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Season 2017
In the 80s, if you wanted extra lives, the ability to skip levels, to be invincible, or anything that wasn't included in your console's video game... you were out of luck. That all
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In the 80s, if you wanted extra lives, the ability to skip levels, to be invincible, or anything that wasn't included in your console's video game... you were out of luck. That all changed in 1990 when Codemasters created the Game Genie, opening the world of console video games to amazing ways to cheat and to an extent, a form of hacking. The Game Genie was important not only for being a groundbreaking device but also for establishing a legal precedent. In this video we'll take a quick look at the Game Genie's various abilities and console versions, how it worked, as well as its fight just to make it to the market.
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The Story Of Video Game Developer Rare - Part 1 The NES & ZX Spectrum Years
Episode overview
Video game developer Rare ltd has been around for an astonishing 31 years. What started out as a small company startup by two workaholic brothers in the 80s, has grown to be one of the
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Video game developer Rare ltd has been around for an astonishing 31 years. What started out as a small company startup by two workaholic brothers in the 80s, has grown to be one of the biggest icons in all of video game developer. From ZX Spectrum's Jetpac, to Nintendo's Donkey Kong Country, Goldeneye, & Sea Of Thieves... join me as we take a look at the amazing history of Rare.
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The Story Of Video Game Developer Rare - Part 2 - The Super Nintendo & N64 Years
Episode overview
Video game developer Rare ltd has been around for an astonishing 31 years. Rare had a lackluster run on the NES but was ready to innovate again by bringing CGI graphics to the Super
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Video game developer Rare ltd has been around for an astonishing 31 years. Rare had a lackluster run on the NES but was ready to innovate again by bringing CGI graphics to the Super Nintendo. In this video we'll take a look at what many consider Rare's glory years on the Super Nintendo and N64.
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The Story Of Overwatch - Its Development, Reception, Story & Community
Episode overview
Overwatch completely took the gaming scene by storm in 2016. A bright, team-based shooter that manages to be both challenging and easily accessible. In this video we take a look at the
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Overwatch completely took the gaming scene by storm in 2016. A bright, team-based shooter that manages to be both challenging and easily accessible. In this video we take a look at the story behind the development of Overwatch as well as dive into its story, reception, and fanbase.
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The Story Of Video Game Developer Rare - Part 3 - The XBOX Years
Episode overview
Video game developer Rare ltd has been around for an astonishing 31 years. After an incredible string of critical and commercial hits on the ZX Spectrum Rare had a lackluster run on the
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Video game developer Rare ltd has been around for an astonishing 31 years. After an incredible string of critical and commercial hits on the ZX Spectrum Rare had a lackluster run on the NES, however, Rare truly innovated again by bringing CGI graphics to the Super Nintendo. Rare would go on to have another impressive run of games on both the Super Nintendo and Nintendo 64. Eventually Rare was purchased by Microsoft and came on as a first party developer. In this the 3rd and final part of my look at Rare, we take a look at Rare's time with Microsoft, how they were still able to crank out a few titles for Nintendo during this time, and where they're going.
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Apple's Forgotten Video Game Console - The Story Of The Apple Pippin
Episode overview
In 1996 Apple created a gaming and multimedia platform called Pippin. Almost immediately, everyone forgot about it. This is the story of how Apple, a toy manufacturer, and a company best
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In 1996 Apple created a gaming and multimedia platform called Pippin. Almost immediately, everyone forgot about it. This is the story of how Apple, a toy manufacturer, and a company best known in the US for making cars, all came together to create one the biggest failures in the history of console gaming. This is the story of the Apple & Bandai’s Pippin Game Console.
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The Forgotten Console - The Story of The Philips CD-I 's History & Its Strange Nintendo Games
Episode overview
Today we're going to look at the Philips CD-I console, its marketing strategies, games, and how its terrible and widely panned Mario and Zelda games to be. Come see how Nintendo
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Today we're going to look at the Philips CD-I console, its marketing strategies, games, and how its terrible and widely panned Mario and Zelda games to be. Come see how Nintendo betraying Sony led to Philips acquiring the rights to make Nintendo games on its own console. This is the story of The Philips CD-I, its history, and its Nintendo games.
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The Making Of Superman 64 - The Story Behind The Creation Of The Worst Nintendo 64 Game Of All Time
Episode overview
Superman 64 was a highly anticipated title and when shown at 1998's E3, had led industry insiders to expect a critical and commercial hit. Instead, Superman 64 would go on to be one of
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Superman 64 was a highly anticipated title and when shown at 1998's E3, had led industry insiders to expect a critical and commercial hit. Instead, Superman 64 would go on to be one of the worst reviewed games of the year and possibly, of all time. So how did this happen? How did a game fall so short of expectations? This is the Story Behind The Making Of Superman 64. Truth, justice, and quite possibly the worst Nintendo 64 Game Of All Time.
