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After a daring mission at a key Galra outpost, the team considers a risky alliance. One Paladin leads a journey to retrieve an important prisoner.
Faced with a painful decision, the Paladins reluctantly come to an agreement with Zarkon. Haggar comes to grips with memories from the past.
A power struggle erupts within the Galra. As the Paladins argue over their next move, an attack forces them to save themselves and the Olkari.
Shiro acts against the wishes of the other Paladins. Powerful Galra from around the empire convene for the Kral Zera ceremony.
Keith is sent to find a fellow Blade named Krolia and locate a powerful weapon. Lance, Hunk and Pidge reprogram a robot to have fun.
The team searches for a portal to a mysterious, fabled Altean land called Oriande. Shiro starts to feel like there's something wrong with him.
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