You need to be logged in to mark episodes as watched. Log in or sign up.
Season 3
The NES's third year in America kicks off in fine style with Capcom's Trojan, a fairly faithful (and slightly enhanced) conversion of a Kung-Fu style arcade hack-and-slash brawler. It's
.. show full overview
The NES's third year in America kicks off in fine style with Capcom's Trojan, a fairly faithful (and slightly enhanced) conversion of a Kung-Fu style arcade hack-and-slash brawler. It's an interesting nexus for Capcom's history, and a promising start for NES's 1987 lineup.
3x2
Pro Wrestling | Soccer | Volleyball retrospective: Amazon delivers pain
Episode overview
We're reaching the end of Nintendo's Black Box series of releases, and Pro Wrestling shows why: The NES library evolved beyond the basic experiences contained within the early Black
.. show full overview
We're reaching the end of Nintendo's Black Box series of releases, and Pro Wrestling shows why: The NES library evolved beyond the basic experiences contained within the early Black Boxes. In this case, we have a remarkably well-designed wrestling game loaded with personality and memorable characters. Quite a change from all those earlier NES wrestling games...
Also in this episode: Brief looks at Soccer and Volleyball.
We bid farewell to the Black Box era of Nintendo games even as we welcome an NES powerhouse into the fold. Slalom sees UK developer Rare make its console debut with a high-speed downhill
.. show full overview
We bid farewell to the Black Box era of Nintendo games even as we welcome an NES powerhouse into the fold. Slalom sees UK developer Rare make its console debut with a high-speed downhill racing game and the most carefully rendered video game man-butts this side of Metal Gear.
3x4
Track & Field | Rush ’N Attack | BurgerTime retrospective: Arcade fire
Episode overview
Moving on to April and May 1987, three classic arcade games (well, maybe more like two classics and one "whuzzat?") arrive on NES in rapid succession courtesy of Data East and Konami.
.. show full overview
Moving on to April and May 1987, three classic arcade games (well, maybe more like two classics and one "whuzzat?") arrive on NES in rapid succession courtesy of Data East and Konami. Konami's two games share a tenuous link in their cold wars roots, while Data East's game is... well, it's weird.
Yeah, it's another Konami game... but not just any ol' Konami game. Castlevania is huge for both the publisher and the platform. A compact, challenging, six-stage adventure, Castlevania
.. show full overview
Yeah, it's another Konami game... but not just any ol' Konami game. Castlevania is huge for both the publisher and the platform. A compact, challenging, six-stage adventure, Castlevania manages to be one of those rare works that nails its concepts on the first go. It may owe its basic concept to Ghosts ’N Goblins, but this adventure is so much more than its inspiration. The first NES third-party masterpiece.
3x6
Ikari Warriors & Athletic World retrospective: Anger mismanagement
Episode overview
Future console first-party SNK makes its NES debut this week, and... well, let's just say there's room for improvement. Ikari Warriors was good and fun in the arcades, and on NES, it
.. show full overview
Future console first-party SNK makes its NES debut this week, and... well, let's just say there's room for improvement. Ikari Warriors was good and fun in the arcades, and on NES, it exists and doesn't cause your console to self-destruct. So that's something.
Also, a half-look at Bandai's first Power Pad title, Athletic World.
3x7
Mighty Bomb Jack & Solomon's Key retrospective: Tecmo's inception
Episode overview
A new third-party challenger has appeared! Tecmo arrives on NES with two simultaneous launches, both of which more or less fall into the puzzle-platformer genre. Solomon's Key and Mighty
.. show full overview
A new third-party challenger has appeared! Tecmo arrives on NES with two simultaneous launches, both of which more or less fall into the puzzle-platformer genre. Solomon's Key and Mighty Bomb Jack are full of arcane secrets and high difficulty levels. Just the kind of thing a growing video game boy needs in his diet.
The first of Nintendo's major releases for 1987 arrives, bringing with it some new technical innovations that will play a huge part in allowing U.S. releases for the system to maintain
.. show full overview
The first of Nintendo's major releases for 1987 arrives, bringing with it some new technical innovations that will play a huge part in allowing U.S. releases for the system to maintain parity with titles that ran on pricey expansion hardware in Japan—and to go even further beyond that in the years to come. Oh, and the game itself is pretty good, too. Just be sure to take care when writing down those passwords...
