ZvP that involves almost no roaches! Instead, he relies on mutalisks, banelings, and infestors in the midgame to lead into the usual broodlord infestor mixture :>.
Moreover, we get the chance to watch a ZvP versus LiquidHero from the Zerg's point of view. Traditionally, Hero is known as an absolute beast in the PvZ matchup and generally plays an unorthodox style. So, we'll see how DRG maneuvers around Hero's nuttiness for an overall delightful game!
2012x93
#485 - DRG vs MMA - Dealing with Aggressive and Difficult
Episode overview
Data di messa in onda
Lug 26, 2012
Often on the ladder, you'll play against something surprising or aggressive (ie 2port banshee, ghost rush etc) that totally catches you off guard. You're unsure whether to counter,
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Often on the ladder, you'll play against something surprising or aggressive (ie 2port banshee, ghost rush etc) that totally catches you off guard. You're unsure whether to counter, expand, build drones, built units etc. This hellish situation is stressful to be in! Especially considering the number of players playing non-standardly!
So, In today's ZvT daily, we examine the art of playing vs an extremely unpredictable Terran player who stretches his edge to the limit. We'll see MMA play like an absolute fruitcake and DRG respond in a smart, but flexible fashion to bash back!
Data di messa in onda
Ago 05, 2012
In today's daily, we'll examine the freshly play TSL4 Ro32 Game 1 between HasuObs and ThorZaIN, a very long, very difficult PvT from both sides. HasuObs gets his "ideal" maxed 200/200
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In today's daily, we'll examine the freshly play TSL4 Ro32 Game 1 between HasuObs and ThorZaIN, a very long, very difficult PvT from both sides. HasuObs gets his "ideal" maxed 200/200 army, but ThorZaIN's viking+ghost heavy seems to be able to swat all Protoss threats aside. In a position like this, what's a player to do? When do you expand, harass, drop, reposition? How do you find an edge?
Fortunately, we get all these lovely answers from these two tip top amazing euro heroes :D. This is one of my favorite games of 2012!
Data di messa in onda
Ago 06, 2012
In today's Funday Monday, you may ONLY attack worker lines! Sure you can defend if you so desire, but you are absolutely disallowed from engaging the enemy army mid-map! KILL THEM WORKERS!
In today's Funday Monday, you may ONLY attack worker lines! Sure you can defend if you so desire, but you are absolutely disallowed from engaging the enemy army mid-map! KILL THEM WORKERS!
Data di messa in onda
Ago 07, 2012
ZvZ has gone through a series of odd evolutions: originally the matchup was dominated by hatchery tech play and early allins. However, with the range 5 queen (and players getting
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ZvZ has gone through a series of odd evolutions: originally the matchup was dominated by hatchery tech play and early allins. However, with the range 5 queen (and players getting better), the matchup has suddenly opened up to a number of huge possibilities: mutalisks, infestors, mass roach, ling focused play are all now possible.
In this daily, we'll examine some neato play from DarkForce from TSL4 that showcases how to defend early game, how to pressure mid game with mutalisks, and how to follow up with some nice late game finishers!
Neato ZvZs all around! :D
Data di messa in onda
Ago 09, 2012
I'm happy to report that not all Terrans are struggling in the TvZ matchup. TaeJa seems to have found clear techniques, as he has an 80% winrate in the matchup! Though we'd like to be
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I'm happy to report that not all Terrans are struggling in the TvZ matchup. TaeJa seems to have found clear techniques, as he has an 80% winrate in the matchup! Though we'd like to be able to survey all his games, we'll stick to a small 1 or 2 that truly showcase how he's able to crush them Zergs.
Topics include aggression without risking Units, how to use mobile armies to control Zergs, and how to avoid over extension in the mid and late game!
Data di messa in onda
Ago 21, 2012
In today's daily, we'll take a look at how to MECH in TvZ! I know the last daily was a TvZ one, but this popular style from IEM GamesCom took the Terran world by storm, dominating many
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In today's daily, we'll take a look at how to MECH in TvZ! I know the last daily was a TvZ one, but this popular style from IEM GamesCom took the Terran world by storm, dominating many traditional Zerg routes! We'll look at how to do it cleanly, the concepts behind it, and what to do when things go wrong!
