Extra Credits

Extra Credits

Easy Modes Aren't Easy - Designing Dynamic Difficulty (12x6)


Date de diffusion: Avr 14, 2021

As games become more and more popular as a past time, there's become a growing conversation about the difficulty of games. We've all had that experience where we've hit a wall in a game we otherwise loved or a game was so easy it couldn't engage us for more than 10 minutes. Most games attempt to answer this difficulty by offering different modes that usually tweak enemy & player health, or enemy & player damage. Which is... fine. It's fine. But what about games like Ghost of Tsushima, Control, and the new gold standard, The Last of Us Part 2?

  • Première: Juil 2010
  • Épisodes: 562
  • Abonnés: 9
  • En cours
  • YouTube
  • Mercredi