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Stagione 2010
Data di messa in onda
Gen 03, 2010
This episode has no summary.
This episode has no summary.
Data di messa in onda
Gen 04, 2010
This episode has no summary.
This episode has no summary.
Data di messa in onda
Gen 05, 2010
This episode has no summary.
This episode has no summary.
Data di messa in onda
Gen 06, 2010
This episode has no summary.
This episode has no summary.
Data di messa in onda
Gen 07, 2010
This episode has no summary.
This episode has no summary.
Data di messa in onda
Gen 10, 2010
This episode has no summary.
This episode has no summary.
Data di messa in onda
Gen 11, 2010
This episode has no summary.
This episode has no summary.
Data di messa in onda
Gen 12, 2010
This episode has no summary.
This episode has no summary.
Data di messa in onda
Gen 13, 2010
This episode has no summary.
This episode has no summary.
Data di messa in onda
Gen 14, 2010
This episode has no summary.
This episode has no summary.
Data di messa in onda
Gen 18, 2010
This episode has no summary.
This episode has no summary.
Data di messa in onda
Gen 19, 2010
A TvZ Daily with great insight on Overlord/Lurker placement in a very tight game against a TvZ expert. Day[9] examines utilizing fast tech switches for both players as well as harass and timing pushes for Zerg.
A TvZ Daily with great insight on Overlord/Lurker placement in a very tight game against a TvZ expert. Day[9] examines utilizing fast tech switches for both players as well as harass and timing pushes for Zerg.
Data di messa in onda
Gen 20, 2010
This episode has no summary.
This episode has no summary.
Data di messa in onda
Gen 21, 2010
This episode has no summary.
This episode has no summary.
Data di messa in onda
Gen 23, 2010
Day[9] examines a dominant mech play using Spider Mines to control the map and push the Protoss into making errors. Jangbi attempts small harass and counters to no avail.
Day[9] examines a dominant mech play using Spider Mines to control the map and push the Protoss into making errors. Jangbi attempts small harass and counters to no avail.
Data di messa in onda
Gen 24, 2010
Day[9] showcases another mech-based PvT game on a map that is imbalanced towards Protoss. Mid-game aggression, as well as containment. There is also a threat of a recall but the map coverage and aggression is too great from FirebatHero.
Day[9] showcases another mech-based PvT game on a map that is imbalanced towards Protoss. Mid-game aggression, as well as containment. There is also a threat of a recall but the map coverage and aggression is too great from FirebatHero.
Data di messa in onda
Gen 26, 2010
Day[9] examines a TvZ game, which is easily controlled in the middle with Vultures or Lurkers. The game is very back and forth with the Terran being starved due to the sheer amount of
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Day[9] examines a TvZ game, which is easily controlled in the middle with Vultures or Lurkers. The game is very back and forth with the Terran being starved due to the sheer amount of Hatcheries. Counterattacks by both are present and the Nydus play is very creative for such a big map.
Data di messa in onda
Gen 27, 2010
Day[9] looks at a very mech-based mirror match-up in which a defensive Terran is pitted against a very aggressive Terran. He examines early game harass and dropships to prevent further
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Day[9] looks at a very mech-based mirror match-up in which a defensive Terran is pitted against a very aggressive Terran. He examines early game harass and dropships to prevent further expansions, as well as the use of Vultures to add more harass and the mass use of Spider Mines in the mid-game.
Data di messa in onda
Gen 28, 2010
Day[9] analyzes a game exhibiting unorthodox style: a bio-army of Marine/Medics with additional tanks pitted against Protoss. Upgrades play a significant role in this game. Both players use drops to distract before hitting with their main armies.
Day[9] analyzes a game exhibiting unorthodox style: a bio-army of Marine/Medics with additional tanks pitted against Protoss. Upgrades play a significant role in this game. Both players use drops to distract before hitting with their main armies.
Data di messa in onda
Gen 31, 2010
Day[9] examines an early Bunker push to prevent an expansion turned into map control with Spider Mines. The game includes counterattacks and harass plus a huge surprise turning point.
Day[9] examines an early Bunker push to prevent an expansion turned into map control with Spider Mines. The game includes counterattacks and harass plus a huge surprise turning point.
Data di messa in onda
Feb 01, 2010
Day[9] takes a look at a viewer-submitted replays to analyze some of what the player does and what a low level player can do to improve their game play in Brood War. He emphasizes the
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Day[9] takes a look at a viewer-submitted replays to analyze some of what the player does and what a low level player can do to improve their game play in Brood War. He emphasizes the need for a game plan, making decisions for a specific reason, and not just doing for the sake of doing.
Data di messa in onda
Feb 02, 2010
Day[9] takes a look at a viewer-submitted replay to analyze some of what the player does, and what a low level player can do to improve their gameplay in Brood War. He emphasizes the
.. show full overview
Day[9] takes a look at a viewer-submitted replay to analyze some of what the player does, and what a low level player can do to improve their gameplay in Brood War. He emphasizes the need for a game plan, and for making sure that when making decisions they are for a specific reason, and not just doing for the sake of doing.
Data di messa in onda
Feb 03, 2010
Day[9] takes a look at a game where he played against gosi[Terran] in the 2009 WCG USA qualifiers. He explains how important it is to have a well-organized, clear plan.
Day[9] takes a look at a game where he played against gosi[Terran] in the 2009 WCG USA qualifiers. He explains how important it is to have a well-organized, clear plan.
Data di messa in onda
Feb 04, 2010
Day[9] takes a look at a PvP between Movie and Best where each decides to employ a different tech. Day [9] focuses on a fast expansion and tech to Templar up against Dragoon/Reavers.
Day[9] takes a look at a PvP between Movie and Best where each decides to employ a different tech. Day [9] focuses on a fast expansion and tech to Templar up against Dragoon/Reavers.
Data di messa in onda
Feb 08, 2010
Day[9] does an analysis on another player's analysis. He explains the right and wrong way to learn.
Day[9] does an analysis on another player's analysis. He explains the right and wrong way to learn.
Data di messa in onda
Feb 09, 2010
Day[9] relaxes playing a custom map, Big Game Hunter, with his friends. We get to learn Day[9]'s strategies for this map, though the emphasis is more on entertainment than learning.
Day[9] relaxes playing a custom map, Big Game Hunter, with his friends. We get to learn Day[9]'s strategies for this map, though the emphasis is more on entertainment than learning.
Data di messa in onda
Feb 10, 2010
Day[9] focuses on really new tactics that allow him to build up a good strategy. We get to see Medics put to use that allow him to have the upper hand.
Day[9] focuses on really new tactics that allow him to build up a good strategy. We get to see Medics put to use that allow him to have the upper hand.
Data di messa in onda
Feb 11, 2010
Day[9] analyzes a game from the brand new StarCraft 2: Wings of Liberty Alpha, using his StarCraft: Brood War knowledge to discuss strategy, new units and buildings, and unit movement and placements.
Day[9] analyzes a game from the brand new StarCraft 2: Wings of Liberty Alpha, using his StarCraft: Brood War knowledge to discuss strategy, new units and buildings, and unit movement and placements.
Data di messa in onda
Feb 14, 2010
Day[9] goes over a few games between Hogil and Stork. He looks at interesting scenarios that occur, how they effect the way the game plays out, as well as general ZvP strategy on the two maps.
Day[9] goes over a few games between Hogil and Stork. He looks at interesting scenarios that occur, how they effect the way the game plays out, as well as general ZvP strategy on the two maps.
Data di messa in onda
Feb 15, 2010
Day[9] does an analysis of Starcraft 2's Battle Report #3. He applies his knowledge of Starcraft Brood War, to look at the new Wings of Liberty game.
Day[9] does an analysis of Starcraft 2's Battle Report #3. He applies his knowledge of Starcraft Brood War, to look at the new Wings of Liberty game.
Data di messa in onda
Feb 16, 2010
Day[9] analyzes PuMa's defensive TvZ style, which utilizes mechanical units.
Day[9] analyzes PuMa's defensive TvZ style, which utilizes mechanical units.
Data di messa in onda
Feb 17, 2010
In this Battle Report, Day[9] examines an SC2 alpha game. He spends time analyzing the features of the map to see how it effects gameplay, along with a large showcase of the actual units themselves.
In this Battle Report, Day[9] examines an SC2 alpha game. He spends time analyzing the features of the map to see how it effects gameplay, along with a large showcase of the actual units themselves.
Data di messa in onda
Feb 18, 2010
Day[9] and his friend, Tristan, get copies of the SC2 beta. Day[9] explains his thoughts on how Protoss operates.
Day[9] and his friend, Tristan, get copies of the SC2 beta. Day[9] explains his thoughts on how Protoss operates.
