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Stagione 4
Data di messa in onda
Gen 02, 2012
What began as a mod has become one of the most popular genres to emerge in years. In this first episode of our retrospective, watch and see how it all began back before Dota was
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What began as a mod has become one of the most popular genres to emerge in years. In this first episode of our retrospective, watch and see how it all began back before Dota was Dota.
This episode will show you...
HOW TO make mods
HOW TO make variants of mods
HOW TO make the most popular variant of the mod
Data di messa in onda
Gen 09, 2012
What began as a mod has become one of the most popular genres to emerge in years. In this second episode of our retrospective, watch and see how the commercial gaming industry began
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What began as a mod has become one of the most popular genres to emerge in years. In this second episode of our retrospective, watch and see how the commercial gaming industry began copying a fan-made mod.
This episode will show you...
HOW TO make games
HOW TO make money
HOW TO make a free game that makes money
Data di messa in onda
Gen 16, 2012
What began as a mod has become one of the most popular genres to emerge in years. In this third and final episode of our retrospective, watch and see how the biggest names in the
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What began as a mod has become one of the most popular genres to emerge in years. In this third and final episode of our retrospective, watch and see how the biggest names in the industry caught the Dota fever.
This episode will show you...
HOW TO make Dota games
HOW TO trademark Dota
HOW TO flatten Dota games
Data di messa in onda
Gen 23, 2012
Street Fighter remains the fighting game that defines the whole genre. In this first episode of our retrospective, watch and see how the franchise began with a game that reinvented the
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Street Fighter remains the fighting game that defines the whole genre. In this first episode of our retrospective, watch and see how the franchise began with a game that reinvented the young fighting category.
This episode will show you...
HOW TO make a fighting game
HOW TO innovate the fighting genre
HOW TO hadoken!
Data di messa in onda
Gen 30, 2012
Street Fighter remains the fighting game that defines the whole genre. In this second episode of our retrospective, watch and see how Street Fighter became a phenomenon overnight.
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Street Fighter remains the fighting game that defines the whole genre. In this second episode of our retrospective, watch and see how Street Fighter became a phenomenon overnight.
This episode will show you...
HOW TO make a fighting game
HOW TO innovate the fighting genre
HOW TO hadoken!
Data di messa in onda
Feb 06, 2012
Street Fighter remains the fighting game that defines the whole genre. In this third episode of our retrospective, watch and see how Street Fighter took the word "franchise" to its
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Street Fighter remains the fighting game that defines the whole genre. In this third episode of our retrospective, watch and see how Street Fighter took the word "franchise" to its logical -- or illogical -- extreme.
This episode will show you...
HOW TO make a fighting game
HOW TO make lots of fighting games
HOW TO make so many fighting games that you drown
Data di messa in onda
Feb 13, 2012
Street Fighter remains the fighting game that defines the whole genre. In this fourth and final episode of our retrospective, watch and see how Street Fighter won the mainstream back
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Street Fighter remains the fighting game that defines the whole genre. In this fourth and final episode of our retrospective, watch and see how Street Fighter won the mainstream back over with the release of Street Fighter IV.
This episode will show you...
HOW TO reinvent an old franchise
HOW TO make it work
HOW TO crossover with another franchise
Data di messa in onda
Feb 20, 2012
David Jaffe has been one of gaming's most famous creatives over his fifteen year career. In this first episode of our retrospective, watch and see how Jaffe got his start while sitting
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David Jaffe has been one of gaming's most famous creatives over his fifteen year career. In this first episode of our retrospective, watch and see how Jaffe got his start while sitting on the toilet.
This video will show you...
HOW TO get a job while sitting on a toilet
HOW TO become an ace game developer in under a year
HOW TO create the next hit franchise while stuck in traffic
Data di messa in onda
Feb 27, 2012
David Jaffe has been one of gaming's most famous creatives over his fifteen year career. In this second and final episode of our retrospective, watch and see how Jaffe's career evolved
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David Jaffe has been one of gaming's most famous creatives over his fifteen year career. In this second and final episode of our retrospective, watch and see how Jaffe's career evolved after leaving Sony.
This video will show you...
HOW TO get a job while sitting on a toilet
HOW TO become an ace game developer in under a year
HOW TO create the next hit franchise while stuck in traffic
Data di messa in onda
Mar 05, 2012
Prince of Persia is one of the great adventure classics of gaming. In this first episode of our retrospective, watch and see how a college grad single-handedly began the phenomenon.
