Game Maker's Toolkit
The Making of Hitman 2's Miami Level (5x4)
Date de diffusion: Fév 18, 2019
Stealth games are known for their open-ended and realistic levels. And no franchise does this quite like Hitman. In this video, I chat to IO Interactive’s Jakob Mikkelsen and Eskil Mohl about the making of the Miami level in Hitman 2
- Première: Nov 2014
- Épisodes: 180
- Abonnés: 0