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Season 2023
With 2022 past its close, I wanted to take some time to reflect on the games I played this year as well as what it has been like to be a new dad. In it I explore some of the things I
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With 2022 past its close, I wanted to take some time to reflect on the games I played this year as well as what it has been like to be a new dad. In it I explore some of the things I found in Dad(tm) games like The Witcher 3 and God of War Ragnarok as well as lessons I learned in things less dad centric, like Tunic and Vampire Survivors.
The thing about having a favorite anything is that there is a more than decent chance that one day it no longer will be your favorite, and that shift can be jarring. This video explores
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The thing about having a favorite anything is that there is a more than decent chance that one day it no longer will be your favorite, and that shift can be jarring. This video explores how this has happened to me with 3 of my favorite (or rather formerly favorite) games, and asks the most important question of all: what is wrong with me?
DLC encompasses a vast amount of content, and while there are many pieces of it that are disposable, there are others that provide experiences that rival and even exceed the quality of
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DLC encompasses a vast amount of content, and while there are many pieces of it that are disposable, there are others that provide experiences that rival and even exceed the quality of the base game. From Blood and Wine to Minerva's Den, these expansions are some of the best video game content out there, and in this video I not only wanted to look into why that is but also into how it comes to be, so I reached out to a few developers to learn about what goes into making DLC.
2023x4
More Indie Games You Missed (probably? i still don't know your life)
Episode overview
I play a lot of video games, and I figured I'd share some of my favorites that I don't think get talked about enough. Play them or else.
I play a lot of video games, and I figured I'd share some of my favorites that I don't think get talked about enough. Play them or else.
Music is a powerful tool that can be used to get people to feel a certain way, and I think some of the best examples of it being implemented effectively can be seen with villain themes.
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Music is a powerful tool that can be used to get people to feel a certain way, and I think some of the best examples of it being implemented effectively can be seen with villain themes. When done right, they can create such a suffocating feel to them and I want to look at some of the ways three of my favorite villain themes are successful in creating that sense.
Since putting out "The Games I Wish I Hadn't Replayed" I've been thinking a lot about games from my past, and how I feel about them now, and one thing I started to realize is that there
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Since putting out "The Games I Wish I Hadn't Replayed" I've been thinking a lot about games from my past, and how I feel about them now, and one thing I started to realize is that there are a handful of games that I feels as if I love, but honestly can barely tell you anything about them. This is a natural part of life, but the part of it I keep getting hung up on is that I have many opinions on games and other things despite having virtually no memory of them. So, I wanted to dig into it a bit by looking at a few games I've forgotten, whether or not anything can be done about it, and, of course, if anything should be done about it.
Difficulty is one of the most important things about a game, and as there are so many different kinds of players out there, it is pretty much impossible to balance things perfectly. So,
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Difficulty is one of the most important things about a game, and as there are so many different kinds of players out there, it is pretty much impossible to balance things perfectly. So, I wanted to take a little time exploring some of the major approaches by diving into everything from The Witcher 3 to Resident Evil 4 to Dark Souls in order to figure out what I like and dislike about each of them.
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