Data di messa in onda
Feb 21, 2010
Day[9] analyzes SC2 PvT by playing many games with his friend Tristan. He focuses on how to solve the immortal problem in PvT and tries to find the standard play in the matchup.
Day[9] analyzes SC2 PvT by playing many games with his friend Tristan. He focuses on how to solve the immortal problem in PvT and tries to find the standard play in the matchup.
Data di messa in onda
Feb 22, 2010
Day[9] goes over some Zerg openings in all matchups. He takes a look at when it is a good time to power Drone with the use of Queen power inject.
Day[9] goes over some Zerg openings in all matchups. He takes a look at when it is a good time to power Drone with the use of Queen power inject.
Data di messa in onda
Feb 23, 2010
Day[9] takes a look at how to squeeze extra uses out of your units and how to make your units work overtime.
Day[9] takes a look at how to squeeze extra uses out of your units and how to make your units work overtime.
Data di messa in onda
Feb 24, 2010
Day[9] looks at a few TvP games from the very early days of SC2. He streams two games where both Protoss go for a Mothership-based playstyle with the first player winning immediately and the second game, involving sky Protoss, going to late game.
Day[9] looks at a few TvP games from the very early days of SC2. He streams two games where both Protoss go for a Mothership-based playstyle with the first player winning immediately and the second game, involving sky Protoss, going to late game.
Data di messa in onda
Feb 25, 2010
Day[9] goes over some strats on PvP, mainly involving fast gates, both in the player's base and proxied, and pressuring with Zealots and Stalkers.
Day[9] goes over some strats on PvP, mainly involving fast gates, both in the player's base and proxied, and pressuring with Zealots and Stalkers.
Data di messa in onda
Feb 28, 2010
Day[9] goes over a PvT on meta that deals with the air heavy Terran vs a standard Protoss. He says that Banshees with cloak are very useful vs Protoss. He also mentions resource management and that always spending may not be the best.
Day[9] goes over a PvT on meta that deals with the air heavy Terran vs a standard Protoss. He says that Banshees with cloak are very useful vs Protoss. He also mentions resource management and that always spending may not be the best.
Data di messa in onda
Mar 01, 2010
Day[9] discusses the pros and cons of doing a 2 Gateway rush versus Zerg. He goes over how he felt the strategy could, and should, work and what paths it forces upon both players.
Day[9] discusses the pros and cons of doing a 2 Gateway rush versus Zerg. He goes over how he felt the strategy could, and should, work and what paths it forces upon both players.
Data di messa in onda
Mar 02, 2010
This episode has no summary.
This episode has no summary.
Data di messa in onda
Mar 03, 2010
Day[9] goes over SC2 beta concepts that are new to the Starcraft community. He focuses mainly on the Terran point-of-view and points out small details that make large differences in gameplay, using a matches from CowGoMoo.
Day[9] goes over SC2 beta concepts that are new to the Starcraft community. He focuses mainly on the Terran point-of-view and points out small details that make large differences in gameplay, using a matches from CowGoMoo.
Data di messa in onda
Mar 04, 2010
Day[9] looks at more games from Oversky showing us some of the early Zerg play in SC2, including Roach-based play and Hydra-based play and some Mutalisk-based play.
Day[9] looks at more games from Oversky showing us some of the early Zerg play in SC2, including Roach-based play and Hydra-based play and some Mutalisk-based play.
Data di messa in onda
Mar 07, 2010
Day[9] focuses on the TvZ matchup during the SC2 beta. He meticulously goes over early game build orders for Zerg and gives a good idea on how a player can adjust and tighten his own
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Day[9] focuses on the TvZ matchup during the SC2 beta. He meticulously goes over early game build orders for Zerg and gives a good idea on how a player can adjust and tighten his own builds, what specific small details to look for and so on. An amusing series of games when Hydralisks and Ultralisks were much more frequently used.
Data di messa in onda
Mar 08, 2010
Day[9] pays close attention to the ZvP matchup in the SC2 beta from the Zerg's point of view, focusing heavily on timings, such as the timing of a Stargate off one base or the amount of Larvae that should have accumulated at a given time.
Day[9] pays close attention to the ZvP matchup in the SC2 beta from the Zerg's point of view, focusing heavily on timings, such as the timing of a Stargate off one base or the amount of Larvae that should have accumulated at a given time.
Data di messa in onda
Mar 09, 2010
Day[9] goes over a PvT from the SC2 beta that involves an early aggressive build from Protoss followed by quick expansions. Protoss eventually goes to a Colossus ball along with harass
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Day[9] goes over a PvT from the SC2 beta that involves an early aggressive build from Protoss followed by quick expansions. Protoss eventually goes to a Colossus ball along with harass by Warp Prism. Terran then executes a bio-based build with Vikings and Ravens eventually transitioning to Battlecruisers while Protoss transitions from an Immortal-heavy build to Void Rays. The viewer has the opportunity to see almost every Terran unit used in this game.
Data di messa in onda
Mar 21, 2010
Day[9] examines a long PvT he had during the beta on Kulas Ravine that has many small engagements all around the map which we examine in great detail.
Day[9] examines a long PvT he had during the beta on Kulas Ravine that has many small engagements all around the map which we examine in great detail.
Data di messa in onda
Mar 22, 2010
Day[9] looks at a TvT that focuses on early gasless expands then transitions to a bio vs bio playstyle. Both players focus heavily on Marines as they continue to expand. SCVs are pulled.
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Day[9] looks at a TvT that focuses on early gasless expands then transitions to a bio vs bio playstyle. Both players focus heavily on Marines as they continue to expand. SCVs are pulled. It is interesting to note how late Medivacs are used in this game. A great deal of aggressive play. Day[9] shows how important it is to gain small advantages.
Data di messa in onda
Mar 23, 2010
Day[9] discusses AI abuse, and how to manipulate the AI to the player's benefit. He talks about having a plan and not going out of your way to counter plays. He discusses heavy Factory
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Day[9] discusses AI abuse, and how to manipulate the AI to the player's benefit. He talks about having a plan and not going out of your way to counter plays. He discusses heavy Factory play against a Dragoon-heavy army, drop harassing as well as Vulture harass around the map.
Data di messa in onda
Mar 24, 2010
Day[9] examines a game in which a great deal of harass is being done by mass Reapers, Hellions, and Banshees allowing Terran to abuse Zerg while still being able to expand. The game
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Day[9] examines a game in which a great deal of harass is being done by mass Reapers, Hellions, and Banshees allowing Terran to abuse Zerg while still being able to expand. The game contains significant use of Reaper building damage harass. Zerg holds on and manages to win with one large Hydra push.
Data di messa in onda
Mar 25, 2010
Day[9] goes over a few games that involve expanding behind a very aggressive Zealot push in order to delay Zerg economy and force units. Day[9] demonstrates that the player is able to
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Day[9] goes over a few games that involve expanding behind a very aggressive Zealot push in order to delay Zerg economy and force units. Day[9] demonstrates that the player is able to safely expand because he makes a Forge to create Cannons to defend against any Roach bust. This move is followed by an immortal Sentry Stalker Zealot push which wins the game due to a stalling Zerg economy.
Data di messa in onda
Mar 29, 2010
Day[9] goes over an interesting game in which Protoss opens with a Prism and a Colossus and harasses with Colossi drops. This is eventually followed by a Zealot-heavy army with Colossus
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Day[9] goes over an interesting game in which Protoss opens with a Prism and a Colossus and harasses with Colossi drops. This is eventually followed by a Zealot-heavy army with Colossus Prism and Templar for support against a Marauder-heavy composition.
Data di messa in onda
Mar 30, 2010
Day[9] looks at a ZvP game with Zerg going for an early expand while Protoss attempts a mid-game attack with Immortals and Sentries. The attack fails and Day[9] examines how the Zerg
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Day[9] looks at a ZvP game with Zerg going for an early expand while Protoss attempts a mid-game attack with Immortals and Sentries. The attack fails and Day[9] examines how the Zerg quickly expand behind a Roach-heavy army with a few Mutalisks, limiting the Protoss on bases and allowing for the maximum constant Zerg army.
Data di messa in onda
Mar 31, 2010
Day[9] presents a game in which Terran opens with Reapers for fast harass and expansion. Protoss opens with a Robotics Facility. The game then transitions into a standard game with
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Day[9] presents a game in which Terran opens with Reapers for fast harass and expansion. Protoss opens with a Robotics Facility. The game then transitions into a standard game with Protoss attempting a Colossus-based death ball while Terran goes for a Marauder Viking composition
Data di messa in onda
Apr 04, 2010
Day[9] analyzes a mech TvZ. This Daily covers the weaknesses and strengths of mech as Day[9] sees it at this point in the SC2 launch. He also also goes over some basics such as managing the number of bases that the player has.