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Prince of Persia is one of the great adventure classics of gaming. In this first episode of our retrospective, watch and see how a college grad single-handedly began the phenomenon.
This video will show you...
HOW TO make a massive success in college
HOW TO make a massive success out of college
HOW TO make a dud
Data di messa in onda
Mar 12, 2012
Prince of Persia is one of the great adventure classics of gaming. In this second episode of our retrospective, watch and see how a dead franchise was resurrected by a bunch of nobodies
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Prince of Persia is one of the great adventure classics of gaming. In this second episode of our retrospective, watch and see how a dead franchise was resurrected by a bunch of nobodies into one of the great classics of the medium.
This video will show you...
HOW TO resurrect a franchise
HOW TO remember things with only RAM
HOW TO reverse time
Data di messa in onda
Mar 19, 2012
Prince of Persia is one of the great adventure classics of gaming. In this third and final episode of our retrospective, watch and see how Ubisoft made the Prince into prolific
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Prince of Persia is one of the great adventure classics of gaming. In this third and final episode of our retrospective, watch and see how Ubisoft made the Prince into prolific franchise.
This video will show you...
HOW TO make lots of games
HOW TO learn from your mistakes
HOW TO not die
Data di messa in onda
Mar 26, 2012
Adventure games are in the midst of a comeback. In this first episode of our retrospective, watch and see how it all started when a caver remade Mammoth Cave in text.
This video will
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Adventure games are in the midst of a comeback. In this first episode of our retrospective, watch and see how it all started when a caver remade Mammoth Cave in text.
This video will show you...
HOW TO have adventure
HOW TO make a comeback
HOW TO be a caver
Data di messa in onda
Apr 02, 2012
Adventure games are in the midst of a comeback. In this second episode of our retrospective, watch and see how Sierra changed adventure gaming forever -- and PC gaming along with
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Adventure games are in the midst of a comeback. In this second episode of our retrospective, watch and see how Sierra changed adventure gaming forever -- and PC gaming along with it.
This video will show you...
HOW TO go on a quest
HOW TO go on lots of quests
HOW TO use a mouse
Data di messa in onda
Apr 09, 2012
Adventure games are in the midst of a comeback. In this third episode of our retrospective, watch and see how LucasArts reinvented the genre with humor, wit, and imagination.
This
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Adventure games are in the midst of a comeback. In this third episode of our retrospective, watch and see how LucasArts reinvented the genre with humor, wit, and imagination.
This video will show you...
HOW TO be funny
HOW TO go to monkey island
HOW TO not know the secret of monkey island
Data di messa in onda
Apr 16, 2012
Adventure games are in the midst of a comeback. In this fourth episode of our retrospective, watch and see how the genre grew up with games like Myst.
This video will show you...
HOW
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Adventure games are in the midst of a comeback. In this fourth episode of our retrospective, watch and see how the genre grew up with games like Myst.
This video will show you...
HOW TO grow up
HOW TO make games for grown-ups
HOW TO become rich by being artsy
Data di messa in onda
Apr 23, 2012
Adventure games are in the midst of a comeback. In this fifth and final episode of our retrospective, watch and see how it all fell apart, and then came back again.
This video will
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Adventure games are in the midst of a comeback. In this fifth and final episode of our retrospective, watch and see how it all fell apart, and then came back again.
This video will show you...
HOW TO fail
HOW TO be a dead genre
HOW TO come back from the dead
Data di messa in onda
Apr 30, 2012
Few franchises have pushed the creative boundaries of gaming like Metal Gear. In this first episode of our retrospective, watch and see how a young developer named Hideo Kojima got his
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Few franchises have pushed the creative boundaries of gaming like Metal Gear. In this first episode of our retrospective, watch and see how a young developer named Hideo Kojima got his first job -- and nearly failed at it.
This video will show you...
HOW TO get into gaming
HOW TO almost fail at getting into gaming
HOW TO invent the stealth genre
Data di messa in onda
Mag 07, 2012
Few franchises have pushed the creative boundaries of gaming like Metal Gear. In this second episode of our retrospective, see how Metal Gear mastermind Hideo Kojima took the story of
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Few franchises have pushed the creative boundaries of gaming like Metal Gear. In this second episode of our retrospective, see how Metal Gear mastermind Hideo Kojima took the story of Solid Snake into the third dimension.
