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Stagione 3
Data di messa in onda
Gen 13, 2011
Command & Conquer was one of the earliest entries into the Real-Time Strategy genre, and has defined it for 15 years afterwards. In this first episode of our retrospective, watch and see
.. show full overview
Command & Conquer was one of the earliest entries into the Real-Time Strategy genre, and has defined it for 15 years afterwards. In this first episode of our retrospective, watch and see how a Las Vegas developer named Westwood Studios invented the modern RTS with Dune II, before perfecting their formula with Command & Conquer.
Data di messa in onda
Gen 17, 2011
Command & Conquer was one of the earliest entries into the Real-Time Strategy genre, and has defined it for 15 years afterwards. In this second episode of our retrospective, watch and
.. show full overview
Command & Conquer was one of the earliest entries into the Real-Time Strategy genre, and has defined it for 15 years afterwards. In this second episode of our retrospective, watch and see Westwood expanded the C&C series into other timelines while they themselves were conquered by Electronic Arts.
Data di messa in onda
Gen 24, 2011
Command & Conquer was one of the earliest entries into the Real-Time Strategy genre, and has defined it for 15 years afterwards. In this third episode of our retrospective, watch and see
.. show full overview
Command & Conquer was one of the earliest entries into the Real-Time Strategy genre, and has defined it for 15 years afterwards. In this third episode of our retrospective, watch and see how Westwood tried to branch the C&C brand out to a number of other genres, and how their failure to make it work killed the company.
Data di messa in onda
Gen 31, 2011
Command & Conquer was one of the earliest entries into the Real-Time Strategy genre, and has defined it for 15 years afterward. In this fourth episode of our retrospective, watch and see
.. show full overview
Command & Conquer was one of the earliest entries into the Real-Time Strategy genre, and has defined it for 15 years afterward. In this fourth episode of our retrospective, watch and see how Command & Conquer moved beyond its founding studio Westwood.
This video will teach you:
HOW TO re-imagine your series' original game in a whole new form
HOW TO then turn back to that original storyline
HOW TO look silly by canceling a game that's already done
Data di messa in onda
Feb 07, 2011
Command & Conquer was one of the earliest entries into the Real-Time Strategy genre, and has defined it for 15 years afterward. In this fifth and final episode of our retrospective,
.. show full overview
Command & Conquer was one of the earliest entries into the Real-Time Strategy genre, and has defined it for 15 years afterward. In this fifth and final episode of our retrospective, watch and see how Command & Conquer tried to reinvent itself, and ended up sending out the series with a whimper.
This video will teach you:
HOW TO take wackiness to unimagined levels
HOW TO end a beloved 15 year old series... poorly
HOW TO be a badass by downloading the original gam
Data di messa in onda
Feb 14, 2011
In 1982, the video game industry was a booming juggernaut, one of the fastest-growing in the history of the United States. In 1983... it was dead. In our retrospective, watch and see how
.. show full overview
In 1982, the video game industry was a booming juggernaut, one of the fastest-growing in the history of the United States. In 1983... it was dead. In our retrospective, watch and see how a medium died and then resurrected.
This video will teach you:
HOW TO become the fastest-growing company in the history of the United States
HOW TO then collapse your own market with horrible business decisions
HOW TO resurrect that market and become an icon
Data di messa in onda
Mar 04, 2011
From 3D gaming to first-person shooters, many of modern gaming's biggest sellers have their roots in the legendary id Software. But id was never a mammoth corporation with tons of
.. show full overview
From 3D gaming to first-person shooters, many of modern gaming's biggest sellers have their roots in the legendary id Software. But id was never a mammoth corporation with tons of capital, but rather, a couple of dudes with no money and no reputation. In this first episode of our retrospective, watch and see how a couple of gamers took their first steps on a journey to change the world.