Day[9] analyzes a mech TvZ. This Daily covers the weaknesses and strengths of mech as Day[9] sees it at this point in the SC2 launch. He also also goes over some basics such as managing the number of bases that the player has.
Data di messa in onda
Apr 05, 2010
Day[9] focuses on games that involve rapidly getting Immortals in order to clear rocks so the player achieves a quick gold base. The player can than harass with these Immortals as he transitions to a Warp Prism and more Gateways.
Day[9] focuses on games that involve rapidly getting Immortals in order to clear rocks so the player achieves a quick gold base. The player can than harass with these Immortals as he transitions to a Warp Prism and more Gateways.
Data di messa in onda
Apr 06, 2010
Day[9] takes a look at two games that focus on having long-term play after recovering from early aggression.
Day[9] takes a look at two games that focus on having long-term play after recovering from early aggression.
Data di messa in onda
Apr 07, 2010
Day[9] analyzes a game with a very heavy Marauder style vs an Immortal-heavy and then Colossus-heavy deathball. This is followed by Banshee and Air transitions from Terran with an air
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Day[9] analyzes a game with a very heavy Marauder style vs an Immortal-heavy and then Colossus-heavy deathball. This is followed by Banshee and Air transitions from Terran with an air response from Protoss with Phoenix. It goes very late game and includes Nukes.
Data di messa in onda
Apr 08, 2010
Day[9] goes over a game during the early SC2 beta between CellaWerra and an unknown player named "Protoss." He analyzes the decisions that are made in the game and points out flaws and
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Day[9] goes over a game during the early SC2 beta between CellaWerra and an unknown player named "Protoss." He analyzes the decisions that are made in the game and points out flaws and brilliant decisions made by the players, theory-crafting all the while.
Data di messa in onda
Apr 12, 2010
Day[9] looks at a TvT with one player opening as sky Terran and one player opening mech. This eventually transitions into a Marauder-based style vs the Thor-heavy army of Jinro.
Day[9] looks at a TvT with one player opening as sky Terran and one player opening mech. This eventually transitions into a Marauder-based style vs the Thor-heavy army of Jinro.
Data di messa in onda
Apr 13, 2010
Day[9] explains his life inside and outside of Starcraft. Required viewing.
Day[9] explains his life inside and outside of Starcraft. Required viewing.
Data di messa in onda
Apr 14, 2010
Day[9] explores an early expanding build to help hold off early Warp Gate pressure. He examines three games played by the same 2 players (KawaiiRice and Azz), and highlights the
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Day[9] explores an early expanding build to help hold off early Warp Gate pressure. He examines three games played by the same 2 players (KawaiiRice and Azz), and highlights the strengths and weaknesses of this build against multiple variations of early Protoss pressure. He also offers great general gaming advice at around the 30 minute mark.
Data di messa in onda
Apr 15, 2010
Day[9] suffers major lag/stream issues when trying to cast games from the Razor Domination Tournament. To make up for it, he does analysis of these tournament games between DeMusliM and
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Day[9] suffers major lag/stream issues when trying to cast games from the Razor Domination Tournament. To make up for it, he does analysis of these tournament games between DeMusliM and HasuObs. Day[9] looks at some early game tactics and build orders for Terran players, along with some coverage of the follow up.
Data di messa in onda
Apr 18, 2010
Day[9] presents completely unbiased coverage of the College Starcraft League playoffs between USC and OSU.
Day[9] presents completely unbiased coverage of the College Starcraft League playoffs between USC and OSU.
Data di messa in onda
Apr 19, 2010
Day[9] takes a look at a replay pack from Diehilde. He then analyzes Diehilde's build for a Roach early game, transitioning into a Mutalisk-focused mid-game.
Day[9] takes a look at a replay pack from Diehilde. He then analyzes Diehilde's build for a Roach early game, transitioning into a Mutalisk-focused mid-game.
Data di messa in onda
Apr 20, 2010
Day[9] continues his analysis of Diehilde's ZvZ build and how an early defensive Roach play can help transition into a Mutalisk-focused mid-game.
Day[9] continues his analysis of Diehilde's ZvZ build and how an early defensive Roach play can help transition into a Mutalisk-focused mid-game.
Data di messa in onda
Apr 21, 2010
Day[9] looks at a game between Pure and Fantasy, analyzing the players' builds and decision making. He suggests the player focus on the big picture in order to win. Pure makes the
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Day[9] looks at a game between Pure and Fantasy, analyzing the players' builds and decision making. He suggests the player focus on the big picture in order to win. Pure makes the mistake of having slow Zealots, which Day[9] uses as an example of a timing that the player might want to change.
Data di messa in onda
Apr 22, 2010
Day[9] focuses on the map, Polaris Rhapsody, and does a map analysis during this Daily.
Day[9] focuses on the map, Polaris Rhapsody, and does a map analysis during this Daily.
Data di messa in onda
Apr 25, 2010
Day[9] does a build analysis on Nony's early Phoenix build and harass style of play.
Day[9] does a build analysis on Nony's early Phoenix build and harass style of play.
Data di messa in onda
Apr 26, 2010
Day[9] analyzes Nony's aggressive, Phoenix-based, PvT opening. This is a follow-up to Day[9] Daily #108, which focuses on Nony's PvP Phoenix openings.
Day[9] analyzes Nony's aggressive, Phoenix-based, PvT opening. This is a follow-up to Day[9] Daily #108, which focuses on Nony's PvP Phoenix openings.
Data di messa in onda
Mag 05, 2010
Day[9] addresses the effects of losing and how best to reflect upon and respond to a loss as exemplified by a game he lost to his brother Tasteless.
Day[9] addresses the effects of losing and how best to reflect upon and respond to a loss as exemplified by a game he lost to his brother Tasteless.
Data di messa in onda
Mag 06, 2010
Day[9] focuses on a Terran opening that begins with Reapers to induce problems in the Zerg base, forcing Units and killing Drones. He then transitions to a Marauder Helion-centric army, mixing in Thors and Medivacs to allow for continued harass.
Day[9] focuses on a Terran opening that begins with Reapers to induce problems in the Zerg base, forcing Units and killing Drones. He then transitions to a Marauder Helion-centric army, mixing in Thors and Medivacs to allow for continued harass.
Data di messa in onda
Mag 09, 2010
Day[9] focuses on an epic game between Hiya and Free. Day[9] also notes that these players are playing on a weird map and looks at how that's going to ultimately end up affecting gameplay.
Day[9] focuses on an epic game between Hiya and Free. Day[9] also notes that these players are playing on a weird map and looks at how that's going to ultimately end up affecting gameplay.
Data di messa in onda
Mag 10, 2010
Oh no! Day[9] loses a game against Moonglade, and he doesn't really know why! Instead of brooding about it, he broadcasts his loss all over the internets to try to figure out why it happened.
Oh no! Day[9] loses a game against Moonglade, and he doesn't really know why! Instead of brooding about it, he broadcasts his loss all over the internets to try to figure out why it happened.
Data di messa in onda
Mag 11, 2010
Day[9] examine's Jinro's use of Ghosts in TvZ.
Day[9] examine's Jinro's use of Ghosts in TvZ.
Data di messa in onda
Mag 12, 2010
Day[9] shows a 2v2 game between his roommates and gives examples of the advice he offered his friends during this match-up.
Day[9] shows a 2v2 game between his roommates and gives examples of the advice he offered his friends during this match-up.
Data di messa in onda
Mag 13, 2010
Day[9] analyzes a replay of himself playing ZvT. He tries to win during the mid-game with a Roach/Mutalisk force, but ends up losing to a fully upgraded bio army with some tanks. The
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Day[9] analyzes a replay of himself playing ZvT. He tries to win during the mid-game with a Roach/Mutalisk force, but ends up losing to a fully upgraded bio army with some tanks. The Daily focuses on how to re-watch your own replays to learn from your mistakes.
Data di messa in onda
Mag 16, 2010
Day[9] looks at a style of Terran from MorroW which involves introducing Marine tanks and then Vikings for vision. This approach allows for aggressive play and then transitions into bio
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Day[9] looks at a style of Terran from MorroW which involves introducing Marine tanks and then Vikings for vision. This approach allows for aggressive play and then transitions into bio play or Banshees. This provides good synergy between the long range of the Siege Tank and the vision that the Vikings allow the Tanks to gain so that they can shoot at max range.