This video will show you...
1) HOW TO enter the third dimension.
2) HOW TO create a landmark title.
3) HOW TO create a genre.
Data di messa in onda
Mag 14, 2012
Few franchises have pushed the creative boundaries of gaming like Metal Gear. In this third episode of our retrospective, see how Metal Gear mastermind Hideo Kojima pushed his franchise
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Few franchises have pushed the creative boundaries of gaming like Metal Gear. In this third episode of our retrospective, see how Metal Gear mastermind Hideo Kojima pushed his franchise into bold new territory...but did he push it too far?
This video will show you...
1) HOW TO create a post-modern video game.
2) HOW TO confuse fans.
3) HOW TO go back to basics.
Data di messa in onda
Mag 21, 2012
Few franchises have pushed the creative boundaries of gaming like Metal Gear. In this fourth episode of our retrospective, see how Metal Gear mastermind Hideo Kojima tried to put the
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Few franchises have pushed the creative boundaries of gaming like Metal Gear. In this fourth episode of our retrospective, see how Metal Gear mastermind Hideo Kojima tried to put the saga of Solid Snake behind him.
This video will show you...
1) HOW TO create cinematics.
2) HOW TO tell a complex story.
3) HOW TO create a masterpiece.
Data di messa in onda
Giu 18, 2012
Few franchises have pushed the creative boundaries of gaming like Metal Gear. In this fifth episode of our retrospective, see how the Metal Gear saga has moved beyond Solid
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Few franchises have pushed the creative boundaries of gaming like Metal Gear. In this fifth episode of our retrospective, see how the Metal Gear saga has moved beyond Solid Snake.
This video will show you...
HOW TO create an HD remaster
HOW TO cut through anything
HOW TO become a cyborg ninja
Data di messa in onda
Giu 25, 2012
Few comic book heroes have captured the public consciousness like Spider-Man. In this first episode of our retrospective, see how the web-slinger made the leap from comic panels to
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Few comic book heroes have captured the public consciousness like Spider-Man. In this first episode of our retrospective, see how the web-slinger made the leap from comic panels to computer screens.
This video will show you...
HOW TO create a legend
HOW TO make a comic book video game adaptation
HOW TO solve puzzles
Data di messa in onda
Lug 02, 2012
Few comic book heroes have captured the public consciousness like Spider-Man. In this second episode of our retrospective, see how market over-saturation and a lack of innovation almost
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Few comic book heroes have captured the public consciousness like Spider-Man. In this second episode of our retrospective, see how market over-saturation and a lack of innovation almost caused the web-slinger to the video game doldrums.
This video will show you...
HOW TO create a legend
HOW TO make a comic book video game adaptation
HOW TO solve puzzles
Data di messa in onda
Lug 09, 2012
Few comic book heroes have captured the public consciousness like Spider-Man. In this third episode of our retrospective, see how Spider-Man slung his way back into the hearts of
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Few comic book heroes have captured the public consciousness like Spider-Man. In this third episode of our retrospective, see how Spider-Man slung his way back into the hearts of gamers...and mainstream audiences.
This video will show you...
HOW TO create a legend
HOW TO make a comic book video game adaptation
HOW TO enter the mainstream
Data di messa in onda
Lug 16, 2012
Over 70 plus years, The Batman has gone from comic book legend to pop culture icon. In this first episode of our retrospective, see how the Caped Crusader made his initial leap from
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Over 70 plus years, The Batman has gone from comic book legend to pop culture icon. In this first episode of our retrospective, see how the Caped Crusader made his initial leap from comic panel to computer screen.
This video will show you...
HOW TO create a pop culture icon
HOW TO create a giant teapot
HOW TO be the world's greatest detective
Data di messa in onda
Lug 23, 2012
Over 70 plus years, The Batman has gone from comic book legend to pop culture icon. In this second episode of our retrospective, see how the Dark Knight second spate of games failed to
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Over 70 plus years, The Batman has gone from comic book legend to pop culture icon. In this second episode of our retrospective, see how the Dark Knight second spate of games failed to live up to his legend.
This video will show you...