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The Story Of The Super FX Chip - The Chip That Made Star Fox On The Super Nintendo Possible
Episode overview
In 1993 The Super FX Chip brought true 3D polygon based games to the Super Nintendo. A feat that many, including Nintendo executives, didn't think was possible. This is a preview for the
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In 1993 The Super FX Chip brought true 3D polygon based games to the Super Nintendo. A feat that many, including Nintendo executives, didn't think was possible. This is a preview for the Story Of The Super FX Chip. The strange tale of how a teenager, an off the cuff suggestion, and a cash strapped company brought the Super Nintendo into the third dimension.
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The Story Of The 3DO - The Console Born From EA's Founder & Makers of The Atari Lynx & Amiga 1000
Episode overview
The 3DO was one of the most hyped consoles of the 90s. It received a large amount of attention from the mainstream media, financial investors, and gamers alike. When released, it was
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The 3DO was one of the most hyped consoles of the 90s. It received a large amount of attention from the mainstream media, financial investors, and gamers alike. When released, it was considered an incredibly powerful and impressive system. So why did it have such a short run and why did the 3DO Company fail. In this video we're going to look at how the founder EA teamed with the co creators of the original Amiga computer and Atari lynx to create one of the most anticipated pieces of gaming hardware from the 90s… only to see it fail to capture the market that seemed to covet it. This is the story of the 3DO. Partial list of sources at the end of description.
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The Making Of The Nintendo Power Glove - The Incredible Story Behind Its Rise & Fall
Episode overview
The Power Glove is one of the most infamous accessories for the NES (Nintendo Entertainment System). From a tool for NASA, to corporate infighting, a fake CES demo and a nearly
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The Power Glove is one of the most infamous accessories for the NES (Nintendo Entertainment System). From a tool for NASA, to corporate infighting, a fake CES demo and a nearly universally hated toy only to come back as a pop culture icon. This is the unlikely tale behind the Power Glove.
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The Story Of The Famicom Modem - Nintendo's Famicom Network System
Episode overview
The Famicom Network System or Famicom Modem as it's also known, is modem accessory for the Famicom that was released in 1988 exclusively for Japan. The Famicom modem allowed its users
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The Famicom Network System or Famicom Modem as it's also known, is modem accessory for the Famicom that was released in 1988 exclusively for Japan. The Famicom modem allowed its users to use their Famicom to get stock updates, check bank account balances, trade stocks and even bet on horse races. This is the story of how Nomura Securities, Japan's oldest - Financial company and Nintendo teamed up to create Nintendo's first modem.
The Atari Jaguar was marketed as the world's first 64 bit console. Released at a time when the media and many consumers were obsessed with bits, The Jaguar it seemed, was destined for
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The Atari Jaguar was marketed as the world's first 64 bit console. Released at a time when the media and many consumers were obsessed with bits, The Jaguar it seemed, was destined for success and Atari had big plans for it – even a VR headset. But instead of bringing Atari roaring back to the mountain top, the Jaguar was a commercial failure and some critics doubted if it was even really a 64 bit system. Today we're going to look at how a console Atari thought would make it king again ended up being its last released console (as of Sept 2017). This is the story of The Atari Jaguar.
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The Untold Story Of Virtual Reality On The Sega Genesis - The Unreleased The Sega VR Headset
Episode overview
The Sega VR was announced in 1991. The Sega VR was featured at 1993's Winter CES, it featured accurate head tracking, was on the cover of magazines, was part of a breakfast cereal
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The Sega VR was announced in 1991. The Sega VR was featured at 1993's Winter CES, it featured accurate head tracking, was on the cover of magazines, was part of a breakfast cereal contest, and had four games developed for it. The Sega VR was supposed to be released in fall of 1993 but once fall came not only was it not released then... the Sega VR was never released... period. So what happened to Sega's highly anticipated VR headset for the Sega Genesis and Mega Drive? This is the story of the Sega VR.
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Season finale
The Story Of Atari's 1983 Nintendo Console
Episode overview
When people talk about 1983 they almost always refer to it as the year of the video game crash. But 1983 also almost became the year that Atari had it all, when they nearly reached an
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When people talk about 1983 they almost always refer to it as the year of the video game crash. But 1983 also almost became the year that Atari had it all, when they nearly reached an agreement to sell the Famicom in all markets outside of Japan under their own name. This is the story of the Atari Nintendo Entertainment System that almost was.
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