Data di messa in onda
Ago 22, 2012
In today's Funday... Wednesday.... you may ONLY defend as terran! Your only tool to killing the opponent is building nukes! :D
In today's Funday... Wednesday.... you may ONLY defend as terran! Your only tool to killing the opponent is building nukes! :D
Data di messa in onda
Set 04, 2012
With the TSL4 Finals around the corner, we have Creator going up against Life! So, we're going to be reviewing some of Creator's games leading up to the finals to see what's so special about his play and why he wins so damn much! :D
With the TSL4 Finals around the corner, we have Creator going up against Life! So, we're going to be reviewing some of Creator's games leading up to the finals to see what's so special about his play and why he wins so damn much! :D
Data di messa in onda
Set 05, 2012
OMG I HAVE THE BETA YAYAYAYA!!
Today, I'll be playing vs my good friend LiquidSheth in the PvZ matchup as we get the opportunity to explore how the new units change things like crazy!
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OMG I HAVE THE BETA YAYAYAYA!!
Today, I'll be playing vs my good friend LiquidSheth in the PvZ matchup as we get the opportunity to explore how the new units change things like crazy! We'll be talking about the process of learning new units, and how I'm approaching the learning of new things :D.
OMG AM SO EXCITE! :D
Data di messa in onda
Set 06, 2012
In today's daily I'll be exploring the notion of MECH ever since Blizzard added in those brand new two fancy units: the widow mine and the warhound! I'll be doing mech in 3 differing styles throughout the daily (pending time ;P)
In today's daily I'll be exploring the notion of MECH ever since Blizzard added in those brand new two fancy units: the widow mine and the warhound! I'll be doing mech in 3 differing styles throughout the daily (pending time ;P)
Data di messa in onda
Set 09, 2012
In today's daily, we'll look at some replay funtimes of top zergy buddies utilizing the brand new swarm host! We'll look at some cool cheesy plays built around the swarm host in ZvP, as
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In today's daily, we'll look at some replay funtimes of top zergy buddies utilizing the brand new swarm host! We'll look at some cool cheesy plays built around the swarm host in ZvP, as well as how the swarm host drastically changes the ZvZ matchup in the mid and late game! :D
ZvT will be done at a later daily xD. Need enough time to be able to explore it all fully!! :D
2012x104
#496 - Funday Monday: Kill your opponent with few units
Episode overview
Data di messa in onda
Set 10, 2012
The prompt is simple! Kill your opponent with the fewest number of units possible! People did an amazingly creative job! Bravo to you young nerds :>
The prompt is simple! Kill your opponent with the fewest number of units possible! People did an amazingly creative job! Bravo to you young nerds :>
Data di messa in onda
Set 11, 2012
Following on our most recent Swarm Host episode, we're going to be examining the swarm host in ZvT! We'll see how we can do space control, consistent slow pushes vs Terran in the midgame, and also issues of dealing w/ drops and counter attack :D
Following on our most recent Swarm Host episode, we're going to be examining the swarm host in ZvT! We'll see how we can do space control, consistent slow pushes vs Terran in the midgame, and also issues of dealing w/ drops and counter attack :D
Data di messa in onda
Set 12, 2012
We'll be examining how to structure a build order around the use of a particular unit, namely the TEMPEST! I'll be doing live ladder matches while test-running my build order ideas and
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We'll be examining how to structure a build order around the use of a particular unit, namely the TEMPEST! I'll be doing live ladder matches while test-running my build order ideas and adjusting them along the way. You'll get to see how I take all the stuff I talk about on the daily and use it on myself! :D
Data di messa in onda
Set 13, 2012
OK I sincerely apologize because I had to do some work this morning and then got stuck in traffic so I didn't have time to appropriately prepare a daily! Thusly, I'm going to play some standard ladder games in HotS to try some fun stuff out :D.
OK I sincerely apologize because I had to do some work this morning and then got stuck in traffic so I didn't have time to appropriately prepare a daily! Thusly, I'm going to play some standard ladder games in HotS to try some fun stuff out :D.
2012x108
#500 - Funday Monday Reversal: Day[9] does what you say!
Episode overview
Data di messa in onda
Set 17, 2012
OH MY GOD WE MADE IT TO 500 EPISODES!!! :D :D
Today, ILL be the guinea pig! You wonderful folk will decide what IM doing for today's funday monday :D.
OH MY GOD WE MADE IT TO 500 EPISODES!!! :D :D
Today, ILL be the guinea pig! You wonderful folk will decide what IM doing for today's funday monday :D.
Data di messa in onda
Set 18, 2012
Ever since Blizzard removed the warhound, people have been saddened that the beloved mech concept seems all but lost! However, Morrow (known for primarily being a Zerg player), has been
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Ever since Blizzard removed the warhound, people have been saddened that the beloved mech concept seems all but lost! However, Morrow (known for primarily being a Zerg player), has been performing some AMAZING mech styles! With a tank, hellion, viking core, Morrow's mech has the classic look of the powerful, but immobile mix from Brood War.