Tecmo delivers its third game almost immediately on the heels of Solomon's Key and Mighty Bomb Jack, and it's a doozy. Rygar kicks off a couple of trends we're going to see a lot of in
.. show full overview
Tecmo delivers its third game almost immediately on the heels of Solomon's Key and Mighty Bomb Jack, and it's a doozy. Rygar kicks off a couple of trends we're going to see a lot of in the coming years on NES: It radically reinvents an arcade game for the console, and it's pretty much a proto-metroidvania action title. Good stuff here that deserves to be enshrined in history.
Capcom continues its diligent efforts to overhaul its arcade games for NES with a revamp every bit as admirable as Tecmo's fresh take on Rygar. A liner 1985 corridor shooter becomes a
.. show full overview
Capcom continues its diligent efforts to overhaul its arcade games for NES with a revamp every bit as admirable as Tecmo's fresh take on Rygar. A liner 1985 corridor shooter becomes a complex space labyrinth demanding patience, persistence, and a willingness to plot out some complicated connections, in effect becoming an all-new game—one diminished in history by its close proximity to Nintendo's Metroid and an unfortunate decision by Capcom USA to remove the save feature present in the Japanese release.
3x11
Elevator Action & Legend of Kage retrospective: Ups and downs
Episode overview
Japanese publisher Taito makes its NES debut with a pair of games that, in stark contrast to the games that immediately precede them, quite faithfully recreate their arcade predecessors
.. show full overview
Japanese publisher Taito makes its NES debut with a pair of games that, in stark contrast to the games that immediately precede them, quite faithfully recreate their arcade predecessors rather than reinvent them. That's not a bad thing, necessarily, but given the ambitious design of the games released on either side of this duo, it does cause Taito to feel a bit behind the curve. (They'll sort it out eventually.)
Nintendo's biggest and most consequential release for 1987, and one of the most important games of the year across all platforms, brings a newfound depth and maturity to the NES. Other
.. show full overview
Nintendo's biggest and most consequential release for 1987, and one of the most important games of the year across all platforms, brings a newfound depth and maturity to the NES. Other ’87 releases have been flirting with the idea of merging action and role-playing concepts, but Zelda goes all-in with a sprawling, challenging journey across the land of Hyrule to rescue the princess Zelda and retrieve the Triforce of Power. And in the process, an instant classic is born.
Nintendo wraps its run of summer 1987 console masterpieces with the third entry in its not-quite-Black-Box series: Metroid. Playing like a midpoint between Super Mario and Zelda but with
.. show full overview
Nintendo wraps its run of summer 1987 console masterpieces with the third entry in its not-quite-Black-Box series: Metroid. Playing like a midpoint between Super Mario and Zelda but with a flavor all its own, Metroid continues the trend of NES action games striving to present players with something more substantial than arcade-style test of twitch reflexes. (Stay tuned for the other half of this retrospective next week.)
The second half of NES Works' look back at Metroid explores the changes it underwent in coming to the U.S., how both the flow and the music of the game help shape the player's experience, and the greater legacy of Samus Aran.
The second half of NES Works' look back at Metroid explores the changes it underwent in coming to the U.S., how both the flow and the music of the game help shape the player's experience, and the greater legacy of Samus Aran.
Two direct arcade ports hit the NES here, and boy golly are these things not necessarily created equal. About the only thing they have in common is that they're both incredibly difficult
.. show full overview
Two direct arcade ports hit the NES here, and boy golly are these things not necessarily created equal. About the only thing they have in common is that they're both incredibly difficult to complete. But Athena is a hot mess of a conversion, as is the Micronics way, while Arkanoid is a pretty spectacular adaptation. Of course, to be fair, Arkanoid has an advantage here: It came with its own pack-in controller, designed exclusive for use with this one game. But even without the Vaus paddle, it's still a far sight more fun than Athena. Which isn't to say Athena was necessarily a barebones package; in Japan, it came with a special bonus pack-in that Americans were denied...
3x16
Lode Runner & Raid on Bungeling Bay retrospective: Brød wars
Episode overview
American publisher makes its NES (and console) debut with conversions of two of its own landmark computer titles: Doug Smith's Lode Runner and Will Wright's Raid on Bungeling Bay.
.. show full overview
American publisher makes its NES (and console) debut with conversions of two of its own landmark computer titles: Doug Smith's Lode Runner and Will Wright's Raid on Bungeling Bay. Neither men had any direct involvement with these conversions, which instead were handled by Japanese developer Hudson. The result is a pair of visually overhauled (but generally quite faithful) ports that go a long way toward embodying the overall tone and style that would define NES games. At the same time, these ports speak to America and Japan's shared love of great games while highlighting the stylistic differences between east and west in the 8-bit era. A solid duo of classics... though perhaps a bit slow to reach the U.S. to have true impact here.
