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Season 2018
2018x1
SNES Background Mode 7 - Super Nintendo Entertainment System Features Pt. 05
Episode overview
Ever wonder how the SNES could stretch and rotate things by using mode 7? It's all explained right here.
Ever wonder how the SNES could stretch and rotate things by using mode 7? It's all explained right here.
Ever wondered how those tricks speedrunners pull off work? It's all explained right here.
Ever wondered how those tricks speedrunners pull off work? It's all explained right here.
2018x3
Lag & Blanking - Super Nintendo Entertainment System Features Pt. 06
Episode overview
Ever wondered why exactly older games tended to lag a lot? It's all explained right here.
Ever wondered why exactly older games tended to lag a lot? It's all explained right here.
Ever wondered what is just off-screen, hidden by the game camera? It's all explained right here.
Ever wondered what is just off-screen, hidden by the game camera? It's all explained right here.
2018x5
DMA & HDMA - Super Nintendo Entertainment System Features Pt. 07
Episode overview
The term HDMA is tossed around a lot when talking about SNES video effects, but what exactly is it? It's all explained right here.
The term HDMA is tossed around a lot when talking about SNES video effects, but what exactly is it? It's all explained right here.
2018x6
Importing Game Data into After Effects - How It's Done Pt. 01
Episode overview
Ever wondered how I link game elements to the videos I made? It's all explained right here.
Ever wondered how I link game elements to the videos I made? It's all explained right here.
Why do some Pokémon sound like they have the same cry? It's all explained right here.
Why do some Pokémon sound like they have the same cry? It's all explained right here.
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