Extra Credits
Achieving Vicarity - Creating Livable Fiction (2018x32)
Date de diffusion: Oct 24, 2018
Guest writer Evan Hill (a level designer from Naughty Dog) talks about creating surprises--expectation gaps--in your game, and why adhering to a "lifelike" experience isn't the same as preserving the player's sense of immersion.
- Première: Juil 2010
- Épisodes: 562
- Abonnés: 9
- En cours
- YouTube
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