This video will show you:
HOW TO Use emerging technologies to your advantage
HOW TO Harness the power of genius to create your own company
HOW TO Respect liars as the key to your success
Data di messa in onda
Mar 11, 2011
From 3D gaming to first-person shooters, many of modern gaming's biggest sellers have their roots in the legendary id Software. But id was never a mammoth corporation with tons of
.. show full overview
From 3D gaming to first-person shooters, many of modern gaming's biggest sellers have their roots in the legendary id Software. But id was never a mammoth corporation with tons of capital, but rather, a couple of dudes with no money and no reputation. In this second episode of our retrospective, watch and see how the guys behind the friendly Commander Keen shocked the world with the bloody, and bloody brilliant, Wolfenstein 3D.
This video will show you:
HOW TO move to Madison, Wisconsin
HOW TO put blood and gore into what was thought of as a "kids' medium"
HOW TO dominate the industry by inventing the FPS
Data di messa in onda
Mar 21, 2011
From 3D gaming to first-person shooters, many of modern gaming's biggest sellers have their roots in the legendary id Software. But id was never a mammoth corporation with tons of
.. show full overview
From 3D gaming to first-person shooters, many of modern gaming's biggest sellers have their roots in the legendary id Software. But id was never a mammoth corporation with tons of capital, but rather, a couple of dudes with no money and no reputation. In this third episode of our retrospective, watch and see how the guys expanded on the success of Wolfenstein 3D to create one of the most legendary and influential games of all time.
In this video you will see...
HOW TO cancel a sequel to a hit game
HOW TO make Bill Gates jealous
HOW TO doom the world
Data di messa in onda
Mar 28, 2011
From 3D gaming to first-person shooters, many of modern gaming's biggest sellers have their roots in the legendary id Software. But id was never a mammoth corporation with tons of
.. show full overview
From 3D gaming to first-person shooters, many of modern gaming's biggest sellers have their roots in the legendary id Software. But id was never a mammoth corporation with tons of capital, but rather, a couple of dudes with no money and no reputation. In this fourth episode of our retrospective, watch and see how the guys continued their world domination with the Quake series, but in the process, lost another one of their founding voices.
In this video you will see...
HOW TO make popular sequels with old engines
HOW TO fire the game designer who helped make your company
HOW TO then churn the same game with better graphics over and over again
Data di messa in onda
Apr 04, 2011
From 3D gaming to first-person shooters, many of modern gaming's biggest sellers have their roots in the legendary id Software. But id was never a mammoth corporation with tons of
.. show full overview
From 3D gaming to first-person shooters, many of modern gaming's biggest sellers have their roots in the legendary id Software. But id was never a mammoth corporation with tons of capital, but rather, a couple of dudes with no money and no reputation. In this fifth and final episode of our retrospective, watch and see how the kings of the 1990s found the 2000s to be a vastly changed marketplace, and how id evolved into the next millennium.
In this video you will see...
HOW TO license out your games
HOW TO make one game in 10 years
HOW TO reinvent yourself for the next decade
Data di messa in onda
Apr 11, 2011
The mammoth Blizzard Entertainment began life as nothing more than a gleam in the eyes of three students from UCLA. Over time, they have reshaped their industry and produced some of the
.. show full overview
The mammoth Blizzard Entertainment began life as nothing more than a gleam in the eyes of three students from UCLA. Over time, they have reshaped their industry and produced some of the most legendary game in the medium's history. In this first episode of our retrospective, watch and see how a couple of kids with nothing but passion and talent survived their first years in the business.
This episode will show you:
HOW TO start your own company
HOW TO navigate treacherous financial situations
HOW TO create the first RTS since the first RTS
Data di messa in onda
Apr 18, 2011
The mammoth Blizzard Entertainment began life as nothing more than a gleam in the eyes of three students from UCLA. Over time, they have reshaped their industry and produced some of the
.. show full overview
The mammoth Blizzard Entertainment began life as nothing more than a gleam in the eyes of three students from UCLA. Over time, they have reshaped their industry and produced some of the most legendary games in the medium's history. In this second episode of our retrospective, watch and see how Blizzard produced a sequel that blew its predecessor away, while acquiring its first new studio.
