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Temporada 2011
Fecha de emisión
Ene 06, 2011
This week, we answer some more of the popular questions from our inbox.
This week, we answer some more of the popular questions from our inbox.
Fecha de emisión
Ene 13, 2011
This week, we consider the neglected potential for game experiences that aren't combat based.
This week, we consider the neglected potential for game experiences that aren't combat based.
Fecha de emisión
Ene 20, 2011
This week, we dive headfirst into the controversies of video game piracy.
This week, we dive headfirst into the controversies of video game piracy.
Fecha de emisión
Ene 27, 2011
This week, we talk a bit about Three Act Structure, In Medias Res and amnesia as a plot device.
This week, we talk a bit about Three Act Structure, In Medias Res and amnesia as a plot device.
Fecha de emisión
Feb 03, 2011
This week, we talk about how to play games like a game designer. At least, we start to.
This week, we talk about how to play games like a game designer. At least, we start to.
Fecha de emisión
Feb 10, 2011
This week, we finish talking about how to play games like a game designer, from which games to play to what you should watch for.
This week, we finish talking about how to play games like a game designer, from which games to play to what you should watch for.
Fecha de emisión
Feb 17, 2011
This week, by special request, we finally get around to talking about achievements.
This week, by special request, we finally get around to talking about achievements.
Fecha de emisión
Feb 24, 2011
This week, we turn a critical eye to some of EA's worst recent marketing campaigns.
This week, we turn a critical eye to some of EA's worst recent marketing campaigns.
Fecha de emisión
Mar 03, 2011
This week, we try our best to describe a big upcoming change in the world of video games, as well as what's causing it.
This week, we try our best to describe a big upcoming change in the world of video games, as well as what's causing it.
Fecha de emisión
Mar 10, 2011
This week, we look at what it takes to write a great female game character.
This week, we look at what it takes to write a great female game character.
Fecha de emisión
Mar 17, 2011
This week, as promised, we take a closer look at how to build a good tutorial.
This week, as promised, we take a closer look at how to build a good tutorial.
Fecha de emisión
Mar 24, 2011
This week, we talk about one of the ways games can teach us new things (without being boring about it).
This week, we talk about one of the ways games can teach us new things (without being boring about it).
Fecha de emisión
Mar 31, 2011
This week, we talk about the ways game systems are starting to be applied to real life, and what this means for the future. Also, we are joined by our first guest artist!
This week, we talk about the ways game systems are starting to be applied to real life, and what this means for the future. Also, we are joined by our first guest artist!
Fecha de emisión
Abr 07, 2011
This week, we talk about the increasing focus on Metrics in the game industry, and the possible results this trend might have (both good and bad).
This week, we talk about the increasing focus on Metrics in the game industry, and the possible results this trend might have (both good and bad).
Fecha de emisión
Abr 14, 2011
This week, we speculate that game consoles might soon be going the way of the arcade (and why that doesn't have to be a scary thing).
This week, we speculate that game consoles might soon be going the way of the arcade (and why that doesn't have to be a scary thing).
Fecha de emisión
Abr 21, 2011
This week, we list a bunch of our favorite "under-the-radar" games.
This week, we list a bunch of our favorite "under-the-radar" games.
Fecha de emisión
Abr 28, 2011
This week, we discuss some of Metroid: Other M's failings, and how similar games might avoid them in the future.
This week, we discuss some of Metroid: Other M's failings, and how similar games might avoid them in the future.
Fecha de emisión
May 05, 2011
This week, we offer some general examples for ways to improve education using game design techniques.
This week, we offer some general examples for ways to improve education using game design techniques.
Fecha de emisión
May 12, 2011
This week, we define the difference between a games "graphics" and a game's "aesthetic", and why that distinction matters.
This week, we define the difference between a games "graphics" and a game's "aesthetic", and why that distinction matters.
Fecha de emisión
May 19, 2011
This week, we try to figure out why the U.S. has always produced more First Person Shooters than Japan.
This week, we try to figure out why the U.S. has always produced more First Person Shooters than Japan.
Fecha de emisión
May 26, 2011
Now that the whole PSN mess is (mostly) wrapped up, we discuss the changing relationship between corporation and consumer, and the trust that relationship is going to require.
Now that the whole PSN mess is (mostly) wrapped up, we discuss the changing relationship between corporation and consumer, and the trust that relationship is going to require.
Fecha de emisión
Jun 02, 2011
This week, we take a quick break from all the games talk to discuss Anonymous, and whether or not they were actually behind the PSN outage.
This week, we take a quick break from all the games talk to discuss Anonymous, and whether or not they were actually behind the PSN outage.
Fecha de emisión
Jun 09, 2011
This week, we talk about the need for video games to have their own "Oscars", and what that show might look like.
This week, we talk about the need for video games to have their own "Oscars", and what that show might look like.
Fecha de emisión
Jun 16, 2011
This week, we get into a little bit of video game theory, discussing the creative contribution of the player to a game.
This week, we get into a little bit of video game theory, discussing the creative contribution of the player to a game.
Fecha de emisión
Jun 23, 2011
This week, we talk about reviewing games, how to pursue a game reviewing career, and how game reviewing might be improved overall.
This week, we talk about reviewing games, how to pursue a game reviewing career, and how game reviewing might be improved overall.
Fecha de emisión
Jun 30, 2011
This week, we finally get around to talking about race in games, thanks mostly to the release of L.A. Noire.
This week, we finally get around to talking about race in games, thanks mostly to the release of L.A. Noire.
Fecha de emisión
Jul 07, 2011
Video games can actually be pretty intimidating to newcomers. This week, we offer some tips for how to introduce others to our medium.
