For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!
For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!
The second installment of the Retro Game Master crossover is here!
Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
The second installment of the Retro Game Master crossover is here!
Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
Welcome to the final episode of the Retro Game Master crossover!
I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!
For more fun, watch us .. show full overview
Welcome to the final episode of the Retro Game Master crossover!
I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!
For more fun, watch us tackle other challenges on the GCCX 20th Channel! * In Japanese only
Extras are not tracked
0x4 A: Work Ethic 1 (Category Compilation) #01~#10 Episode overview
Air date
Feb 25, 2024
In Category A: Work Ethic, I talk about the ways we approach and prepare for our jobs. The topics in this category apply to all lines of work, not just game development.
In Category A: Work Ethic, I talk about the ways we approach and prepare for our jobs. The topics in this category apply to all lines of work, not just game development.
In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.
In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.
Extras are not tracked
0x6 B: Game Essence 1 (Category Compilation) #01~#06 Episode overview
Air date
Mar 23, 2024
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.
In Category D: Design Specifics, I talk in-depth about systems and mechanics used in games. There's some occasional crossover with the Planning & Game Design category, but I tend to examine the topics here in greater detail.
In Category D: Design Specifics, I talk in-depth about systems and mechanics used in games. There's some occasional crossover with the Planning & Game Design category, but I tend to examine the topics here in greater detail.
Extras are not tracked
0x8 E: Team Management 1 (Category Compilation) #01~#07 Episode overview
Air date
May 28, 2024
In Category E: Team Management, I offer strategies for managing dev teams smoothly. As games are often a team effort, this information should prove useful.
In Category E: Team Management, I offer strategies for managing dev teams smoothly. As games are often a team effort, this information should prove useful.
In Category F: Graphics, I explain what goes into making art for games. Rather than sharing tool tutorials and the like, I offer practical points to consider when creating game visuals.
In Category F: Graphics, I explain what goes into making art for games. Rather than sharing tool tutorials and the like, I offer practical points to consider when creating game visuals.
In Category H: Effects, I discuss some of the myriad special effects used in games. These are the kinds of visuals whose true value can be seen when in motion.
In Category H: Effects, I discuss some of the myriad special effects used in games. These are the kinds of visuals whose true value can be seen when in motion.
In Category K: Programming & Tech, I cover topics involving game programming and data. I've done my best to keep things simple for general audiences.
In Category K: Programming & Tech, I cover topics involving game programming and data. I've done my best to keep things simple for general audiences.
Extras are not tracked
0x15 M: Grab Bag 1 (Category Compilation) #01~#09 Episode overview
Air date
Oct 27, 2024
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Extras are not tracked
0x16 N: Game Concepts 1 (Category Compilation) #01~#05 Episode overview
Air date
Oct 29, 2024
In Category N: Game Concepts, I look back at how I came up with the ideas for each of the games I worked on, in release order. Rather than sharing anecdotes from development, I've chosen .. show full overview
In Category N: Game Concepts, I look back at how I came up with the ideas for each of the games I worked on, in release order. Rather than sharing anecdotes from development, I've chosen to focus on the inspirations and thought processes behind their creation.
In Category L: Marketing, I discuss strategies for getting the word out about your game. No matter how good your game is, it may as well not exist if people don't know about it.
In Category L: Marketing, I discuss strategies for getting the word out about your game. No matter how good your game is, it may as well not exist if people don't know about it.
Extras are not tracked
0x18 A: Work Ethic 2 (Category Compilation) #11~#20 Episode overview
Air date
Nov 05, 2024
In Category A: Work Ethic, I talk about the ways we approach and prepare for our jobs. The topics in this category apply to all lines of work, not just game development.
In Category A: Work Ethic, I talk about the ways we approach and prepare for our jobs. The topics in this category apply to all lines of work, not just game development.
Extras are not tracked
0x19 B: Game Essence 2 (Category Compilation) #07~#15 Episode overview
Air date
Nov 08, 2024
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.
In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.
In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.
In Category D: Design Specifics, I talk in-depth about systems and mechanics used in games. There's some occasional crossover with the Planning & Game Design category, but I tend to examine the topics here in greater detail.
In Category D: Design Specifics, I talk in-depth about systems and mechanics used in games. There's some occasional crossover with the Planning & Game Design category, but I tend to examine the topics here in greater detail.
