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Temporada 2012
Fecha de emisión
Ene 11, 2012
This week, we carefully examine and critique the first fifteen minutes of Skyrim's play experience.
This week, we carefully examine and critique the first fifteen minutes of Skyrim's play experience.
Fecha de emisión
Feb 08, 2012
This week, we return to the mailbag and answer a few more popular questions.
This week, we return to the mailbag and answer a few more popular questions.
Fecha de emisión
Feb 15, 2012
This week, we discuss the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
This week, we discuss the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
Fecha de emisión
Feb 22, 2012
This week, we finish discussing the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
This week, we finish discussing the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
Fecha de emisión
Feb 29, 2012
This week, we begin a three-part series discussing (and defining) Western RPGs and JRPGs.
This week, we begin a three-part series discussing (and defining) Western RPGs and JRPGs.
Fecha de emisión
Mar 07, 2012
This week, we continue discussing (and defining) Western RPGs and JRPGs, this time with a special guest!
This week, we continue discussing (and defining) Western RPGs and JRPGs, this time with a special guest!
Fecha de emisión
Mar 14, 2012
This week, we conclude our series on Western RPGs and JRPGs.
This week, we conclude our series on Western RPGs and JRPGs.
Fecha de emisión
Mar 21, 2012
This week, Mass Effect 3 gives us a chance to talk some more about DLC.
This week, Mass Effect 3 gives us a chance to talk some more about DLC.
Fecha de emisión
Mar 28, 2012
This week, we try (and fail) to contain our excitement about connected gaming experiences.
This week, we try (and fail) to contain our excitement about connected gaming experiences.
Fecha de emisión
Abr 04, 2012
This week, we rattle off yet another list of games worth checking out.
This week, we rattle off yet another list of games worth checking out.
Fecha de emisión
Abr 11, 2012
This week, we look back on the last year and a half of Kinect and offer some new observations about the device.
This week, we look back on the last year and a half of Kinect and offer some new observations about the device.
Fecha de emisión
Abr 18, 2012
This week, we discuss the exciting possibilities of crowd-funded games.
This week, we discuss the exciting possibilities of crowd-funded games.
Fecha de emisión
Abr 25, 2012
This week, we tackle the rampant bullying, misogyny and hate speech that occurs within the gaming community.
This week, we tackle the rampant bullying, misogyny and hate speech that occurs within the gaming community.
Fecha de emisión
May 02, 2012
This week, we begin a two-part discussion on ARGs, starting with Alternate Reality Games.
This week, we begin a two-part discussion on ARGs, starting with Alternate Reality Games.
Fecha de emisión
May 09, 2012
This week, we conclude our discussion on ARGs, this time with Augmented Reality Games.
This week, we conclude our discussion on ARGs, this time with Augmented Reality Games.
Fecha de emisión
May 16, 2012
This week, we give a progress update on the EC Indie Fund.
This week, we give a progress update on the EC Indie Fund.
Fecha de emisión
May 30, 2012
This week, we discuss a major bandwidth problem we're about to run into.
This week, we discuss a major bandwidth problem we're about to run into.
Fecha de emisión
Jun 06, 2012
This week, we discuss the AAA industry's trend toward hard-boiling its franchises, and what it means to be "mature".
This week, we discuss the AAA industry's trend toward hard-boiling its franchises, and what it means to be "mature".
Fecha de emisión
Jun 13, 2012
This week, we offer a handy guide to making your voice heard in U.S. politics (with special guest)!
This week, we offer a handy guide to making your voice heard in U.S. politics (with special guest)!
Fecha de emisión
Jun 20, 2012
This week, we recommend some more interesting, "under the radar" games.
This week, we recommend some more interesting, "under the radar" games.
Fecha de emisión
Jun 27, 2012
This week, we finally get around to talking about the trouble with power creep (with special guest)!
This week, we finally get around to talking about the trouble with power creep (with special guest)!
Fecha de emisión
Jul 04, 2012
This week, we begin a two-part series on the Hero's Journey as applied to games.
This week, we begin a two-part series on the Hero's Journey as applied to games.
