WWDC

From Art to Engine with Model I/O (2017x610)


Date de diffusion: Jun 09, 2017

Model I/O makes it easy to bridge the divide between artists' tools and your custom engine. See how to build a Model I/O-powered art pipeline to bring assets from content creation tools into a Metal 2-based renderer. Learn strategies for baking 3D content into structures optimal for real-time rendering, and best practices for working with animation data, common mesh and model formats, textures, and materials.

  • Classement #
  • Première: Jun 2014
  • Épisodes: 263
  • Abonnés: 0
  • En cours
  • Inconnu
  • Lundi