Japanese arcade giant Irem makes its NES debut—or at least its debut as a publisher under its own steam. Spelunker and Sqoon make for interesting companion pieces to Lode Runner and
.. show full overview
Japanese arcade giant Irem makes its NES debut—or at least its debut as a publisher under its own steam. Spelunker and Sqoon make for interesting companion pieces to Lode Runner and Bungeling Bay, one being an Irem PC port published by Brøderbund and the other being a game published by Irem itself. Anyway, both are hilariously difficult.
3x18
3-D WorldRunner & Sky Kid retrospective: Depth-defying debuts
Episode overview
(That's "The 3-D Battles of WorldRunner" if you're nasty.) Four—count 'em, four!—companies make their NES debut here before going on to become third-party pillars of the platform. 3-D
.. show full overview
(That's "The 3-D Battles of WorldRunner" if you're nasty.) Four—count 'em, four!—companies make their NES debut here before going on to become third-party pillars of the platform. 3-D WorldRunner comes to us courtesy of Squaresoft (they of Final Fantasy fame) and Acclaim (they of, uhhh, Bart Vs. The Space Mutants infamy). Sky Kid is a Namco/SunSoft joint. None of these companies should need any sort of intro for anyone who has a decent familiarity with the NES, and this is where they both get their start on the U.S. side of the console. Nothing inspiring here, but these are the seeds for greater things.
3x19
Gauntlet - Pac-Man - R.B.I. Baseball retrospective: Tengen trio
Episode overview
Note: Since this video was initially posted to Patreon, historian Kevin Bunch has determined that the earliest mention of these games' release dates appeared in the summer of 1988 (in
.. show full overview
Note: Since this video was initially posted to Patreon, historian Kevin Bunch has determined that the earliest mention of these games' release dates appeared in the summer of 1988 (in Computer Entertainer magazine, the only U.S. publication consistently covering console games at the time). So they appear to be totally misplaced in NES Works 1987.
We take a side excursion into a nebulous place in NES history: Tengen's licensed trio of games from 1987. Or is it 1988? It's hard to say, because there's no firm record of when these games originally shipped. It's always tough to pin down exact American release dates for NES games, since Nintendo of America only officially cites release months... but what happens when Nintendo refuses to acknowledge the existence of a game altogether for political reasons? That's the conundrum that surrounds the first three games released by Atari spinoff Tengen under license by Nintendo—before they went rogue.
Another Konami shooter arrives, and this one encompasses a little bit of every other shooter to have appeared on the system to date. It's also tied to a long-running series, despite
.. show full overview
Another Konami shooter arrives, and this one encompasses a little bit of every other shooter to have appeared on the system to date. It's also tied to a long-running series, despite having been renamed in the U.S. So why does no one ever talk about this game? Is it because it was unbearably cute? Or is it because it was overshadowed by its own sibling release a year later?
While NES Works normally focuses on contextualizing NES games (especially those from Japan) by defining their place in contemporary video game history, and by explaining the state of the
.. show full overview
While NES Works normally focuses on contextualizing NES games (especially those from Japan) by defining their place in contemporary video game history, and by explaining the state of the industry at the time of their initial creation (and subsequent release into the U.S., when applicable), sometimes exceptions must be made. Here we have one of those cases. While it's certainly worth understanding the import-only works that inspired Deadly Towers's genesis, a significant portion of this game's legacy came about more than a decade—or even two decades—after its U.S. debut. Here we see that sometimes a game is not nearly so remarkable as the conversation that springs up around it.
3x22
Tiger-Heli & Star Voyager retrospective: Micro(nics)aggressions
Episode overview
A double-header from Acclaim this week, which isn't as bad as you might expect given the publisher's track record. Neither of these games are particular standouts, but neither will have
.. show full overview
A double-header from Acclaim this week, which isn't as bad as you might expect given the publisher's track record. Neither of these games are particular standouts, but neither will have you praying for the sweet release of death, either. Tiger-Heli is a decent-ish adaptation of a decent-ish arcade shooter, and Star Voyager... well, it's ambitious, but not especially good. There were far better NES games, but there were certainly much worse as well.