Data di messa in onda
Mag 17, 2010
Day[9] explores a play style from TheLittleOne in the TvZ matchup that focuses on harassment. TheLittleOne opens with Marines and Helions which provide some defense while at the same
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Day[9] explores a play style from TheLittleOne in the TvZ matchup that focuses on harassment. TheLittleOne opens with Marines and Helions which provide some defense while at the same time allowing penetration into the Zerg base to force units and kill Dones. TheLittleOne follows up by expanding while continuing to harass with drops and Banshees. Meanwhile, he techs to a late game army composition.
Data di messa in onda
Mag 18, 2010
Day[9] looks at a crazy game which opens with a 9pool against a double Starport Banshee. The game then evolves into a Raven tank bio ball against a Roach Hydra bling ball with multiple
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Day[9] looks at a crazy game which opens with a 9pool against a double Starport Banshee. The game then evolves into a Raven tank bio ball against a Roach Hydra bling ball with multiple engagements across the map, as well as Zergling run-bys. Day[9] discusses how effective Banelings were before Terrans learned how to split their bio.
Data di messa in onda
Mag 19, 2010
Day[9] analyzes a game in which we see the early workings of the 1-1-1 all-in where Terran creates one of each production facility. However, in these games, the Terran goes mainly bio
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Day[9] analyzes a game in which we see the early workings of the 1-1-1 all-in where Terran creates one of each production facility. However, in these games, the Terran goes mainly bio and Banshee with a few Hellions and then goes for an expand against the Stargate response of the Protoss.
Data di messa in onda
Mag 20, 2010
Day[9] focuses on fixing common issues that occur for players at the silver and gold level. He talks about timings and simple changes in mechanics that can greatly enhance a player's ability to take the lead in a SC2 game-
Day[9] focuses on fixing common issues that occur for players at the silver and gold level. He talks about timings and simple changes in mechanics that can greatly enhance a player's ability to take the lead in a SC2 game-
Data di messa in onda
Mag 23, 2010
Day[9] presents an old, crazy game between KawaiiRice and TT1 with a long base race on Incineration Zone. He looks at the importance of the early game for PvT and then examines the decisions both players made during the base-trade scenario.
Day[9] presents an old, crazy game between KawaiiRice and TT1 with a long base race on Incineration Zone. He looks at the importance of the early game for PvT and then examines the decisions both players made during the base-trade scenario.
Data di messa in onda
Mag 24, 2010
Day[9] devotes this episode to IdrA's ZvP opening in particular and Zerg macro mechanics in general. He pays additional attention to adjusting the build order, analysis of engagements, and general game analysis
Day[9] devotes this episode to IdrA's ZvP opening in particular and Zerg macro mechanics in general. He pays additional attention to adjusting the build order, analysis of engagements, and general game analysis
Data di messa in onda
Mag 25, 2010
Day[9] takes a look at White-Ra's PvZ style in an early game of SC2.
Day[9] takes a look at White-Ra's PvZ style in an early game of SC2.
Data di messa in onda
Mag 26, 2010
Day[9] tackles an analysis of Sen's 14 gas 14 pool opening vs DeMuslim. He breaks down the concept of not overreacting or over-preparing for attacks. He explores basic map control and macro-mechanics.
Day[9] tackles an analysis of Sen's 14 gas 14 pool opening vs DeMuslim. He breaks down the concept of not overreacting or over-preparing for attacks. He explores basic map control and macro-mechanics.
Data di messa in onda
Mag 27, 2010
Day[9] focuses on the early game, how to make an opening, and then how to fine tune it using a special training map created by qxc. It involves doing the build over and over again until
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Day[9] focuses on the early game, how to make an opening, and then how to fine tune it using a special training map created by qxc. It involves doing the build over and over again until the player has improved both his timings and build orders as well as deployment of hotkeys and setup. This permits the player to create a streamlined build which helps him achieve his goal faster and makes the build more useful.
Data di messa in onda
Mag 31, 2010
Day[9] examines a game with the 1-1-1 against the Stargate first style of Protoss. We see that with the harass, we can keep Terran in their bases for a short time. The game eventually
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Day[9] examines a game with the 1-1-1 against the Stargate first style of Protoss. We see that with the harass, we can keep Terran in their bases for a short time. The game eventually transitions to a Templar-focused army instead of the traditional Colossus death ball.
Data di messa in onda
Giu 01, 2010
Day[9] casts and analyzes a short series of his own games. He focuses on a gateway-based army for Protoss, favoring mobility over higher damage.
Day[9] casts and analyzes a short series of his own games. He focuses on a gateway-based army for Protoss, favoring mobility over higher damage.
Data di messa in onda
Giu 02, 2010
This episode has no summary.
This episode has no summary.
Data di messa in onda
Giu 03, 2010
Day[9] examines a series of games he played against Jinro, who experimented with mech versus Protoss in the beta. Day[9] meticulously goes over the early-game, mid- and late- game, and what to do or not do when playing versus mech.
Day[9] examines a series of games he played against Jinro, who experimented with mech versus Protoss in the beta. Day[9] meticulously goes over the early-game, mid- and late- game, and what to do or not do when playing versus mech.
Data di messa in onda
Giu 07, 2010
Day[9] invites special guest TheLittleOne to be on the show, because the beta has just been shut down. Day[9] and the TheLittleOne discuss ways to deal with mech and how to think like Zerg.
Day[9] invites special guest TheLittleOne to be on the show, because the beta has just been shut down. Day[9] and the TheLittleOne discuss ways to deal with mech and how to think like Zerg.
Data di messa in onda
Giu 08, 2010
Day[9] talks about having a basic plan and being able to remember what to do effectively. He suggests the player ensure everything is in the process of being built and that the player
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Day[9] talks about having a basic plan and being able to remember what to do effectively. He suggests the player ensure everything is in the process of being built and that the player have a mental checklist that includes making works, making units, chronoboosting, making buildings, etc. Day[9] also discusses why keeping money low and preventing supply blocks are critical to a clean build order. Day[9] also addresses how to spend any extra money that might be left over after the player has completed the mental checklist. This Daily is all about building good habits.
Data di messa in onda
Giu 09, 2010
Day[9] focuses on having a good strategy with a solid beginning and end. He also goes over crisis management and the flexibility of earlier Marines.
Day[9] focuses on having a good strategy with a solid beginning and end. He also goes over crisis management and the flexibility of earlier Marines.
Data di messa in onda
Giu 10, 2010
Day[9] discusses a replay that deploys a mass Queen strategy, complimented by Roaches with upgrades. The replay pack featured in this Daily is focused on the ZvZ match up, as executed by Zelniq and Dimaga.
Day[9] discusses a replay that deploys a mass Queen strategy, complimented by Roaches with upgrades. The replay pack featured in this Daily is focused on the ZvZ match up, as executed by Zelniq and Dimaga.
Data di messa in onda
Giu 13, 2010
Day[9] examines a strategy which uses a ghost Marine-centered army instead of the typical Maraurder blob that was common at this stage of the game post release. The Marines and Ghost's
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Day[9] examines a strategy which uses a ghost Marine-centered army instead of the typical Maraurder blob that was common at this stage of the game post release. The Marines and Ghost's emp allows for a lot of very quick dps as well as instant damage from the EMP which allows for a very deadly army that can easily kill a Protoss as well allowing for options for teching or expanding.
Data di messa in onda
Giu 14, 2010
Day[9] focuses on TvZ game with a 1-1-1 build from Terran that eventually transitions to a heavy bio Medvac playstyle while Zerg attempts a Mutalisk Baneling sling. The viewer learns how
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Day[9] focuses on TvZ game with a 1-1-1 build from Terran that eventually transitions to a heavy bio Medvac playstyle while Zerg attempts a Mutalisk Baneling sling. The viewer learns how to engage a Baneling by splitting bio balls and leaving Marauders in front.
Data di messa in onda
Giu 15, 2010
Day[9] looks at a game which opens with a 1-1-1 build in order to establish production facilities. The player is then able to get a Banshee allowing him to gain a small income advantage
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Day[9] looks at a game which opens with a 1-1-1 build in order to establish production facilities. The player is then able to get a Banshee allowing him to gain a small income advantage in the mirror match-up. This enables the player to transition into a Marauder-focused ball with Thors, Tanks, and Vikings for support.
Data di messa in onda
Giu 16, 2010
Day[9] invites special guest QXC to join him on the show and solicit his insights into a few of his games. This gives the viewer an insider's look at a pro-level Terran player's approach to decision making.
Day[9] invites special guest QXC to join him on the show and solicit his insights into a few of his games. This gives the viewer an insider's look at a pro-level Terran player's approach to decision making.
Data di messa in onda
Giu 17, 2010
Day[9] focuses on the ZvZ mass Queen style, examining one his own ZvZ games against Zelniq. He explores the advantages, disadvantages, mistakes, and transitions in the gameplay.