This episode will show you:
HOW TO improve on a great first game
HOW TO realize that claymation is never the right decision
HOW TO invent your own subgenre
Data di messa in onda
Apr 25, 2011
The mammoth Blizzard Entertainment began life as nothing more than a gleam in the eyes of three students from UCLA. Over time, they have reshaped their industry and produced some of the
.. show full overview
The mammoth Blizzard Entertainment began life as nothing more than a gleam in the eyes of three students from UCLA. Over time, they have reshaped their industry and produced some of the most legendary games in the medium's history. In this third episode of our retrospective, watch and see how Blizzard saved the floundering Starcraft project and turned it into a masterpiece.
This episode will show you:
HOW TO salvage a bad game
HOW TO not make expansion packs yourself
HOW TO make an awesome sequel
Data di messa in onda
Mag 02, 2011
The mammoth Blizzard Entertainment began life as nothing more than a gleam in the eyes of three students from UCLA. Over time, they have reshaped their industry and produced some of the
.. show full overview
The mammoth Blizzard Entertainment began life as nothing more than a gleam in the eyes of three students from UCLA. Over time, they have reshaped their industry and produced some of the most legendary games in the medium's history. In this fourth episode of our retrospective, watch and see how Blizzard hit a rough patch with failed projects and major resignations, only for their Warcraft franchise to drive them right back to the top.
This episode will show you:
HOW TO make games that never release
HOW TO lose some of your key people
HOW TO still dominate anyway
Data di messa in onda
Mag 09, 2011
The mammoth Blizzard Entertainment began life as nothing more than a gleam in the eyes of three students from UCLA. Over time, they have reshaped their industry and produced some of the
.. show full overview
The mammoth Blizzard Entertainment began life as nothing more than a gleam in the eyes of three students from UCLA. Over time, they have reshaped their industry and produced some of the most legendary games in the medium's history. In this fifth and final episode of our retrospective, watch and see how Blizzard finally got a handle on its massive Warcraft MMO, so that they could at last move on to their Starcraft and Diablo franchises, and new franchises beyond.
This episode will show you:
HOW TO control the monstrosity that is WOW
HOW TO release games ten years in the making
HOW TO announce an unannounced project
Data di messa in onda
Mag 23, 2011
Through the years, Volition, Inc has crafted beloved franchises and survived some low moments. In this first episode of our retrospective, watch and see how Volition unexpectedly
.. show full overview
Through the years, Volition, Inc has crafted beloved franchises and survived some low moments. In this first episode of our retrospective, watch and see how Volition unexpectedly spun-off from the studio that created the flight combat hit Descent.
This video will show you:
HOW TO create a company
HOW TO then create another company
HOW TO make better sequels that sell less
Data di messa in onda
Mag 30, 2011
Through the years, Volition, Inc has crafted beloved franchises and survived some low moments. In this first episode of our retrospective, watch and see how Volition unexpectedly
.. show full overview
Through the years, Volition, Inc has crafted beloved franchises and survived some low moments. In this first episode of our retrospective, watch and see how Volition unexpectedly spun-off from the studio that created the flight combat hit Descent.
This video will show you:
HOW TO create a company
HOW TO then create another company
HOW TO make better sequels that sell less
Data di messa in onda
Giu 27, 2011
Once upon a time, Interplay was a titan of gaming, one of the strongest publisher/developers around. Today, they practically do not exist. How did it happen? In this first episode of our
.. show full overview
Once upon a time, Interplay was a titan of gaming, one of the strongest publisher/developers around. Today, they practically do not exist. How did it happen? In this first episode of our retrospective, watch and see how Interplay was inspired by a fistfight, and gave Blizzard and BioWare their starts.
