Game Maker's Toolkit
How Level Design Can Tell a Story (6x3)
Date de diffusion: Fév 28, 2020
Can a video game level tell a story? In this video I look at a bunch of examples and best practices for embedding narrative elements into the very spaces and places we visit in games. We’ll tackle environmental storytelling, evocative architecture, and contextualising player identity.
- Première: Nov 2014
- Épisodes: 179
- Abonnés: 0