Day[9] focuses on the ZvZ mass Queen style, examining one his own ZvZ games against Zelniq. He explores the advantages, disadvantages, mistakes, and transitions in the gameplay.
Data di messa in onda
Giu 20, 2010
Day[9] focuses on recovering from early game pushes as Zerg. He explores early game strategy, mechanics and transitions, unit mix, upgrades, and positioning, as well as Artosis-style Zerg gameplay.
Day[9] focuses on recovering from early game pushes as Zerg. He explores early game strategy, mechanics and transitions, unit mix, upgrades, and positioning, as well as Artosis-style Zerg gameplay.
Data di messa in onda
Giu 21, 2010
Day[9] continues to highlight Artosis-style Zerg gameplay which implements Overlord drops. He examines a TvZ matchup and focuses on Zerg mechanics, decision making, and overall metagame.
Day[9] continues to highlight Artosis-style Zerg gameplay which implements Overlord drops. He examines a TvZ matchup and focuses on Zerg mechanics, decision making, and overall metagame.
Data di messa in onda
Giu 22, 2010
Part 3 of Day[9]'s analysis of Artosis' playstyle, including an insane ZvZ game. Day[9] expands on the concepts of crisis management, under-reacting and over-reacting as well as on overall mechanics and strategy.
Part 3 of Day[9]'s analysis of Artosis' playstyle, including an insane ZvZ game. Day[9] expands on the concepts of crisis management, under-reacting and over-reacting as well as on overall mechanics and strategy.
Data di messa in onda
Giu 23, 2010
Day[9] analyzes a game between himself and his brother Tasteless. He opens with a 2gate build and then transitions into a Phoenix mid-game with a Zealot and Templar late-game composition.
Day[9] analyzes a game between himself and his brother Tasteless. He opens with a 2gate build and then transitions into a Phoenix mid-game with a Zealot and Templar late-game composition.
Data di messa in onda
Giu 24, 2010
Day[9] shows a match-up between QXC and KiWiKaKi, going from an HT Zealot mix to a 4 robotic Colossus transition in the late game.
Day[9] shows a match-up between QXC and KiWiKaKi, going from an HT Zealot mix to a 4 robotic Colossus transition in the late game.
Data di messa in onda
Giu 27, 2010
Day[9] celebrates his birthday by watching 2v2 matches and commenting on fans playing.
Day[9] celebrates his birthday by watching 2v2 matches and commenting on fans playing.
Data di messa in onda
Giu 28, 2010
Day[9] analyzes a gold 2v2 play with discussing a strategy that relies on surprising an opponent as well as map awareness. In this game, he encourages players to execute early timing attacks rather than the typical gold 2v2 turtling/macro strategy.
Day[9] analyzes a gold 2v2 play with discussing a strategy that relies on surprising an opponent as well as map awareness. In this game, he encourages players to execute early timing attacks rather than the typical gold 2v2 turtling/macro strategy.
Data di messa in onda
Giu 29, 2010
Day[9] looks at a match in which White-Ra deploys an early Void Ray to force his opponent into using certain units so that he can gain a unit counter advantage. Additionally, Day[9] looks at how White-Ra handles early pressure.
Day[9] looks at a match in which White-Ra deploys an early Void Ray to force his opponent into using certain units so that he can gain a unit counter advantage. Additionally, Day[9] looks at how White-Ra handles early pressure.
Data di messa in onda
Giu 30, 2010
Day[9] reviews White-Ra's blink Stalker play; he examines how to acquire these Units and how to stay alive while using them. He additionally demonstrates how to harass with them and how to transition out of them.
Day[9] reviews White-Ra's blink Stalker play; he examines how to acquire these Units and how to stay alive while using them. He additionally demonstrates how to harass with them and how to transition out of them.
2010x110
#149 - White-Ra Part 3: ZvP Getting Creative with 2 Gate
Episode overview
Data di messa in onda
Lug 01, 2010
Day[9] introduces a game in which White-Ra opens up with a 2gate aggression, and his opponent is forced to respond with Roaches. From here, White-Ra exploits his opponent's limited options with transitions like DT.
Day[9] introduces a game in which White-Ra opens up with a 2gate aggression, and his opponent is forced to respond with Roaches. From here, White-Ra exploits his opponent's limited options with transitions like DT.
Data di messa in onda
Lug 04, 2010
Day[9] discusses his SC2 Countdown Party, as well as who and what will be there. Then, he turns to a game in which HuK decides to get late gateways, and his first Zealot while his
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Day[9] discusses his SC2 Countdown Party, as well as who and what will be there. Then, he turns to a game in which HuK decides to get late gateways, and his first Zealot while his Cybernetics Core is building. To delay Moo from attacking him, HuK utilizes Immortal drops to keep Moo distracted.
Data di messa in onda
Lug 05, 2010
Day[9] looks at HuK's play versus his Zerg opponent, Habit, in which he immediately transitions into a Stargate after getting 2 gateways. HuK then begins one base pushes, and Day[9] discusses the outcome and strategy of his pushes in detail.
Day[9] looks at HuK's play versus his Zerg opponent, Habit, in which he immediately transitions into a Stargate after getting 2 gateways. HuK then begins one base pushes, and Day[9] discusses the outcome and strategy of his pushes in detail.
Data di messa in onda
Lug 06, 2010
Day[9] reviews Jinro's early Starport/Viking play with a transition into mech. In addition, Day[9] talks about the importance of creep and Zerg mobility, especially when the Terran player transitions into mech.
Day[9] reviews Jinro's early Starport/Viking play with a transition into mech. In addition, Day[9] talks about the importance of creep and Zerg mobility, especially when the Terran player transitions into mech.
Data di messa in onda
Lug 12, 2010
Day[9] focuses the reasons for obtaining add-ons, and discourages the viewer from getting them simply because he can. He also discusses avoiding the common Protoss approach of getting
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Day[9] focuses the reasons for obtaining add-ons, and discourages the viewer from getting them simply because he can. He also discusses avoiding the common Protoss approach of getting one of each tech building. In addition, Day[9] talks about the different responses to these, forcing counters, and why these counters don't necessarily exist.
Data di messa in onda
Lug 13, 2010
Day[9] talks about the beta 0.20 patch updates. Then, he looks at some PvT games played between TheLittleOne and White-Ra in which he specifically examines Protoss Gateway timings.
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Day[9] talks about the beta 0.20 patch updates. Then, he looks at some PvT games played between TheLittleOne and White-Ra in which he specifically examines Protoss Gateway timings. Day[9] focuses on “chunking” in this episode: what the player should be doing in the mid-game to build for a strong late game as Protoss.
Data di messa in onda
Lug 14, 2010
Day[9] goes in-depth on map control in TvT battles that are tank-based with some bio mixed in. He examines what signs to look for and what timings to expect when an opponent is doing
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Day[9] goes in-depth on map control in TvT battles that are tank-based with some bio mixed in. He examines what signs to look for and what timings to expect when an opponent is doing basically the same thing as the player and how to gain an edge in this dynamic mirror match-up.
Data di messa in onda
Lug 15, 2010
Day[9] focuses on going mech against Zerg, the hitches that come with this style and certain things that Zerg can do to react to this kind of play. He describes and analyzes certain
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Day[9] focuses on going mech against Zerg, the hitches that come with this style and certain things that Zerg can do to react to this kind of play. He describes and analyzes certain decisions made by both players while theorizing what he thinks will be the best play in these situations.
Data di messa in onda
Ago 02, 2010
Day[9] highlights the first draw (a ZvT game) in the professional scene. Day[9] focuses on engagements, positioning, strategic decisions, and transitions.
Day[9] highlights the first draw (a ZvT game) in the professional scene. Day[9] focuses on engagements, positioning, strategic decisions, and transitions.
Data di messa in onda
Ago 03, 2010
Day[9] looks at a game which displays a good early aggressive strategy from the Terran, involving building a bunker in the enemy’s main base, thereby limiting him to only one. He also
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Day[9] looks at a game which displays a good early aggressive strategy from the Terran, involving building a bunker in the enemy’s main base, thereby limiting him to only one. He also looks at a very slow tank push that is extremely effective against the Colossi and Stalkers, with the bio cleaning up any remaining units – a very patient build.
Data di messa in onda
Ago 04, 2010
Day[9] analyzes a game on a new map to the ladder pool, exploring how to expand and how to both defend those expansions, as well as attack the enemy expansions.
Day[9] analyzes a game on a new map to the ladder pool, exploring how to expand and how to both defend those expansions, as well as attack the enemy expansions.
Data di messa in onda
Ago 05, 2010
Day[9] tells stories about the ups and downs of the Starcraft 2 Countdown Launch Party. He also shows pictures and videos!