To provide a framework, we'll be looking at Morrow's early failed attempts to perform mech play and how he adjusted his play for the better over time! We'll be looking at 5 or 6 replays total! Should be good! :D
Data di messa in onda
Set 19, 2012
Tyler has always been an innovator with strategies, and Heart of the Swarm is providing him new outlets for his creativity! Today, we'll examine some games where Tyler does some
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Tyler has always been an innovator with strategies, and Heart of the Swarm is providing him new outlets for his creativity! Today, we'll examine some games where Tyler does some delightful recall/mothership core rush timings to destroy his opponents. The mothership core is no longer a defensive unit in Tyler's hands! :D
Data di messa in onda
Set 20, 2012
It's rapidly becoming a theme that I ladder on Thursdays! I'm trying to rehone my abilities as a budling nerd, so you get to watch me break my own play down with the same techniques I use in the daily! :D
It's rapidly becoming a theme that I ladder on Thursdays! I'm trying to rehone my abilities as a budling nerd, so you get to watch me break my own play down with the same techniques I use in the daily! :D
Data di messa in onda
Set 24, 2012
You may not take a gas geyser until you have taken your third base as Protoss or Terran, and fourth base as Zerg.
You may not take a gas geyser until you have taken your third base as Protoss or Terran, and fourth base as Zerg.
Data di messa in onda
Set 26, 2012
In this stupidly epic game, we're primarily going to focus on the idea of mid and late game compositions. As units die, its important that we replenish them in the right order. For
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In this stupidly epic game, we're primarily going to focus on the idea of mid and late game compositions. As units die, its important that we replenish them in the right order. For instance, if your army dies, do you replenish marines+marauders first? Tanks first? Should you hold off on tanks until you have a certain amount of ground? When do you want to be building marines instead of vikings in the late game? When should we build thors instead of tanks? These are the types of composition questions we'll explore in this daily! From the Zerg side AND the Terran! :D
Data di messa in onda
Set 27, 2012
Time to play 3 HotS ladder games and try to LEVEL UP! :D
Time to play 3 HotS ladder games and try to LEVEL UP! :D
Data di messa in onda
Set 30, 2012
I'm going to be copying some of the build orders I've been watching MorroW do in Mech TvP and trying to give it a shot myself ON LADDER LIVE! :D
I'm going to be copying some of the build orders I've been watching MorroW do in Mech TvP and trying to give it a shot myself ON LADDER LIVE! :D
Data di messa in onda
Ott 01, 2012
In today's Funday Monday, you may attack only via drops! Sure flying units are kosher, but they're not really why we're here. DROP DEM UNITS .
In today's Funday Monday, you may attack only via drops! Sure flying units are kosher, but they're not really why we're here. DROP DEM UNITS .
Data di messa in onda
Ott 03, 2012
I'm very excited that, for the entire month of October, we'll be introducing the concept of how to optimize a build order! In this daily, we begin by asking "what do you mean by an
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I'm very excited that, for the entire month of October, we'll be introducing the concept of how to optimize a build order! In this daily, we begin by asking "what do you mean by an optimized build?," presenting a framework for how to improve, and how to measure yourself being more awesome over time! We'll begin by introducing a very quick, easy, 1 time attack style build! :D
Data di messa in onda
Ott 07, 2012
I'm back to battle on the HotS ladder! This time, I'll be trying to abuse the mothership core as much as possible :D. With its incredibly quick speed and new blasto cannon, I hope to make my opponents weep!
I'm back to battle on the HotS ladder! This time, I'll be trying to abuse the mothership core as much as possible :D. With its incredibly quick speed and new blasto cannon, I hope to make my opponents weep!
Data di messa in onda
Ott 08, 2012
When units first pop up, people primarily think of TACTICS instead of STRATEGY! For instance: "Maybe I can drop some mines in his worker patch to kill all his workers!~ I'm going to
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When units first pop up, people primarily think of TACTICS instead of STRATEGY! For instance: "Maybe I can drop some mines in his worker patch to kill all his workers!~ I'm going to try to mine drop rush!" Over time, sadly, tactics tend to be shut down by watchful, defensive players.
The real hallmark of new units is new strategies, new transitions and ways to play, new doors opened! In this daily, we'll get to see QXC utilize mines for some unusual aggression, some cleaner transition, some nice space control, and generally large explosions :D. I'm super excited to see tournament level terran in HotS!
