Blender for 3D Printing

  • Rank #
  • Premiered: Apr 2013
  • Episodes: 24
  • Followers: 0
  • Ended
  • Unknown
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  • Documentary

Seasons:

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Season 1
1x1
The Blender Interface
Episode overview
Air date
Apr 25, 2013
A quick look around the Blender interface to show you what you can find where. And how to look around your models in the 3D view.
1x2
Manipulating Objects
Episode overview
Air date
Apr 25, 2013
How add objects, and change them in the most basic way.
1x3
Editing Shapes
Episode overview
Air date
Apr 25, 2013
Manipulating models to create complex shapes in a way that makes them easily printable.
1x4
Using Modifiers
Episode overview
Air date
Apr 25, 2013
Modifiers can be added to automaticly change your 3D mesh/shape just like filters do for photographs. They can add extra detail, or even simplify your 3D scan data.
1x5
Making 3D Text
Episode overview
Air date
Apr 25, 2013
Adding text to a 3D shape using the curve modifier & booleans.
1x6
Exporting Your Model
Episode overview
Air date
Apr 25, 2013
There are many formats for exporting. We have a quick look at how to export both with and without colour and what formats to use.
1x7
Vertex Colour
Episode overview
Air date
Apr 25, 2013
This is arguably the simplest way to colour your model directly inside Blender and export straight away in a single file.
1x8
UV Unwrapping
Episode overview
Air date
Apr 25, 2013
Before you can use an Image texture in Blender you must unwrap your model into a 2D shape.
1x9
Texture Painting
Episode overview
Air date
Apr 25, 2013
You can paint directly on your model in Blender's 3D view and save the result as a high resolution image which you can pack with you model.
1x10
External Textures
Episode overview
Air date
Apr 25, 2013
Have Blender generate a nice reference image which you can use in an external program, and then attach the externally generated image to your model. In this case Inkscape is used to generate the final texture.
1x11
Baking Textures
Episode overview
Air date
Apr 25, 2013
Baking can be used to render Blender's lighting and materials/textures into an image texture that you can print a model with.
1x12
Scale & Measurements
Episode overview
Air date
Apr 25, 2013
You can set up Blender to work in real world units and measure them using the brand new Ruler. You can now also retrieve a model's Volume and surface Area.
1x13
Making Your Object Manifold
Episode overview
Air date
Apr 25, 2013
Manifold is like a magic word... it pops up everywhere, and you know your object must 'be it' before you print it... learn what it means, and how to fix your model if it isn't Manifold!
1x14
Checking Wall Thickness
Episode overview
Air date
Apr 25, 2013
If your 3D model is too thin, it can not support it's own weight. In this lesson we look at 5 methods to check your models.
1x15
Fixing Wall Thickness
Episode overview
Air date
Apr 25, 2013
In this lesson we look at two ways to fix your wall thickness... by hand, and automated using the solidify modifier.
1x16
Distorted Faces & Sharp Edges
Episode overview
Air date
Apr 25, 2013
Both of these don't nessecarily make a model unprintable but are a very good indicator of something being wrong. We look into finding and fixing both.
1x17
Overhangs And Support
Episode overview
Air date
Apr 25, 2013
Extrusion style printers can only print jutting shapes (like and arm sticking out of a model) if there is support for it. We look into fixing slopes and extruding supports.
1x18
Making An Object Hollow
Episode overview
Air date
Apr 25, 2013
Hollowing an object can save you a lot of money if you use a commercial service that charges by the cubic cm.
1x19
Making Sintel Printable: Introduction
Episode overview
Air date
Apr 25, 2013
What you need to get started. Where to get the right version of Blender, and a look around the original Sintel file.
1x20
Checking The Render
Episode overview
Air date
Apr 25, 2013
If we want to bake & render hair, we must make sure the render works properly.
1x21
Posing The Character
Episode overview
Air date
Apr 25, 2013
A look at Sintel's rig, and how to pose her.
1x22
Cleanup
Episode overview
Air date
Apr 25, 2013
Once the model is posed, you must detach the meshes from the armature and make sure they are manifold and printable.
1x23
Baking & Hair
Episode overview
Air date
Apr 25, 2013
To print a coloured model you must create an image texture with all colour data in it. For hair we must make a mesh replacement, because strands can not be printed (yet).
1x24 Show finale
Finishing & Export
Episode overview
Air date
Apr 25, 2013
As a final step you want to merge your meshes, scale your model, make sure the materials are removed & export.

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