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Stagione 2024
2024x1
The Wacky Frame Rate and Game Engine of Dr. Jekyll and Mr. Hyde (NES)
Episode overview
Data di messa in onda
Gen 24, 2024
Why does the game run so fast in Level 6? Why is the frame rate so inconsistent on the NES?
Why does the game run so fast in Level 6? Why is the frame rate so inconsistent on the NES?
Data di messa in onda
Mar 07, 2024
Technical pursuit of the code that leads to a crash on the NES for Tetris.
Technical pursuit of the code that leads to a crash on the NES for Tetris.
Data di messa in onda
Mag 03, 2024
Let's exploit the logic that crashes Tetris and write code by using the High Score Tables! All you need are a few extra controllers...
Let's exploit the logic that crashes Tetris and write code by using the High Score Tables! All you need are a few extra controllers...
2024x4
Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline
Episode overview
Data di messa in onda
Giu 25, 2024
Why is there a flashing line above Shadow Man on the Stage Select screen? Why does the pause menu flicker? How do these NES graphics work, anyway? Let's find out!
Why is there a flashing line above Shadow Man on the Stage Select screen? Why does the pause menu flicker? How do these NES graphics work, anyway? Let's find out!
Data di messa in onda
Ago 29, 2024
Contra Force performance analysis, Mappers, porting the first Contra from NES to Famicom, Tiny Toon Adventures (yeah, seriously), and a small bit of Castlevania. It is all here.
Contra Force performance analysis, Mappers, porting the first Contra from NES to Famicom, Tiny Toon Adventures (yeah, seriously), and a small bit of Castlevania. It is all here.
Data di messa in onda
Ott 16, 2024
Developer Micronics made some rather odd decisions about the controls for Ikari Warriors when porting it to the NES. Let's dive into arcade rotary controls, the NES d-pad, calculating velocities, and a terrible frame rate.
Developer Micronics made some rather odd decisions about the controls for Ikari Warriors when porting it to the NES. Let's dive into arcade rotary controls, the NES d-pad, calculating velocities, and a terrible frame rate.
2024x7
NES Ghosts 'n Goblins, 60 fps, and Micronics' Bloated Sprite Engine
Episode overview
Data di messa in onda
Dic 13, 2024
Can we run Ghosts 'N Goblins at 60 fps on the NES? Yes. How does the graphics engine work? What is wrong with these sprites? Why do they jitter? Let's go.
Can we run Ghosts 'N Goblins at 60 fps on the NES? Yes. How does the graphics engine work? What is wrong with these sprites? Why do they jitter? Let's go.
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