Data di messa in onda
Ott 09, 2012
We continue the art of build optimization by looking at some zerg build optimizing! Don't worry Terrans and Tosses, we'll examine you pretty folk later in Optober
We continue the art of build optimization by looking at some zerg build optimizing! Don't worry Terrans and Tosses, we'll examine you pretty folk later in Optober
Data di messa in onda
Ott 10, 2012
Based upon your requests over at my web site, I'll be doing some crazy mixups with all 3 races today! Pick whatever you think would be fun to see!
Based upon your requests over at my web site, I'll be doing some crazy mixups with all 3 races today! Pick whatever you think would be fun to see!
Data di messa in onda
Ott 11, 2012
I continue to try to be better at SC2! GO ME!
I continue to try to be better at SC2! GO ME!
Data di messa in onda
Ott 18, 2012
TLO is well known for his creativity. See how he used this to much success at the ASUS ROG tournament!
Perhaps most importantly of all, we're going to show TLO's secret "easy trick" to destroying the oh-so-common immortal+sentry+warp prism push!
TLO is well known for his creativity. See how he used this to much success at the ASUS ROG tournament!
Perhaps most importantly of all, we're going to show TLO's secret "easy trick" to destroying the oh-so-common immortal+sentry+warp prism push!
Data di messa in onda
Ott 21, 2012
Lets see if I can get into GrandMaster for the 3rd consecutive time in one month. Not out of skill, but out of beta resets.
Lets see if I can get into GrandMaster for the 3rd consecutive time in one month. Not out of skill, but out of beta resets.
Data di messa in onda
Ott 22, 2012
Holy crap it's been 3 years! Today we're going to be watching some fun games from White-rA in Heart of the Swarm that truly showcase some outside the box thinking :D.
Holy crap it's been 3 years! Today we're going to be watching some fun games from White-rA in Heart of the Swarm that truly showcase some outside the box thinking :D.
Data di messa in onda
Ott 25, 2012
We're going to see some amazingly clean decision making regarding consistency of play and map control in today's show! :D
We're going to see some amazingly clean decision making regarding consistency of play and map control in today's show! :D
Data di messa in onda
Ott 28, 2012
In an absolutely psychotic back and forth death struggle, we get to see the meaning of great transitioning by both players. BratOK does an unusual marine+tank push in TvP and follows it
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In an absolutely psychotic back and forth death struggle, we get to see the meaning of great transitioning by both players. BratOK does an unusual marine+tank push in TvP and follows it up w/ standard play. ToD does his best to defend at the start, but still struggles to defend expansions and apply pressure at the same time. Some sexy DT drop usage puts ToD back into the game, but CAN HE HOLD IT?
Yes, this description is much more hype-y than my normal ones, but you sure have a better idea of what's going on! We'll examine WHAT the opening builds are and where their issues lie, and then we'll consider how to do aggressive tactics while still staying alive :D.
Data di messa in onda
Nov 06, 2012
Today we're gonna look at LiquidSea do some mech in TvP because it's FUN dammit! :D. That's actually the end of the description.
Today we're gonna look at LiquidSea do some mech in TvP because it's FUN dammit! :D. That's actually the end of the description.
Data di messa in onda
Nov 20, 2012
PartinG stunned everyone at BWC by showcasing his seemingly invincible immortal sentry push! Because I'm a jerk, I'm going to help all Protosses learn how to do that! In Today's Newbie Tuesday, we'll learn to be BWC champions as well! :D
PartinG stunned everyone at BWC by showcasing his seemingly invincible immortal sentry push! Because I'm a jerk, I'm going to help all Protosses learn how to do that! In Today's Newbie Tuesday, we'll learn to be BWC champions as well! :D
Data di messa in onda
Nov 21, 2012
TitaN absolutely blew my mind with this game. In it, we see nonstop warpprism harass and tactical play slowly but surely batter down the Code S ZerG ST_Curious!
TitaN absolutely blew my mind with this game. In it, we see nonstop warpprism harass and tactical play slowly but surely batter down the Code S ZerG ST_Curious!
Data di messa in onda
Nov 25, 2012
This game features a rather unusual extreme late game ZvZ. Sure we get the opportunity to see some of the normal mid-game stuffs (roach+infestor etc). But, it's the cool slips into a
.. show full overview
This game features a rather unusual extreme late game ZvZ. Sure we get the opportunity to see some of the normal mid-game stuffs (roach+infestor etc). But, it's the cool slips into a mass broodlord hydra play from BOTH players that make it fun! What do you do in an ultra late game situation when it feels like you're both doing the same thing? We find out HERE!