HOW TO crossover
HOW TO spin wheels
HOW TO mimic other games
Data di messa in onda
Lug 30, 2012
Over 70 plus years, The Batman has gone from comic book legend to pop culture icon. In this third episode of our retrospective, witness The World's Greatest Detective's fall from video
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Over 70 plus years, The Batman has gone from comic book legend to pop culture icon. In this third episode of our retrospective, witness The World's Greatest Detective's fall from video game grace.
This video will show you...
HOW TO fall from grace
HOW TO adapt
HOW TO seek vengeance
Data di messa in onda
Ago 06, 2012
Over 70 plus years, The Batman has gone from comic book legend to pop culture icon. In this final episode of our retrospective, see how the Dark Knight finally became a hero in the
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Over 70 plus years, The Batman has gone from comic book legend to pop culture icon. In this final episode of our retrospective, see how the Dark Knight finally became a hero in the gaming industry."
In this video you will see:
1) HOW TO create a hit.
2) HOW TO revamp.
3) HOW TO be versatile.
Data di messa in onda
Ago 13, 2012
For 30 years, EA Sports has been the dominate publisher of sports themed games. In this first episode of our retrospective, see how the fledging company took an early lead in their
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For 30 years, EA Sports has been the dominate publisher of sports themed games. In this first episode of our retrospective, see how the fledging company took an early lead in their pursuit of video game game.
Editor's Note:
In this episode of All Your History, we stated that Joe Ybarra was Trip Hawkins second-in-command at Electronic Arts. While Ybarra was a producer on John Madden Football, further research revealed that he was not Hawkins' lieutenant. Additionally, the show stated that World Series Baseball on the Intellivision did not feature Don Daglow and Eddie Drombrower's in-game statistics simulator, when it in fact did. We deeply apologize for these mistakes.
This video will show you...
HOW TO start a gaming behemoth
HOW TO innovate
HOW TO become a juggernaut
Data di messa in onda
Ago 20, 2012
For 30 years, EA Sports has been the dominate publisher of sports themed games. In this second episode of our retrospective, see how EA joined forces with football legend John Madden to
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For 30 years, EA Sports has been the dominate publisher of sports themed games. In this second episode of our retrospective, see how EA joined forces with football legend John Madden to create a gaming juggernaut.
This video will show you...
HOW TO create a franchise
HOW TO become a juggernaut
HOW TO best your competiton
Data di messa in onda
Ago 27, 2012
For 30 years, EA Sports has been the dominate publisher of sports themed games. In this third episode of our
retrospective, see how EA used the success of the Madden franchise to spawn
.. show full overview
For 30 years, EA Sports has been the dominate publisher of sports themed games. In this third episode of our
retrospective, see how EA used the success of the Madden franchise to spawn a sports gaming dynasty.
In this video you will see:
HOW TO create a franchise.
HOW TO get in the game.
HOW TO start a dynasty.
Data di messa in onda
Set 04, 2012
For 30 years, EA Sports has been the dominant publisher of sports themed games. In this fourth episode of our retrospective, see how a rift between Electronic Arts and Sega birthed EA Sports' gridiron dynasty.
For 30 years, EA Sports has been the dominant publisher of sports themed games. In this fourth episode of our retrospective, see how a rift between Electronic Arts and Sega birthed EA Sports' gridiron dynasty.
Data di messa in onda
Set 10, 2012
For 30 years, EA Sports has been the dominant publisher of sports themed games. In this fifth episode of our retrospective, see how EA Sports battled lawsuits and disgruntled customers to cement their spot as champion of sports games."
For 30 years, EA Sports has been the dominant publisher of sports themed games. In this fifth episode of our retrospective, see how EA Sports battled lawsuits and disgruntled customers to cement their spot as champion of sports games."
Data di messa in onda
Set 17, 2012
Since its founding in 1999, Gearbox Software has built a reputation as one of the most exciting and innovative developers in all of gaming. In this first episode of our retrospective,
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Since its founding in 1999, Gearbox Software has built a reputation as one of the most exciting and innovative developers in all of gaming. In this first episode of our retrospective, see how Gearbox CEO Randy Pitchford kicked his gaming dreams into gear.
Data di messa in onda
Set 24, 2012
Since its founding in 1999, Gearbox Software has built a reputation as one of the most exciting and innovative developers in all of gaming. In this second episode of our retrospective,
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Since its founding in 1999, Gearbox Software has built a reputation as one of the most exciting and innovative developers in all of gaming. In this second episode of our retrospective, see how the success of Gearbox's first original IP lead their charge to the Borderlands.