Day[9] tells stories about the ups and downs of the Starcraft 2 Countdown Launch Party. He also shows pictures and videos!
Data di messa in onda
Ago 08, 2010
Day[9] looks at a ZvP game where the Zerg takes a ninja base and then puts lots of pressure on the Protoss, killing multiple bases and lots of Probes while transitioning to Mutalisk
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Day[9] looks at a ZvP game where the Zerg takes a ninja base and then puts lots of pressure on the Protoss, killing multiple bases and lots of Probes while transitioning to Mutalisk play. The game eventually evolves into an amazing game which includes Void Rays, Phoenixes, and even Carriers.
Data di messa in onda
Ago 09, 2010
For this daily, Day[9] takes a close look at an epic TvZ struggle between BratOK and TheLittleOne. We'll take a look at some of the decisions the players make, and we'll even talk about timing pushes, and the capabilities of certain units!
For this daily, Day[9] takes a close look at an epic TvZ struggle between BratOK and TheLittleOne. We'll take a look at some of the decisions the players make, and we'll even talk about timing pushes, and the capabilities of certain units!
Data di messa in onda
Ago 10, 2010
Day[9] invites the viewers to take a very close look at their play and encourages them to fix their timings. He suggests viewers work on playing smoothly, rather than quickly. He
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Day[9] invites the viewers to take a very close look at their play and encourages them to fix their timings. He suggests viewers work on playing smoothly, rather than quickly. He explores using probe/SCV production as a benchmark for when other items should be built.
Data di messa in onda
Ago 11, 2010
Day[9] takes a step back and looks at SC2 decision making from a new player perspective. He lists the basics on which a new player should focus in order to be successful in SC2.
Day[9] takes a step back and looks at SC2 decision making from a new player perspective. He lists the basics on which a new player should focus in order to be successful in SC2.
Data di messa in onda
Ago 12, 2010
Day[9] focuses on variations in openings involving Zerglings and Banelings from one or both of the players. He also analyzes transitions from the early game Zergling-Baneling opening.
Day[9] focuses on variations in openings involving Zerglings and Banelings from one or both of the players. He also analyzes transitions from the early game Zergling-Baneling opening.
Data di messa in onda
Ago 24, 2010
Day[9] examines a PvP game that does not involve a 4gate at all. Instead, both players go for a Robotic Facility. One player upgrades to Phoenix with Probe harass and then transitions to
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Day[9] examines a PvP game that does not involve a 4gate at all. Instead, both players go for a Robotic Facility. One player upgrades to Phoenix with Probe harass and then transitions to a Voidray Colossus ball, which eventually wins the game. This strategy illustrates the power of adding Void Rays to your composition when facing Colossi.
Data di messa in onda
Ago 25, 2010
Day[9] highlights "Brood War logic" such as creating the opportunity to expand. In this case, MorroW uses constant aggression against IdrA to set up his 2nd, 3rd, and 4th expansion on Blistering Sands.
Day[9] highlights "Brood War logic" such as creating the opportunity to expand. In this case, MorroW uses constant aggression against IdrA to set up his 2nd, 3rd, and 4th expansion on Blistering Sands.
Data di messa in onda
Ago 30, 2010
After forgetting to pay rent again, Day[9] explores 1 gas Protoss Warpgate play based upon the playstyle of Adel (now AdelScott). By using our friend Notepad and comparing 2 different build orders, Day[9] shows the strength of macro.
After forgetting to pay rent again, Day[9] explores 1 gas Protoss Warpgate play based upon the playstyle of Adel (now AdelScott). By using our friend Notepad and comparing 2 different build orders, Day[9] shows the strength of macro.
Data di messa in onda
Ago 31, 2010
Day[9] demonstrates variations on the typical 4 Warp Gateway build.
Day[9] demonstrates variations on the typical 4 Warp Gateway build.
Data di messa in onda
Set 01, 2010
Day[9] goes through the process of refining a straightforward mech build by playing against the computer and noting bumps in his play. Day[9] reattempts his simple mech build, making adjustments based on his noted errors.
Day[9] goes through the process of refining a straightforward mech build by playing against the computer and noting bumps in his play. Day[9] reattempts his simple mech build, making adjustments based on his noted errors.
Data di messa in onda
Set 02, 2010
Day[9] opens with a riddle and compares the thought process to Gretorp's unique TvT opening and his subsequent transitions into late game struggles against Fenix's tank placement/map
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Day[9] opens with a riddle and compares the thought process to Gretorp's unique TvT opening and his subsequent transitions into late game struggles against Fenix's tank placement/map control. He also discusses the effects of ditching assumptions in one's play.
Data di messa in onda
Set 05, 2010
Day[9] focuses on the interesting decisions by both Stalife with his Reaper opening and Bubba's 14 hatch. Later, Day[9] discusses the importance of aggressive play to cover expansions.
Day[9] focuses on the interesting decisions by both Stalife with his Reaper opening and Bubba's 14 hatch. Later, Day[9] discusses the importance of aggressive play to cover expansions.
Data di messa in onda
Set 06, 2010
Day[9] looks at two unorthodox ZvP's. In the first, Check and HongUn demonstrate the importance of understanding how to play to the map rather than using the same strategy regardless of
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Day[9] looks at two unorthodox ZvP's. In the first, Check and HongUn demonstrate the importance of understanding how to play to the map rather than using the same strategy regardless of the map. Day[9] then uses his extra time to look at a ridiculous game between ChiTa and Mystic to show the importance of avoiding a one-of-everything type build.
Data di messa in onda
Set 07, 2010
Day[9] looks at a TvZ game with an aggressive Terran opening by Maka, then examines how Check uses Zerg's mobility to take advantage and turn Maka into a turtley Terran. Check proceeds
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Day[9] looks at a TvZ game with an aggressive Terran opening by Maka, then examines how Check uses Zerg's mobility to take advantage and turn Maka into a turtley Terran. Check proceeds to further use that mobility to slowly break down a strong Terran army using the map to support frequent counter attacks.
Data di messa in onda
Set 08, 2010
Day[9] looks at the benefits of not falling into the assumption that the player needs early double gas in Protoss play, and more importantly, how the player can reap the benefits of
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Day[9] looks at the benefits of not falling into the assumption that the player needs early double gas in Protoss play, and more importantly, how the player can reap the benefits of winning as a result of early game decisions without trying to match the enemy's style. (i.e. winning with macro when the opponent has decided to tech)
Data di messa in onda
Set 09, 2010
Day[9] looks at a one-sided TvT to show the viewer how to stay safe while in the lead, and what risks to try to take when behind.
Day[9] looks at a one-sided TvT to show the viewer how to stay safe while in the lead, and what risks to try to take when behind.
Data di messa in onda
Set 12, 2010
Day[9] teaches the viewer two basic concepts with today's replays. First, if the viewer attempts a strategy, one of the best counters is to not over-think the game; the player should
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Day[9] teaches the viewer two basic concepts with today's replays. First, if the viewer attempts a strategy, one of the best counters is to not over-think the game; the player should simply go kill his opponent. Second, the viewer should macro very well, with many expansions. Day[9] then screens 2 PvZ games where each of these ideas are implemented to allow for an easy win.
Data di messa in onda
Set 13, 2010
Day[9] examines an interesting PvT game in which Protoss goes Stargate using Void Rays and Phoenixes to pick off Unit structures and SCVs. The game transitions into Templar but still
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Day[9] examines an interesting PvT game in which Protoss goes Stargate using Void Rays and Phoenixes to pick off Unit structures and SCVs. The game transitions into Templar but still remains interesting as there is a heavy focus on air Units for Protoss instead of the standard Collosus ball Units.
Data di messa in onda
Set 14, 2010
After a long losing streak, Day[9] decides to learn TvZ by watching the replays of FruitSellers (aka cool). He focuses on early game harassment as well as Mid-game strategies. Additionally, he explains how to cope with losing streaks.
After a long losing streak, Day[9] decides to learn TvZ by watching the replays of FruitSellers (aka cool). He focuses on early game harassment as well as Mid-game strategies. Additionally, he explains how to cope with losing streaks.
Data di messa in onda
Set 15, 2010
Day[9] continues to learn TvZ, this time studying DIMAGA's replays.
Day[9] continues to learn TvZ, this time studying DIMAGA's replays.
Data di messa in onda
Set 16, 2010
Day[9] discusses a tactic used by HuK involving a fast observer so that the player can see what his opponent is doing and adjust his game play. HuK opens with a 2 gate and a Robotics
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Day[9] discusses a tactic used by HuK involving a fast observer so that the player can see what his opponent is doing and adjust his game play. HuK opens with a 2 gate and a Robotics Facility which allows him to create some defenses while he obtains information. Day[9] also shows us a game where HuK gets rushed with Units and is unable to get the Observer.