Fecha de emisión
Jul 11, 2012
This week, we conclude our two-part series on the Hero's Journey as applied to games (like Journey).
This week, we conclude our two-part series on the Hero's Journey as applied to games (like Journey).
Fecha de emisión
Jul 18, 2012
This week, we discuss the benefits of subtle imbalances in games (and welcome our newest team member)!
This week, we discuss the benefits of subtle imbalances in games (and welcome our newest team member)!
Fecha de emisión
Jul 25, 2012
This week, we list some under-appreciated titles from the beloved 16-bit era.
This week, we list some under-appreciated titles from the beloved 16-bit era.
Fecha de emisión
Ago 01, 2012
This week, we speculate on the future possibilities of reselling digital copies of games.
This week, we speculate on the future possibilities of reselling digital copies of games.
Fecha de emisión
Ago 08, 2012
This week, we discuss how games can convey meaning through mechanics alone.
This week, we discuss how games can convey meaning through mechanics alone.
Fecha de emisión
Ago 15, 2012
This week, we finish discussing how games can convey meaning through mechanics alone.
This week, we finish discussing how games can convey meaning through mechanics alone.
Fecha de emisión
Ago 22, 2012
This week, we talk about what makes Spec Ops: The Line so great (without spoilers).
This week, we talk about what makes Spec Ops: The Line so great (without spoilers).
Fecha de emisión
Ago 29, 2012
This week, we continue our dissection of Spec Ops: The Line (SPOILERS AHOY).
This week, we continue our dissection of Spec Ops: The Line (SPOILERS AHOY).
Fecha de emisión
Sept 05, 2012
This week, we give a step-by-step guide on how to choose a good game school.
This week, we give a step-by-step guide on how to choose a good game school.
Fecha de emisión
Sept 12, 2012
This week, we talk about those playtime-limiting systems often found in social games.
This week, we talk about those playtime-limiting systems often found in social games.
Fecha de emisión
Sept 19, 2012
This week, we talk about the crucial "first five minutes" of a game.
This week, we talk about the crucial "first five minutes" of a game.
Fecha de emisión
Sept 26, 2012
This week, we discuss two alternate monetization methods that could work for certain games.
This week, we discuss two alternate monetization methods that could work for certain games.
Fecha de emisión
Oct 03, 2012
This week, we are reminded once again that Mailbags are a thing we do.
This week, we are reminded once again that Mailbags are a thing we do.
Fecha de emisión
Oct 10, 2012
This week, we explain why games shouldn't be constrained exclusively to "Fun".
This week, we explain why games shouldn't be constrained exclusively to "Fun".
Fecha de emisión
Oct 17, 2012
This week, we talk genres and some game design theory.
This week, we talk genres and some game design theory.
Fecha de emisión
Oct 24, 2012
This week, we explain why you don't see more game demos being released.
This week, we explain why you don't see more game demos being released.
Fecha de emisión
Oct 31, 2012
This week, we talk about the importance of protagonists in the horror genre (and wear costumes).
This week, we talk about the importance of protagonists in the horror genre (and wear costumes).
Fecha de emisión
Nov 14, 2012
This week, we discuss the unfortunate lack of preservation for gaming's history.
This week, we discuss the unfortunate lack of preservation for gaming's history.
Fecha de emisión
Nov 21, 2012
This week, we discuss the design concept of Counter Play (with thanks to Tom Cadwell).
This week, we discuss the design concept of Counter Play (with thanks to Tom Cadwell).
Fecha de emisión
Nov 28, 2012
This week, we discuss the best way to approach genre blending.
This week, we discuss the best way to approach genre blending.
Fecha de emisión
Dic 05, 2012
This week, we talk about the factor of player skill when balancing multiplayer games.
This week, we talk about the factor of player skill when balancing multiplayer games.
Fecha de emisión
Dic 12, 2012
This week, we start discussing religion in games. Finally.
This week, we start discussing religion in games. Finally.
Fecha de emisión
Dic 19, 2012
This week, we talk a bit about Faith in games.
This week, we talk a bit about Faith in games.
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