Data di messa in onda
Ott 01, 2012
Since it's debut in 1994, the X-COM series has been at the forefront of the strategy genre. In part one of our retrospective, see how British developer Julian Gollop looked to the stars to reinvent the turn based strategy game.
Since it's debut in 1994, the X-COM series has been at the forefront of the strategy genre. In part one of our retrospective, see how British developer Julian Gollop looked to the stars to reinvent the turn based strategy game.
Data di messa in onda
Ott 08, 2012
Since it's debut in 1994, the X-COM series has been at the forefront of the strategy genre. In part two of our retrospective, see how X-COM traveled from the farthest reaches of space to the depths of the sea.
Since it's debut in 1994, the X-COM series has been at the forefront of the strategy genre. In part two of our retrospective, see how X-COM traveled from the farthest reaches of space to the depths of the sea.
Data di messa in onda
Ott 15, 2012
Since it's debut in 1994, the X-COM series has been at the forefront of the strategy genre. In part three of our retrospective, see how Microprose's financial woes led to X-COM's fall from space.
Since it's debut in 1994, the X-COM series has been at the forefront of the strategy genre. In part three of our retrospective, see how Microprose's financial woes led to X-COM's fall from space.
Data di messa in onda
Ott 22, 2012
Since it's debut in 1994, the X-COM series has been at the forefront of the strategy genre. In part four of our retrospective, see how Firaxis and Take Two pulled XCOM out of the black hole of obscurity.
Since it's debut in 1994, the X-COM series has been at the forefront of the strategy genre. In part four of our retrospective, see how Firaxis and Take Two pulled XCOM out of the black hole of obscurity.
Data di messa in onda
Ott 29, 2012
There is arguably no company more synonymous with gaming than Nintendo. In this first part of our retrospective, see how Nintendo's ascension to gaming royalty was in the cards.
There is arguably no company more synonymous with gaming than Nintendo. In this first part of our retrospective, see how Nintendo's ascension to gaming royalty was in the cards.
Data di messa in onda
Nov 05, 2012
There is arguably no company more synonymous with gaming than Nintendo. In this second part of our retrospective, see how Nintendo's success in arcades and in homes wasn't a pipe dream.
There is arguably no company more synonymous with gaming than Nintendo. In this second part of our retrospective, see how Nintendo's success in arcades and in homes wasn't a pipe dream.
Data di messa in onda
Nov 12, 2012
There is arguably no company more synonymous with gaming than Nintendo. In this third part of our retrospective, see how Sega's 16-bit system shook the house of Mario and ignited the industry's most famed console war.
There is arguably no company more synonymous with gaming than Nintendo. In this third part of our retrospective, see how Sega's 16-bit system shook the house of Mario and ignited the industry's most famed console war.
Data di messa in onda
Nov 19, 2012
There is arguably no company more synonymous with gaming than Nintendo. In this fourth part of our retrospective, see how a contract dispute with Sony began Nintendo's fall from grace.
There is arguably no company more synonymous with gaming than Nintendo. In this fourth part of our retrospective, see how a contract dispute with Sony began Nintendo's fall from grace.
Data di messa in onda
Nov 26, 2012
There is arguably no company more synonymous with gaming than Nintendo. In this fifth part of our retrospective, see how Microsoft's foray into the game industry led to Nintendo hitting rock bottom.
There is arguably no company more synonymous with gaming than Nintendo. In this fifth part of our retrospective, see how Microsoft's foray into the game industry led to Nintendo hitting rock bottom.
Data di messa in onda
Dic 03, 2012
There is arguably no company more synonymous with gaming than Nintendo. In this sixth part of our retrospective, see how Nintendo moved back to the top of the gaming industry by embracing the casual gamer.
There is arguably no company more synonymous with gaming than Nintendo. In this sixth part of our retrospective, see how Nintendo moved back to the top of the gaming industry by embracing the casual gamer.
4x47
Ultimo episodio della stagione
Nintendo Part 7: Wii United
Episode overview
Data di messa in onda
Dic 10, 2012
There is arguably no company more synonymous with gaming than Nintendo. In this seventh part of our retrospective, see how Nintendo's leap into the third dimension yielded an uncertain future.
There is arguably no company more synonymous with gaming than Nintendo. In this seventh part of our retrospective, see how Nintendo's leap into the third dimension yielded an uncertain future.
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