Join the Tabletop Tactics crew as they embark on an all new series of a Cast of Players, a Dungeon and Dragons Actual Play!
Set in the homebrew world of Valtor, where magic disappears .. show full overview
Join the Tabletop Tactics crew as they embark on an all new series of a Cast of Players, a Dungeon and Dragons Actual Play!
Set in the homebrew world of Valtor, where magic disappears from the world in cycles yet has remained far longer than it ever has in history, and war brews between its nations as tensions reach new breaking points. Our journey begins at Warden’s Watch, it’s patrons awaiting the arrival of the local Lord’s son, seeking aid in rooting out the cause of weeks worth of missing trade caravans…
As morning rises on Warden’s Watch, the wanderers meet for breakfast and find out more about their new mercenary companions, as well as what might lie ahead in their hunt for the bandits on the Trade Road.
As morning rises on Warden’s Watch, the wanderers meet for breakfast and find out more about their new mercenary companions, as well as what might lie ahead in their hunt for the bandits on the Trade Road.
Ambush! The investigation has most certainly found the bandits attacking the merchants, but now with the tables turned, the expedition is under attack from all sides and a fight for survival has begun!
Ambush! The investigation has most certainly found the bandits attacking the merchants, but now with the tables turned, the expedition is under attack from all sides and a fight for survival has begun!
In the aftermath of the bandit attack, the group collect themselves but another confrontation brews – to push on and attack the bandits, or tend to the wounded.
In the aftermath of the bandit attack, the group collect themselves but another confrontation brews – to push on and attack the bandits, or tend to the wounded.
Four days have passed since the encounter at the Arlais Pass, and with their wallets fuller and their bodies rested, our reluctant travelling companions find themselves looking for work .. show full overview
Four days have passed since the encounter at the Arlais Pass, and with their wallets fuller and their bodies rested, our reluctant travelling companions find themselves looking for work in the town of Traistan, where opportunities are as rife as the competition…