3x23
Stadium Events & Winter Games retrospective: Worth its weight in gold medals
Episode overview
The holiest of NES holy grails arrives this week: Stadium Events by Human Entertainment and Bandai. This game is worth relatively little in its European release, and has almost zero
.. show full overview
The holiest of NES holy grails arrives this week: Stadium Events by Human Entertainment and Bandai. This game is worth relatively little in its European release, and has almost zero value in its reissued "World Class Track Meet" version. But stumble across the original U.S. release and you've basically paid for your retirement. Special thanks to Steve Lin for allowing me to include actual photography of this rarity here.
For contrast, the backup feature: Winter Games, a complete botch job of the PC sports classic by Epyx. It has no intrinsic value, either as a game or as a collector's item.
3x24
Double Dribble & Ring King retrospective: Three-point arena shooter
Episode overview
NES Works continues (properly back in the year 1987 once again) with another pair of sports games. One is quite good, and the other... is not only kinda bad, but it also means lots of
.. show full overview
NES Works continues (properly back in the year 1987 once again) with another pair of sports games. One is quite good, and the other... is not only kinda bad, but it also means lots of people are going to leave tired jokes about blowjobs here, because there's no 20-year-old Seanbaby joke that isn't made even better by being left as a drive-by YouTube comment.
I will say this for Ring King, though: At least it has an exhibition mode, which means I didn't actually have to play it while recording footage. Quite considerate of Data East, really.
SunSoft returns to NES with their first internally developed game for the U.S., though like this episode's back-up feature (Alpha Mission) the game in question (Spy Hunter) actually
.. show full overview
SunSoft returns to NES with their first internally developed game for the U.S., though like this episode's back-up feature (Alpha Mission) the game in question (Spy Hunter) actually hails from the arcades. Neither of these vertical shooters offer much in the way of a compelling reason to play them, aside from a pretty good take on the Peter Gunn theme in Spy Hunter. Don't worry, though. SunSoft will get a lot better. And SNK.. will get a little better, at least on NES.
3x26
Zanac & Lunar Pool retrospective: Greatest hits Compile-ation
Episode overview
After a few too many humdrum releases rounding out September 1987, October sees the NES back in proper fighting form with a string of games for the ages. First up, we have the dual debut
.. show full overview
After a few too many humdrum releases rounding out September 1987, October sees the NES back in proper fighting form with a string of games for the ages. First up, we have the dual debut of legendary developer Compile (under the auspices of FCI) with a pair of lesser-known classics that showcase the unique sensibilities and impressive skills for which the studio would become known.
Squaresoft returns with its second game, and its second game to feature 3D tech. This one's a little different than The 3-D Adventures of WorldRunner, though, even if what we saw in
.. show full overview
Squaresoft returns with its second game, and its second game to feature 3D tech. This one's a little different than The 3-D Adventures of WorldRunner, though, even if what we saw in American worked the same. Ah, the rabbit hole of Japan-only Famicom add-ons!
Rad Racer marks the beginning of many things, from the Famicom 3-D System to the career of mad RPG genius Akitoshi Kawazu, but it also brings us to the end of an era. Pour one out for pixellated box art, friends.
Nintendo's final release for 1987 is one for the ages: A conversion of minor arcade hit Punch-Out!! So how do you port a cutting-edge arcade game to a console that launched a year before
.. show full overview
Nintendo's final release for 1987 is one for the ages: A conversion of minor arcade hit Punch-Out!! So how do you port a cutting-edge arcade game to a console that launched a year before the coin-op machine without losing its essence? If you're Nintendo, you create a fancy new microchip specifically for the task; you radically overhaul the game to emphasize precision and readability; and you enlist the support of the most popular athlete in the world. It's a combo that's hard to top—and the results were so strong that it still holds up even without the endorsement of Mike Tyson.
Konami's sixth release for 1987 is interesting in a few ways, not least of which is that NES publishers were supposedly limited to five releases per year. But when you're on fire the way
.. show full overview
Konami's sixth release for 1987 is interesting in a few ways, not least of which is that NES publishers were supposedly limited to five releases per year. But when you're on fire the way Konami was in 1987, I suppose the rules get a little wobbly. The Goonies II bases its action very (very) loosely on the 1985 movie, but rather than just being some crappy licensed title (like we've seen with M.U.S.C.L.E. or Chubby Cherub), it's one of the most ambitious and complex NES titles to date. It's a bit opaque in the adventure scenes, but despite some parts that haven't aged well, it's... aged pretty well.
