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Season 13
We chat to Noel Berry about Celeste's design journey and how a Pico-8 side-project evolved into a multi-award-winning indie darling.
We chat to Noel Berry about Celeste's design journey and how a Pico-8 side-project evolved into a multi-award-winning indie darling.
We talk to Raphael van Lierop about designing the solitude of The Long Dark, how people have used the game to escape, and creating a world which challenges the player to make impossible decisions to survive.
We talk to Raphael van Lierop about designing the solitude of The Long Dark, how people have used the game to escape, and creating a world which challenges the player to make impossible decisions to survive.
For the first time ever, the ESRB opens its doors and unveils the process of rating video games.
For the first time ever, the ESRB opens its doors and unveils the process of rating video games.
Tim Willits breaks down the history of the Quake franchise.
Tim Willits breaks down the history of the Quake franchise.
Supergiant Games tells us the story of how the studio was created, and how Bastion was designed.
Supergiant Games tells us the story of how the studio was created, and how Bastion was designed.
We talk to the developers at Mobius Digital Games about the design of their breakthrough hit - Outer Wilds.
We talk to the developers at Mobius Digital Games about the design of their breakthrough hit - Outer Wilds.
We uncover the original design concepts for Transistor and show how the team at Supergiant Games worked to avoid the sophomore slump.
We uncover the original design concepts for Transistor and show how the team at Supergiant Games worked to avoid the sophomore slump.
Hugo Martin (Game Director) breaks down the design and redesign of DOOM Eternal's new and classic demons.
Hugo Martin (Game Director) breaks down the design and redesign of DOOM Eternal's new and classic demons.
To celebrate the 15th Anniversary update of Gish, we sit down with Alex Austin and Edmund McMillan to talk about the award-winning physics platformer that took the indie-game scene by storm, years before people were buying indie-games.
To celebrate the 15th Anniversary update of Gish, we sit down with Alex Austin and Edmund McMillan to talk about the award-winning physics platformer that took the indie-game scene by storm, years before people were buying indie-games.
13x10
Developing Hell #04: The Hopes & Fears of Bringing Hades to Steam
Episode overview
Supergiant Games prepares to launch Hades on Steam Early Access after a year of exclusivity on the Epic Games Store. We embed as they tell us about their hopes, their many fears, and the surprising reality of how it all went down.
Supergiant Games prepares to launch Hades on Steam Early Access after a year of exclusivity on the Epic Games Store. We embed as they tell us about their hopes, their many fears, and the surprising reality of how it all went down.
We explore the design of perhaps Supergiant Games' most unique game. The vibrant, sporty, mystical world of Pyre.
We explore the design of perhaps Supergiant Games' most unique game. The vibrant, sporty, mystical world of Pyre.
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