This episode will show you:
HOW TO avoid fistfights
HOW TO make better games than the ones you buy
HOW TO go from nothing to industry superpower in only five years
Data di messa in onda
Lug 04, 2011
Once upon a time, Interplay was a titan of gaming, one of the strongest publisher/developers around. Today, they practically do not exist. How did it happen? In this second episode of
.. show full overview
Once upon a time, Interplay was a titan of gaming, one of the strongest publisher/developers around. Today, they practically do not exist. How did it happen? In this second episode of our retrospective, watch and see how Interplay overextended itself, to the point that even successes like Baldur's Gate couldn't keep it afloat.
This episode will show you:
HOW TO get sued
HOW TO get sued some more
HOW TO sell out to somebody even worse than you
Data di messa in onda
Lug 11, 2011
Once upon a time, Interplay was a titan of gaming, one of the strongest publisher/developers around. Today, they practically do not exist. How did it happen? In this third and final
.. show full overview
Once upon a time, Interplay was a titan of gaming, one of the strongest publisher/developers around. Today, they practically do not exist. How did it happen? In this third and final episode of our retrospective, watch and see how Interplay tried to keep itself alive without any games at all, before selling Fallout off to Bethesda.
This episode will show you:
HOW TO survive without making any games
HOW TO sell Fallout
HOW TO get sued by the people you sold Fallout to while not making any games
Data di messa in onda
Lug 25, 2011
The Metroid series is both one of the most beloved and one of the most financially troubled series in gaming history. In this first episode in our retrospective, watch and see how it
.. show full overview
The Metroid series is both one of the most beloved and one of the most financially troubled series in gaming history. In this first episode in our retrospective, watch and see how it came to be when a couple of guys wanted to make a game scarier than Mario.
This video will show you...
HOW TO make a game
HOW TO come up with silly names
HOW TO then screw up your launch
Data di messa in onda
Ago 01, 2011
The Metroid series is both one of the most beloved and one of the most financially troubled series in gaming history.
In this second installment we follow Metroid as it starts off on
.. show full overview
The Metroid series is both one of the most beloved and one of the most financially troubled series in gaming history.
In this second installment we follow Metroid as it starts off on two new consoles, one of which while considered a critical success was far from a commercial smash.
This video will show you...
HOW TO make a game
HOW TO come up with silly names
HOW TO then screw up your launch
Data di messa in onda
Ago 08, 2011
The Metroid series is both one of the most beloved and one of the most financially troubled series in gaming history.
In this third installment a troubled American second party studio
.. show full overview
The Metroid series is both one of the most beloved and one of the most financially troubled series in gaming history.
In this third installment a troubled American second party studio is handed the Metroid brand. Can it shake the curse that has followed Metroid thus far, or will it make another under performing Metroid title?
This video will show you...
HOW TO make a game
HOW TO come up with silly names
HOW TO get Miyamoto
Data di messa in onda
Ago 15, 2011
The Metroid series is both one of the most beloved and one of the most financially troubled series in gaming history. In this fourth and final video in our retrospective, watch and see
.. show full overview
The Metroid series is both one of the most beloved and one of the most financially troubled series in gaming history. In this fourth and final video in our retrospective, watch and see how the genius of the Prime series spawned a huge number of console and handheld games, before the series was handed off to Team Ninja in Other M.
This video will show you...
HOW TO remake pinball
HOW TO make motion controls cool
HOW TO still not sell after all that
Data di messa in onda
Ago 22, 2011
Bethesda Softworks publish some of the most critically acclaimed RPGs of all time. In this first episode of our retrospective, watch and see how the company got its start making the
.. show full overview
Bethesda Softworks publish some of the most critically acclaimed RPGs of all time. In this first episode of our retrospective, watch and see how the company got its start making the least geeky games of all -- football games.
This video will show you...
HOW TO make football games
HOW TO make football games for somebody else
HOW TO realize you're a nerd and make RPGs instead
Data di messa in onda
Ago 29, 2011
Bethesda Softworks publish some of the most critically acclaimed RPGs of all time. In this second episode of our retrospective, watch and see how the company's confidence in their Elder
.. show full overview
Bethesda Softworks publish some of the most critically acclaimed RPGs of all time. In this second episode of our retrospective, watch and see how the company's confidence in their Elder Scrolls franchise nearly sunk the studio.