Data di messa in onda
Set 19, 2010
Day[9] examines a PvP where one player goes for two quick Gates and manages to get a small Probe lead, following up with an expand while the other player goes for 4 gate Colossus before
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Day[9] examines a PvP where one player goes for two quick Gates and manages to get a small Probe lead, following up with an expand while the other player goes for 4 gate Colossus before expanding. Generally good RTS skills, expanding behind an attack.
Data di messa in onda
Set 20, 2010
Day[9] introduces the first Funday Monday. The constraint is that the Zerg player is forbidden to make any Queens.
Day[9] introduces the first Funday Monday. The constraint is that the Zerg player is forbidden to make any Queens.
Data di messa in onda
Set 21, 2010
This is the first in the series of Tuesday episodes dedicated to players below the Diamond level. Day[9] examines the common mistakes of Bronze through Platinum level players, shows what
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This is the first in the series of Tuesday episodes dedicated to players below the Diamond level. Day[9] examines the common mistakes of Bronze through Platinum level players, shows what to focus on and what not to really worry about until they become a top Diamond player. This particular episode is a PvT, although the concepts apply to all races.
Data di messa in onda
Set 22, 2010
Day[9] looks at a Gretorp TvT game with a fast Banshee opening. Both players use different strategies throughout the early, mid, and late game with Gretorp following up his early
.. show full overview
Day[9] looks at a Gretorp TvT game with a fast Banshee opening. Both players use different strategies throughout the early, mid, and late game with Gretorp following up his early Banshees with mass Marauders and rapid expansions. There are some great examples of how little harassment can keep you in the game. Also, Battlecruisers.
Data di messa in onda
Set 23, 2010
Day[9] talks about the importance of making workers and holding off early pressure.
Day[9] talks about the importance of making workers and holding off early pressure.
Data di messa in onda
Set 26, 2010
Day[9] examines 3 TvP games with differing maps and builds including a replay from Jimpo with a fast Ghost style which is powerful both offensively and defensively.
Day[9] examines 3 TvP games with differing maps and builds including a replay from Jimpo with a fast Ghost style which is powerful both offensively and defensively.
2010x149
#188 - Funday Monday with Carrier Rushes! + Funday Monday
Episode overview
Data di messa in onda
Set 27, 2010
Day[9] does a Daily about Carrier rushes, which includes a bonus episode of HuK playing Funday Monday.
Day[9] does a Daily about Carrier rushes, which includes a bonus episode of HuK playing Funday Monday.
Data di messa in onda
Set 28, 2010
Day[9] analyzes the hiccups that many players experience when faced with early pressure from their opponents. He covers how to counter strategies such as marine SCV rushes, fast 4gates,
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Day[9] analyzes the hiccups that many players experience when faced with early pressure from their opponents. He covers how to counter strategies such as marine SCV rushes, fast 4gates, early Void rays, Hellion harass and general early game aggression. He then takes questions from his viewers.
Data di messa in onda
Set 29, 2010
Day[9] looks at a ZvT matchup in Starcraft 2 with Drewbie and Darkforce. He does a standard analysis of the game including a discussion of openings vs build orders, and proper use of Overlords for creep and scouting.
Day[9] looks at a ZvT matchup in Starcraft 2 with Drewbie and Darkforce. He does a standard analysis of the game including a discussion of openings vs build orders, and proper use of Overlords for creep and scouting.
Data di messa in onda
Set 30, 2010
Day[9] examines the push distances, ramp sizes, and tactics specific to certain maps. He then takes some questions from his viewers.
Day[9] examines the push distances, ramp sizes, and tactics specific to certain maps. He then takes some questions from his viewers.
Data di messa in onda
Ott 03, 2010
Day[9] looks at an interesting PvT between two top players.
Day[9] looks at an interesting PvT between two top players.
2010x154
#193 - Funday Monday: No Marines, Marauders, or Tanks!
Episode overview
Data di messa in onda
Ott 04, 2010
Funday Monday! The constraint this week is to play with no Marines, Marauders, or Tanks. Funday Monday participants therefore primarily rely upon Nukes, Vikings, and Planetary Fortresses to win their matches.
Funday Monday! The constraint this week is to play with no Marines, Marauders, or Tanks. Funday Monday participants therefore primarily rely upon Nukes, Vikings, and Planetary Fortresses to win their matches.
Data di messa in onda
Ott 05, 2010
Day[9] discusses Drone timing and how to recognize whether the player should build Units or Drones. Examples of producing too many, as well as too few, Frones are analyzed followed up by an example of what to do featuring FruitSeller & OST.
Day[9] discusses Drone timing and how to recognize whether the player should build Units or Drones. Examples of producing too many, as well as too few, Frones are analyzed followed up by an example of what to do featuring FruitSeller & OST.
Data di messa in onda
Ott 06, 2010
For this Friendday Wednesday show, Gretorp joins Day[9] and talks about one of his PvT games, and gives us some insight on what he does and why.
For this Friendday Wednesday show, Gretorp joins Day[9] and talks about one of his PvT games, and gives us some insight on what he does and why.
Data di messa in onda
Ott 07, 2010
Day[9] does a replay analysis of a game between Naama (T) and Madfrog (Z).
Day[9] does a replay analysis of a game between Naama (T) and Madfrog (Z).
Data di messa in onda
Ott 11, 2010
Viewers join together in 3v3s and 4v4s for some monobattling fun!
Viewers join together in 3v3s and 4v4s for some monobattling fun!
Data di messa in onda
Ott 12, 2010
Day[9] analyzes Banshee play, harass, and micro from the viewpoint of both harasser and defender.
Day[9] analyzes Banshee play, harass, and micro from the viewpoint of both harasser and defender.
Data di messa in onda
Ott 13, 2010
Day[9] and HuK analyize a replay HuK played on Metalopolis, showing both good points and issues that need to be worked on.
Day[9] and HuK analyize a replay HuK played on Metalopolis, showing both good points and issues that need to be worked on.
Data di messa in onda
Ott 18, 2010
Funday Monday! The constraint: An Alphabetical Free for All, where the player must kill his opponents in alphabetical order. In addition to spectacular games, this Daily is host to one of Day[9]'s most memorable quotes.
Funday Monday! The constraint: An Alphabetical Free for All, where the player must kill his opponents in alphabetical order. In addition to spectacular games, this Daily is host to one of Day[9]'s most memorable quotes.
Data di messa in onda
Ott 19, 2010
Day[9] explains the pitfalls many beginners make when trying to incorporate drops into their play and how to avoid them.
Day[9] explains the pitfalls many beginners make when trying to incorporate drops into their play and how to avoid them.
Data di messa in onda
Ott 20, 2010
In this Friendday Wednesday, Day[9] invites guest qxc to analyze his drop play.
In this Friendday Wednesday, Day[9] invites guest qxc to analyze his drop play.
Data di messa in onda
Ott 24, 2010
Day[9] analyzes two BlizzCon 2010 matches. Both matches feature DIMAGA and Fenix.
Day[9] analyzes two BlizzCon 2010 matches. Both matches feature DIMAGA and Fenix.
Data di messa in onda
Ott 25, 2010
Day[9] examines multiple strategies in 3v3 Monobattles.
Day[9] examines multiple strategies in 3v3 Monobattles.
Data di messa in onda
Ott 26, 2010
In this Newbie Tuesday, Day[9] enlightens his audience on how to deal with the mighty, three-legged, laser-shooting Colossus.
In this Newbie Tuesday, Day[9] enlightens his audience on how to deal with the mighty, three-legged, laser-shooting Colossus.
Data di messa in onda
Ott 27, 2010
In today's Daily, Day[9] takes a look at JP's games and focuses on what JP can improve on.
In today's Daily, Day[9] takes a look at JP's games and focuses on what JP can improve on.
Data di messa in onda
Ott 28, 2010
Day[9] analyzes a PvZ matchup between Artosis and RenieHour. **SPOILER ALERT** Day[9]'s computer crashes 10 minutes into the broadcast!
Day[9] analyzes a PvZ matchup between Artosis and RenieHour. **SPOILER ALERT** Day[9]'s computer crashes 10 minutes into the broadcast!
Data di messa in onda
Ott 31, 2010
DjWheat plays a game live, and then Day[9] analyzes his play and gives him coaching immediately afterwards. Then, djWheat plays another live game and applies what he has learned.
DjWheat plays a game live, and then Day[9] analyzes his play and gives him coaching immediately afterwards. Then, djWheat plays another live game and applies what he has learned.