Video games can actually be pretty intimidating to newcomers. This week, we offer some tips for how to introduce others to our medium.
Fecha de emisión
Jul 14, 2011
This week, we talk about microtransactions, and how they COULD be a pretty great thing if we'd just start doing them right.
This week, we talk about microtransactions, and how they COULD be a pretty great thing if we'd just start doing them right.
Fecha de emisión
Jul 21, 2011
This week, we share some of our thoughts on two current(ish) events: the dreaded S.978 bill and Operation Rainfall.
This week, we share some of our thoughts on two current(ish) events: the dreaded S.978 bill and Operation Rainfall.
Fecha de emisión
Jul 27, 2011
This week, we kick off the Guest Art Marathon with a discussion on why games really need to start making time for pre-production.
This week, we kick off the Guest Art Marathon with a discussion on why games really need to start making time for pre-production.
Fecha de emisión
Ago 03, 2011
This week, we address the common claim that advancing games as an art means making them less fun.
This week, we address the common claim that advancing games as an art means making them less fun.
Fecha de emisión
Ago 10, 2011
This week, we address the potential for the MMORTS genre, as well as the reasons why making one seems to be such a difficult challenge.
This week, we address the potential for the MMORTS genre, as well as the reasons why making one seems to be such a difficult challenge.
Fecha de emisión
Ago 17, 2011
This week, we begin a two-part series on the much-debated topic of "Game Addiction."
This week, we begin a two-part series on the much-debated topic of "Game Addiction."
Fecha de emisión
Ago 24, 2011
This week, we conclude our two-part series on the much-debated topic of "Game Addiction" (in a very, VERY unusual way).
This week, we conclude our two-part series on the much-debated topic of "Game Addiction" (in a very, VERY unusual way).
Fecha de emisión
Ago 31, 2011
This week, we get everyone up to speed on the Rockethub details. After that, we share our plans for the EC Indie Fund! Link to the EC Indie Fund rockethub page!
This week, we get everyone up to speed on the Rockethub details. After that, we share our plans for the EC Indie Fund! Link to the EC Indie Fund rockethub page!
Fecha de emisión
Sept 07, 2011
This week, we discuss proper pacing and it's influence on game design.
This week, we discuss proper pacing and it's influence on game design.
Fecha de emisión
Sept 14, 2011
This week, we discuss the role (and frequent misuse) of cutscenes in video games.
This week, we discuss the role (and frequent misuse) of cutscenes in video games.
Fecha de emisión
Sept 21, 2011
This week, we consider the reasons why professional gaming hasn't really caught on in the West (yet).
This week, we consider the reasons why professional gaming hasn't really caught on in the West (yet).
Fecha de emisión
Sept 28, 2011
This week, we list off some more interesting games you might never have heard of (or gotten around to trying).
This week, we list off some more interesting games you might never have heard of (or gotten around to trying).
Fecha de emisión
Oct 05, 2011
This week, we take a close look at one of the game industry's less-appreciated roles: the Producer.
This week's guest art by LeeLee Scaldaferri! Check out her weekly webcomic, Name Game!
This week, we take a close look at one of the game industry's less-appreciated roles: the Producer.
This week's guest art by LeeLee Scaldaferri! Check out her weekly webcomic, Name Game!
Fecha de emisión
Oct 12, 2011
This week, we consider the unfortunate potential games have as tools for propaganda.
This week, we consider the unfortunate potential games have as tools for propaganda.
Fecha de emisión
Oct 19, 2011
This week, we further examine the "lazy design" we discussed last week by picking apart a specific title: Call of Juarez: The Cartel.
This week, we further examine the "lazy design" we discussed last week by picking apart a specific title: Call of Juarez: The Cartel.
Fecha de emisión
Oct 26, 2011
This week (for some Halloween fun), we decided to talk about zombies.
This week (for some Halloween fun), we decided to talk about zombies.
Fecha de emisión
Nov 02, 2011
This week, we take a hard look at just how miserable it can be to work in the game industry, and the causes behind these terrible conditions.
This week, we take a hard look at just how miserable it can be to work in the game industry, and the causes behind these terrible conditions.
Fecha de emisión
Nov 09, 2011
This week, we explain the theory behind the Uncanny Valley, and how best to avoid tumbling into it.
This week, we explain the theory behind the Uncanny Valley, and how best to avoid tumbling into it.
Fecha de emisión
Nov 16, 2011
This week, we consider the intended goal (and possible results) of Blizzard's plan for a "real money" marketplace in Diablo III.
This week, we consider the intended goal (and possible results) of Blizzard's plan for a "real money" marketplace in Diablo III.
Fecha de emisión
Nov 23, 2011
This week, we try to figure out exactly what it was about the new Deus Ex game we liked so much.
This week, we try to figure out exactly what it was about the new Deus Ex game we liked so much.
Fecha de emisión
Nov 30, 2011
This week, we begin our two weeks of "science distraction" by looking at what role games might play in man achieving technology singularity.
This week, we begin our two weeks of "science distraction" by looking at what role games might play in man achieving technology singularity.
Fecha de emisión
Dic 07, 2011
This week, we examine that classic staple of mediocre science fiction: technobabble.
This week, we examine that classic staple of mediocre science fiction: technobabble.
Fecha de emisión
Dic 14, 2011
This week, we explain the value of playtesting your game, and offer some tips on how to get the best data possible.
This week, we explain the value of playtesting your game, and offer some tips on how to get the best data possible.
Fecha de emisión
Dic 21, 2011
This week, we dissect a popular puzzle game to show just how complex and elegantly-designed even a simple game can be.
This week, we dissect a popular puzzle game to show just how complex and elegantly-designed even a simple game can be.
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