This video will show you...
HOW TO make an Elder Scrolls game
HOW TO then make a lot of Elder Scrolls games
HOW TO realize you made too many Elder Scrolls games
Data di messa in onda
Set 05, 2011
Bethesda Softworks publish some of the most critically acclaimed RPGs of all time. In this second episode of our retrospective, watch and see how Bethesda came back from the brink to
.. show full overview
Bethesda Softworks publish some of the most critically acclaimed RPGs of all time. In this second episode of our retrospective, watch and see how Bethesda came back from the brink to produce one of the greatest games of all time.
This video will show you...
HOW TO make Morrowind on the PC
HOW TO make Morrowind on the Xbox
HOW TO make Morrowind AMAZING
Data di messa in onda
Set 12, 2011
Bethesda Softworks publish some of the most critically acclaimed RPGs of all time. In this fourth episode of our retrospective, watch and see how shot forward from their Morrowind
.. show full overview
Bethesda Softworks publish some of the most critically acclaimed RPGs of all time. In this fourth episode of our retrospective, watch and see how shot forward from their Morrowind success and published a slew of games alongside the classic Oblivion.
This video will show you...
HOW TO make Oblivion
HOW TO publish some other games
HOW TO not make Oblivion on the PSP
Data di messa in onda
Set 19, 2011
Bethesda Softworks publish some of the most critically acclaimed RPGs of all time. In this fifth and final episode of our retrospective, watch and see how the Fallout franchise brought
.. show full overview
Bethesda Softworks publish some of the most critically acclaimed RPGs of all time. In this fifth and final episode of our retrospective, watch and see how the Fallout franchise brought Bethesda into the upper echelons of the industry.
This video will show you...
HOW TO make a Fallout game
HOW TO start publishing lots of games
HOW TO fight dragons
Data di messa in onda
Set 26, 2011
Rare has produced some of the most acclaimed games of their time, like GoldenEye and Banjo-Kazooie. In this first episode of our retrospective, watch and see how two brothers made a hit
.. show full overview
Rare has produced some of the most acclaimed games of their time, like GoldenEye and Banjo-Kazooie. In this first episode of our retrospective, watch and see how two brothers made a hit company all on their own -- before tossing it aside to found Rare.
This video will show you...
HOW TO be a brother
HOW TO be successful
HOW TO be successful again
Data di messa in onda
Ott 03, 2011
Rare has produced some of the most acclaimed games of their time, like GoldenEye and Banjo-Kazooie. In this second episode of our retrospective, watch and see how Rare swung back into
.. show full overview
Rare has produced some of the most acclaimed games of their time, like GoldenEye and Banjo-Kazooie. In this second episode of our retrospective, watch and see how Rare swung back into the forefront of gaming with the unbelievable graphics of Donkey Kong Country.
This video will show you...
HOW TO create amazing graphics
HOW TO make monkeys make money
HOW TO create a fighting game too
Data di messa in onda
Ott 10, 2011
Rare has produced some of the most acclaimed games of their time, like GoldenEye and Banjo-Kazooie. In this third episode of our retrospective, watch and see how a bunch of first-timers
.. show full overview
Rare has produced some of the most acclaimed games of their time, like GoldenEye and Banjo-Kazooie. In this third episode of our retrospective, watch and see how a bunch of first-timers unexpectedly redefined the first person shooter.
This video will show you...
HOW TO make a movie tie-in
HOW TO make it amazing
HOW TO move shooters from PC to console
Data di messa in onda
Ott 17, 2011
Rare has produced some of the most acclaimed games of their time, like GoldenEye and Banjo-Kazooie. In this fourth episode of our retrospective, watch and see how Rare ended its
.. show full overview
Rare has produced some of the most acclaimed games of their time, like GoldenEye and Banjo-Kazooie. In this fourth episode of our retrospective, watch and see how Rare ended its incredible run with Nintendo.