While the NES was an improvement over previous console generations in most respects, not everything that showed up on Nintendo's system was a clear winner versus what had come before.
.. show full overview
While the NES was an improvement over previous console generations in most respects, not everything that showed up on Nintendo's system was a clear winner versus what had come before. Case in point, Super Pitfall: An update of sorts to Pitfall! II, except far, far worse. It's an ambitious reworking of an Atari 2600 classic, but "ambition" doesn't necessarily mean "quality." Another fine mess you've gotten us into, Micronics.
3x31
Star Force | Side Pocket retrospective: The bore ’n the Pocket
Episode overview
After an amazing summer and autumn for 1987, the NES is well into its year-end doldrums. Don't worry, we've got some bangers (as the kids say) lined up for the grand finale a few
.. show full overview
After an amazing summer and autumn for 1987, the NES is well into its year-end doldrums. Don't worry, we've got some bangers (as the kids say) lined up for the grand finale a few episodes from now, but for the moment it's all tepid, dated games that pale in comparison to superior takes on these genres that have been showing up of late. But please don't give up on NES Works just yet. Did I mention Mega Man is on the way? Because it is.
3x32
Kid Niki & Gotcha! The Sport retrospective: Shinobi shootout
Episode overview
Data East (finally) serves up a pretty solid game in the form of Irem's Kid Niki: Radical Ninja, but the real story here is Gotcha!: The Sport. Not only is it the debut release from one
.. show full overview
Data East (finally) serves up a pretty solid game in the form of Irem's Kid Niki: Radical Ninja, but the real story here is Gotcha!: The Sport. Not only is it the debut release from one of the NES's most questionable publishers, it also very much represents a specific moment in popular and political culture. Gotcha! was based on a movie and a toy line, and its publisher's fortunes were impacted by poor toy sales right as the national conversation began to focus on some unfortunate results from America's gun culture and the early days of the the police's move toward militarization. That's quite a lot to tie to a simple NES Zapper game...
Following on from Gotcha!, LJN continues plying the same furrow with two more games based on film properties, developed by Atlus. (Or at least someone pretending to be Atlus, anyway.)
.. show full overview
Following on from Gotcha!, LJN continues plying the same furrow with two more games based on film properties, developed by Atlus. (Or at least someone pretending to be Atlus, anyway.) Two out of LJN's three 1987 releases are pretty decent, if a bit thin in terms of content, and really only The Karate Kid hints at the kind of crap the company would make its stock in trade over the coming years. Jaws might even be considered genuinely good, if only it had been given a little more time in the oven to allow all its concepts to come together...
Two final middling releases for 1987, one of which is based on a licensed property. Yeah, you can definitely see the future of the NES shaping up here. Neither Top Gun or BreakThru is
.. show full overview
Two final middling releases for 1987, one of which is based on a licensed property. Yeah, you can definitely see the future of the NES shaping up here. Neither Top Gun or BreakThru is the worst game we've seen, but neither can quite make up its mind as to what it wants to be. Is Top Gun a flight sim or an aerial combat game? Is BreakThru a side-scrolling platformer or a shooter? Rather than feeling like brilliant hybrids, these both just seem a bit muddled...
We're in the final stretch of the year here with a collaboration by two companies that each made their debut earlier in 1987. This is the first of many times we'll see Rare and Acclaim
.. show full overview
We're in the final stretch of the year here with a collaboration by two companies that each made their debut earlier in 1987. This is the first of many times we'll see Rare and Acclaim work together, and in this case the studio puts its programming wizardry to work to create a technically impressive (if somewhat gangly) action platformer that would evidently do well enough to inspire a short-lived franchise. Even if it's not much to look at these days.
NES Works 1987 ends as it began: With a cool game by Capcom.
But let's be real. Mega Man is much cooler than Trojan. There's a reason one series had dozens of sequels and spinoffs
.. show full overview
NES Works 1987 ends as it began: With a cool game by Capcom.
But let's be real. Mega Man is much cooler than Trojan. There's a reason one series had dozens of sequels and spinoffs and the other... didn't. Capcom's first wholly original creation for NES is one of the most inventive and highly polished games on NES to date, period. With a free stage select sequence, alternate special weapons, and imaginative bosses, Mega Man stands out as a brilliant capper to an incredible year for the NES. And just think: The franchise will only get better from here, as we'll see in NES Works 1989. In, uh, a few years.
If there are missing episodes or banners (and they exist on TheTVDB) you can request an automatic full show update:
Request show update
Update requested