Data di messa in onda
Nov 26, 2012
At the recent Lone Star Clash 2, BabyKnight managed to take out top Korean terrans including Polt and TheSTC! We're going to look at some of his games, particularly his creative use of ultra fast blink play!
At the recent Lone Star Clash 2, BabyKnight managed to take out top Korean terrans including Polt and TheSTC! We're going to look at some of his games, particularly his creative use of ultra fast blink play!
Data di messa in onda
Nov 27, 2012
Today we see a ridiculously awesome ZvZ between Nerchio and Scarlett! As of the writing of this description, I'm quite tired. Therefore, I will emphasize that this game is freaking
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Today we see a ridiculously awesome ZvZ between Nerchio and Scarlett! As of the writing of this description, I'm quite tired. Therefore, I will emphasize that this game is freaking amazing beyond all measure. I actually laughed when the GG was called originally, as both players had ~50 supply at the end of an hour long game. Let's join in SC2 appreciation together :D
Data di messa in onda
Nov 28, 2012
Today we see the logic behind the outrageously confusing game 5 between MC and Grubby where each player built an army of 30 phoenixes! It seems completely ridiculously
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Today we see the logic behind the outrageously confusing game 5 between MC and Grubby where each player built an army of 30 phoenixes! It seems completely ridiculously counter-intuitive, but phoenix vs phoenix logic can be tough to navigate in PvP :]. We'll explore all the entailments of opening in this fashion!
Data di messa in onda
Nov 29, 2012
SO! How does one transition at the 20 minute mark? The 40 minute mark? The 60 minute mark? AND BEYOND? Well, in this game we're going to see MOST of the units get made at some
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SO! How does one transition at the 20 minute mark? The 40 minute mark? The 60 minute mark? AND BEYOND? Well, in this game we're going to see MOST of the units get made at some point. A meching terran vs a hive tech zerg on Cloud Kingdom! We'll see things such as: when to change plans, how to position your army to defend when you have 6 bases, and upgrading things we're not building yet to prepare the transition!
Data di messa in onda
Dic 03, 2012
Polt surprised many a people with his solid performance against virtually every zerg he played against at IPL5! So, we're going to take a look at what unique things he's doing and how
.. show full overview
Polt surprised many a people with his solid performance against virtually every zerg he played against at IPL5! So, we're going to take a look at what unique things he's doing and how to implement them! His heavy use of NOT upgrades and big ground units help to make him a very effective mid game attacker. Zerg hardly has the chance to stabilize! :D
Data di messa in onda
Dic 04, 2012
Bomber has an incredibly incredibly easy TvZ style that we're going to look at today! AND it's a 3base macro strat :D. We'll go into all the details that you may need know!
Bomber has an incredibly incredibly easy TvZ style that we're going to look at today! AND it's a 3base macro strat :D. We'll go into all the details that you may need know!
Data di messa in onda
Dic 05, 2012
Continuing the theme of showing people how to DESTROY ZERG this week, we'll be looking at STK1_Rain and his lovely PvZ style. In it, we see how he deflects mid-game pressure, and then
.. show full overview
Continuing the theme of showing people how to DESTROY ZERG this week, we'll be looking at STK1_Rain and his lovely PvZ style. In it, we see how he deflects mid-game pressure, and then kicks into high gear LONG before brood lords and infestors come into major strength! :D
Data di messa in onda
Dic 11, 2012
The recent patch changes are so psycho crazy that I'm not sure WHAT we're going to find, but at the very least we're going to be studying the new units from the protoss point of view to see what's up :]
The recent patch changes are so psycho crazy that I'm not sure WHAT we're going to find, but at the very least we're going to be studying the new units from the protoss point of view to see what's up :]
2012x141
#533 - New HotS patch ladder battling - Terran edition!
Episode overview
Data di messa in onda
Dic 12, 2012
I'm super thrilled about the new reaper, so I'm going to shake off the rust built up from traveling on the road and I'm gonna BATTLE ON HEART OF THE SWARM! The newness is giggle inducingly exciting :>
I'm super thrilled about the new reaper, so I'm going to shake off the rust built up from traveling on the road and I'm gonna BATTLE ON HEART OF THE SWARM! The newness is giggle inducingly exciting :>
2012x142
Ultimo episodio della stagione
#534 - I hear the Oracle is good
Episode overview
Data di messa in onda
Dic 13, 2012
And so is SKYTOSS. How about I try it out on the ladder?
EH EH EH EH EH EH EH ?
And so is SKYTOSS. How about I try it out on the ladder?
EH EH EH EH EH EH EH ?
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