This video will show you...
HOW TO make a follow-up to GoldenEye
HOW TO make cute animals terrible
HOW TO leave Nintendo
Data di messa in onda
Ott 24, 2011
Rare has produced some of the most acclaimed games of their time, like GoldenEye and Banjo-Kazooie. In this fifth and final episode of our retrospective, watch and see how Rareware
.. show full overview
Rare has produced some of the most acclaimed games of their time, like GoldenEye and Banjo-Kazooie. In this fifth and final episode of our retrospective, watch and see how Rareware became Rare once more under the auspices of their new owners, Microsoft.
This video will show you...
HOW TO get tons of money from Microsoft
HOW TO not make Microsoft their money back
HOW TO make Kinect games
Data di messa in onda
Ott 31, 2011
The Massively Multiplayer Online genre is one of the most profitable in all of entertainment. In this first episode of our retrospective, watch and see how the genre got its start in the
.. show full overview
The Massively Multiplayer Online genre is one of the most profitable in all of entertainment. In this first episode of our retrospective, watch and see how the genre got its start in the MUD.
This episode will show you...
HOW TO use the internet
HOW TO create addictive text games
HOW TO create addictive graphical games
Data di messa in onda
Nov 07, 2011
The Massively Multiplayer Online genre is one of the most profitable in all of entertainment. In this second episode of our retrospective, watch and see how the introduction of graphics
.. show full overview
The Massively Multiplayer Online genre is one of the most profitable in all of entertainment. In this second episode of our retrospective, watch and see how the introduction of graphics and established franchises exploded the genre.
This episode will show you...
HOW TO use the internet
HOW TO put graphics into a genre
HOW TO make lots of money that I don't have
Data di messa in onda
Nov 14, 2011
The Massively Multiplayer Online genre is one of the most profitable in all of entertainment. In this third episode of our retrospective, watch and see one game dominated the
.. show full overview
The Massively Multiplayer Online genre is one of the most profitable in all of entertainment. In this third episode of our retrospective, watch and see one game dominated the subscription market, while another proved the power of a free lunch.
This episode will show you...
HOW TO make money from free
HOW TO make money from millions of subscribers
HOW TO compete with the guys who are making money
Data di messa in onda
Nov 21, 2011
The Massively Multiplayer Online genre is one of the most profitable in all of entertainment. In this fourth and final episode of our retrospective, watch and see how the success of WOW
.. show full overview
The Massively Multiplayer Online genre is one of the most profitable in all of entertainment. In this fourth and final episode of our retrospective, watch and see how the success of WOW and the free model forced a change through the whole genre.
This episode will show you...
HOW TO not make money
HOW TO then figure out how to make money
HOW TO keep making MMOs
Data di messa in onda
Nov 28, 2011
Crytek is one of the biggest and most visible FPS developers in the world today, whose engines are considered among the finest ever made. In this first episode of our retrospective,
.. show full overview
Crytek is one of the biggest and most visible FPS developers in the world today, whose engines are considered among the finest ever made. In this first episode of our retrospective, watch and see how it all started with a couple of college kids who thought they could make an engine.
This episode will show you...
HOW TO make an engine
HOW TO make a company
HOW TO make a game
3x41
Ultimo episodio della stagione
Crytek Part 2: Cryating Worlds
Episode overview
Data di messa in onda
Dic 05, 2011
Crytek is one of the biggest and most visible FPS developers in the world today, whose engines are considered among the finest ever made. In this second episode of our retrospective,
.. show full overview
Crytek is one of the biggest and most visible FPS developers in the world today, whose engines are considered among the finest ever made. In this second episode of our retrospective, watch and see how Crytek has grown into its own little empire.
This episode will show you...
HOW TO make amazing graphics
HOW TO make lesser PCs explode
HOW TO make games for consoles
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