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The Venture headquarters is possessed! Or maybe it's just regular haunted. Or it could just be a computer glitch. Whatever it is, only Orpheus and his Order of the Triad can unlock the mystery.
Deadly waters surround the Monarch when he becomes Wide Wale's prisoner in Part 2 of the Morphic Trilogy.
The Morphic Trilogy reaches its stunning conclusion in a decades-spanning tale of friendship, betrayal, and mass murder that overwrites Venture history.
The Monarch faces financial challenges as he attempts to rebuild his fiendish organization, while Dean attempts to build a normal life out of his father's shadow at sleep-away college.
The Venture family returns to their old compound where intrigue, danger, jackets, and diplomacy await.
The Monarch and 21 play a deadly game of tutoring an inexperienced villain. A hot plate of danger is served up with a side of hilarity.
Dr. Venture's latest invention is a real game-changer. And the new game is deadly!
The members of Guild Council must face their arch rivals for one last time, while Doc happily falls into a black widow's deadly web.
The city is hit with a mysterious blizzard that launches Team Venture into action. The Monarch and 21 are sent on a deadly mission to a secret island fortress.
Deep inside Guild Headquarters, The Monarch and 21 face their ultimate ordeal. Meanwhile, the Venture Brothers face one of their own.
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