Data di messa in onda
Nov 01, 2010
Funday Monday: Halfsies! The Constraint: Players must pick the same race and may not make the same Units all game long! Episode also contains epic music commentary.
Funday Monday: Halfsies! The Constraint: Players must pick the same race and may not make the same Units all game long! Episode also contains epic music commentary.
Data di messa in onda
Nov 02, 2010
In this Newbie Tuesday, Day[9] focuses on 2v2 play. He explains that 2v2 strategy and decision-making is different from 1v1 strategy and decision-making. He explores basic principles of
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In this Newbie Tuesday, Day[9] focuses on 2v2 play. He explains that 2v2 strategy and decision-making is different from 1v1 strategy and decision-making. He explores basic principles of 2v2: how to attack and join armies together, how to defend, and why there is no cheese in 2v2. =)
Data di messa in onda
Nov 03, 2010
Day[9] analyzes every aspect of a TvZ match up between Haypro and STX, a grandmaster player. He focuses on all aspects of the game, and explains the mechanics and the thought process behind the players' decisions, and why they work or don't work.
Day[9] analyzes every aspect of a TvZ match up between Haypro and STX, a grandmaster player. He focuses on all aspects of the game, and explains the mechanics and the thought process behind the players' decisions, and why they work or don't work.
Data di messa in onda
Nov 08, 2010
Day[9] analyzes a game from MLG Dallas 2010 between Socke (P) and Sen (Z). He emphasizes how important it is to make a build that satisfies your goals, and how important it is not to
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Day[9] analyzes a game from MLG Dallas 2010 between Socke (P) and Sen (Z). He emphasizes how important it is to make a build that satisfies your goals, and how important it is not to lose focus after gaining a big lead, and why it is important never to forget to expand, even if you are in the lead. He also explains ways to deal with Mutalisks as Protoss and discusses the pros and cons of mass low tech Units vs. fewer high tech Units in late game.
Data di messa in onda
Nov 09, 2010
We're going to do something cool! Watch the same game twice from two different points of view. Lets see if learning ensues
We're going to do something cool! Watch the same game twice from two different points of view. Lets see if learning ensues
Data di messa in onda
Nov 10, 2010
Day[9] offers an analysis of a TvZ game between Madfrog and Tarson on Blistering Sands. The game starts with a 2 port Banshee opening, and lasts until the late game. At the end, he focuses on tips for the 200 food battles that ensue.
Day[9] offers an analysis of a TvZ game between Madfrog and Tarson on Blistering Sands. The game starts with a 2 port Banshee opening, and lasts until the late game. At the end, he focuses on tips for the 200 food battles that ensue.
Data di messa in onda
Nov 11, 2010
Day[9] looks at the tendency of players to rely heavily on the Colossus. The problem is that these players RUSH the Colossus and die because they have no supporting army. Day[9] shows a
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Day[9] looks at the tendency of players to rely heavily on the Colossus. The problem is that these players RUSH the Colossus and die because they have no supporting army. Day[9] shows a game in which Inka sacrifices huge amounts of Units and DTs in order to buy time for his Colossus. The main focus of this Daily is the process of getting the Colossus and the value of buying time.
Data di messa in onda
Nov 14, 2010
This Daily serves as an example of why the traditional notion of counters does not always apply. In it, Day[9] looks at a build by qxc in which qxc focuses on building mass Reapers and
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This Daily serves as an example of why the traditional notion of counters does not always apply. In it, Day[9] looks at a build by qxc in which qxc focuses on building mass Reapers and Barracks early in the game. The main tactical focus is the pin and how Reapers are so fast they can force a player to stay in his base.
Data di messa in onda
Nov 15, 2010
Funday Monday! The constraint: the player must expand every 4 to 5 minutes. This results in hilarious games such as Planetary Fortress Rushes as well as very, very powerful macro games.
Funday Monday! The constraint: the player must expand every 4 to 5 minutes. This results in hilarious games such as Planetary Fortress Rushes as well as very, very powerful macro games.
Data di messa in onda
Nov 16, 2010
Day[9] invites the audience to watch a blink vs robo PvP game between Nony and OpTiKzErO. Then Day[9] goes back and spends 40 minutes looking in detail at mistakes made by both players that might go unnoticed.
Day[9] invites the audience to watch a blink vs robo PvP game between Nony and OpTiKzErO. Then Day[9] goes back and spends 40 minutes looking in detail at mistakes made by both players that might go unnoticed.
Data di messa in onda
Nov 17, 2010
Day[9] and TheLittleOne analyze a game where TLO puts on early pressure with Roaches and Banelings and then takes it to the late game. They particularly focus on TLOs in-game
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Day[9] and TheLittleOne analyze a game where TLO puts on early pressure with Roaches and Banelings and then takes it to the late game. They particularly focus on TLOs in-game decision-making and his thoughts during the game. This is a great Daily to learn a lot of the basics in Zerg decision-making, even if it's in an older version of SC2 WoL!
Data di messa in onda
Nov 18, 2010
Day[9] takes a look at two great players: Jinro and Moon. He talks about the importance of seeing value in every Unit, and on focusing on getting core buildings built during the mid-game.
Day[9] takes a look at two great players: Jinro and Moon. He talks about the importance of seeing value in every Unit, and on focusing on getting core buildings built during the mid-game.
Data di messa in onda
Nov 21, 2010
Day[9] points out that on the Korean servers, Zerg seem to be winning more in ZvP match ups while on the other servers, Protoss seem to be winning more. This leads him to examine the
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Day[9] points out that on the Korean servers, Zerg seem to be winning more in ZvP match ups while on the other servers, Protoss seem to be winning more. This leads him to examine the professional ZvP match up in greater detail, focusing on some of the novel strategies of LoveTT.
Data di messa in onda
Dic 05, 2010
Day[9] looks at a ZvP game between Sen and iNcontrol in which Sen executes a brilliant series of re-maxing and transitions into Brood Lords smoothly and successfully.
Day[9] looks at a ZvP game between Sen and iNcontrol in which Sen executes a brilliant series of re-maxing and transitions into Brood Lords smoothly and successfully.
Data di messa in onda
Dic 06, 2010
Funday Monday! Players are given the following constraint: The player must attack your opponent(s) every 5 minutes and whenever you attack, you must emit a battle cry! Yeeeeeaaaaarrrrrrrggggg!!!!
Funday Monday! Players are given the following constraint: The player must attack your opponent(s) every 5 minutes and whenever you attack, you must emit a battle cry! Yeeeeeaaaaarrrrrrrggggg!!!!
Data di messa in onda
Dic 08, 2010
During this Newbie Tuesday, Day[9] demonstrates how to combat a fast-expanding Protoss as Terran, and how to think about a fast-expanding player.
During this Newbie Tuesday, Day[9] demonstrates how to combat a fast-expanding Protoss as Terran, and how to think about a fast-expanding player.
Data di messa in onda
Dic 09, 2010
Day[9] analyzes a TvZ game between qxc and DIMAGA. He examines the map Xel'Naga Caverns and focuses on qxc's play.
Day[9] analyzes a TvZ game between qxc and DIMAGA. He examines the map Xel'Naga Caverns and focuses on qxc's play.
Data di messa in onda
Dic 12, 2010
Day[9] looks at early game issues for Zerg, and discusses better decision-making from the perspective of both players in a ZvP game.
Day[9] looks at early game issues for Zerg, and discusses better decision-making from the perspective of both players in a ZvP game.
Data di messa in onda
Dic 13, 2010
Funday Monday! Players are given the following constraint: Build a Battlecruiser before expanding. As might be expected, lots of amazing awesomeness ensues from this! Get ready for another epic Daily!
Funday Monday! Players are given the following constraint: Build a Battlecruiser before expanding. As might be expected, lots of amazing awesomeness ensues from this! Get ready for another epic Daily!
Data di messa in onda
Dic 14, 2010
In this Newbie Tuesday, Day[9] explores how to deal with Mid-game Banelings playing as Terran.
In this Newbie Tuesday, Day[9] explores how to deal with Mid-game Banelings playing as Terran.
Data di messa in onda
Dic 15, 2010
Day[9] looks at an insane game in which a Baneling bust puts both players in an awkward spot where neither really knows who is in the lead. He shows some techniques to deal with this, and what players' strong and weak points are.
Day[9] looks at an insane game in which a Baneling bust puts both players in an awkward spot where neither really knows who is in the lead. He shows some techniques to deal with this, and what players' strong and weak points are.
Data di messa in onda
Dic 16, 2010
Day[9] takes a look at an incredible game between HuK and Junwai. The lesson: never give up!
Day[9] takes a look at an incredible game between HuK and Junwai. The lesson: never give up!
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