Extras are not tracked
0x22 E: Team Management 2 (Category Compilation) #08~#15 Episode overview
Air date
Nov 19, 2024
In Category E: Team Management, I offer strategies for managing dev teams smoothly. As games are often a team effort, this information should prove useful.
In Category E: Team Management, I offer strategies for managing dev teams smoothly. As games are often a team effort, this information should prove useful.
In Category F: Graphics, I explain what goes into making art for games. Rather than sharing tool tutorials and the like, I offer practical points to consider when creating game visuals.
In Category F: Graphics, I explain what goes into making art for games. Rather than sharing tool tutorials and the like, I offer practical points to consider when creating game visuals.
In Category H: Effects, I discuss some of the myriad special effects used in games. These are the kinds of visuals whose true value can be seen when in motion.
In Category H: Effects, I discuss some of the myriad special effects used in games. These are the kinds of visuals whose true value can be seen when in motion.
In Category K: Programming & Tech, I cover topics involving game programming and data. I've done my best to keep things simple for general audiences.
In Category K: Programming & Tech, I cover topics involving game programming and data. I've done my best to keep things simple for general audiences.
Extras are not tracked
0x29 M: Grab Bag 2 (Category Compilation) #10~#14 Episode overview
Air date
Dec 20, 2024
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Extras are not tracked
0x30 N: Game Concepts 2 (Category Compilation) #06~#09 Episode overview
Air date
Jan 10, 2025
In Category N: Game Concepts, I look back at how I came up with the ideas for each of the games I worked on, in release order. Rather than sharing anecdotes from development, I've chosen .. show full overview
In Category N: Game Concepts, I look back at how I came up with the ideas for each of the games I worked on, in release order. Rather than sharing anecdotes from development, I've chosen to focus on the inspirations and thought processes behind their creation.
Extras are not tracked
0x31 B: Game Essence 3 (Category Compilation) #16~#23 Episode overview
Air date
Jan 14, 2025
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.
Extras are not tracked
0x32 A: Work Ethic 3 (Category Compilation) #21~#23 Episode overview
Air date
Jan 21, 2025
In Category A: Work Ethic, I talk about the ways we approach and prepare for our jobs. The topics in this category apply to all lines of work, not just game development.
In Category A: Work Ethic, I talk about the ways we approach and prepare for our jobs. The topics in this category apply to all lines of work, not just game development.
In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.
In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.
In Category F: Graphics, I explain what goes into making art for games. Rather than sharing tool tutorials and the like, I offer practical points to consider when creating game visuals.
In Category F: Graphics, I explain what goes into making art for games. Rather than sharing tool tutorials and the like, I offer practical points to consider when creating game visuals.
In Category L: Marketing, I discuss strategies for getting the word out about your game. No matter how good your game is, it may as well not exist if people don't know about it.
In Category L: Marketing, I discuss strategies for getting the word out about your game. No matter how good your game is, it may as well not exist if people don't know about it.
Extras are not tracked
0x36 M: Grab Bag 3 (Category Compilation) #15~#17 Episode overview
Air date
Jan 31, 2025
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Extras are not tracked
0x37 N: Game Concepts 3 (Category Compilation) #10~#12 Episode overview
Air date
Feb 02, 2025
In Category N: Game Concepts, I look back at how I came up with the ideas for each of the games I worked on, in release order. Rather than sharing anecdotes from development, I've chosen .. show full overview
In Category N: Game Concepts, I look back at how I came up with the ideas for each of the games I worked on, in release order. Rather than sharing anecdotes from development, I've chosen to focus on the inspirations and thought processes behind their creation.
Extras are not tracked
0x38 B: Game Essence 4 (Category Compilation) #24~#29 Episode overview
Air date
Feb 04, 2025
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.
In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.
In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.
Extras are not tracked
0x40 M: Grab Bag 4 (Category Compilation) #18~#24 Episode overview
Air date
Feb 10, 2025
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Extras are not tracked
0x41 M: Grab Bag 5 (Category Compilation) #25~#28 Episode overview
Air date
Feb 13, 2025
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Extras are not tracked
0x42 M: Grab Bag 6 (Category Compilation) #29~#31 Episode overview
Air date
Feb 15, 2025
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Extras are not tracked
If there are missing episodes or banners (and they exist on TheTVDB) you can request an automatic full show update: