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Season 8
Season 10 Begins! Two new members join Hermitcraft so let's show them a good time.
Season 10 Begins! Two new members join Hermitcraft so let's show them a good time.
After helping Skizzleman set up a trap for Demise II, I begin the construction of the very first building in the cyberpunk city!
After helping Skizzleman set up a trap for Demise II, I begin the construction of the very first building in the cyberpunk city!
First, we build a few personal farms then, we launch Hermits into space, and then, we make our first cyberpunk shop! Season 10 is fun!
First, we build a few personal farms then, we launch Hermits into space, and then, we make our first cyberpunk shop! Season 10 is fun!
It's time to make a proper storage system and secure the goods inside. But first Skizz and I helped out Grian and Joel after their demise trap did a little more damage than they anticipated.
It's time to make a proper storage system and secure the goods inside. But first Skizz and I helped out Grian and Joel after their demise trap did a little more damage than they anticipated.
Skizz and I decided to make XP banks for the mountain crew which means...we need some massive farms! We also find out what the deal with the shopping district this season is going to be.
Skizz and I decided to make XP banks for the mountain crew which means...we need some massive farms! We also find out what the deal with the shopping district this season is going to be.
After cyberpunking our vault door out, we get some much-needed upgrades and learn how to use our new mail system!
After cyberpunking our vault door out, we get some much-needed upgrades and learn how to use our new mail system!
We need quartz! So of course that means we need to build a gold farm.
We need quartz! So of course that means we need to build a gold farm.
It's time to do some city planning! Today, we flatten the terrain of the cyberpunk city and layout the roads.
It's time to do some city planning! Today, we flatten the terrain of the cyberpunk city and layout the roads.
In this episode, we open a pop-up shop for our quartz permit and then finish the record shop and xp bank market stalls in the cyberpunk city.
In this episode, we open a pop-up shop for our quartz permit and then finish the record shop and xp bank market stalls in the cyberpunk city.
In this episode, we add a few more buildings on Market Street, make a new permit deal with Scar, and get rich again.
In this episode, we add a few more buildings on Market Street, make a new permit deal with Scar, and get rich again.
n this episode, we give the cyberpunk city a source of energy while learning some building techniques from Bdubs, AdieCraft, and SirDerpol.
n this episode, we give the cyberpunk city a source of energy while learning some building techniques from Bdubs, AdieCraft, and SirDerpol.
In this episode, we get together with Skizz and finally finish connecting up the XP ATMs on Market Street and then amp up our quartz production by bringing some villagers into the mix.
In this episode, we get together with Skizz and finally finish connecting up the XP ATMs on Market Street and then amp up our quartz production by bringing some villagers into the mix.
In this episode, we turn our temporary quartz shop into a permanent shop and then discover a much easier way to use custom audio to prank the Hermits.
In this episode, we turn our temporary quartz shop into a permanent shop and then discover a much easier way to use custom audio to prank the Hermits.
In this episode, we reveal the BIG plan for the Cyberpunk City and begin a new underground Metro Station before trolling our neighbor Skizz a bit.
In this episode, we reveal the BIG plan for the Cyberpunk City and begin a new underground Metro Station before trolling our neighbor Skizz a bit.
In this episode, we finish the metro entrance with an information desk and turnstiles after fixing an issue with our gold farm bartering setup.
In this episode, we finish the metro entrance with an information desk and turnstiles after fixing an issue with our gold farm bartering setup.
In this episode, we construct the first leg of the metro race with a cyber train full of details with the help of BDoubleO. We also premiere our new timelapse music "Cyberpulse" produced by Jono!
In this episode, we construct the first leg of the metro race with a cyber train full of details with the help of BDoubleO. We also premiere our new timelapse music "Cyberpulse" produced by Jono!
In this episode, we add more obstacles to Metro Mayhem before starting construction of the swimming section of the course. We take a break from the course to do a little Minecraft
.. show full overview
In this episode, we add more obstacles to Metro Mayhem before starting construction of the swimming section of the course. We take a break from the course to do a little Minecraft science and raid some ocean monuments to take first place in a new contest!
In this episode, we add more obstacles to Metro Mayhem before starting construction of the swimming section of the course. We take a break from the course to do a little Minecraft
.. show full overview
In this episode, we add more obstacles to Metro Mayhem before starting construction of the swimming section of the course. We take a break from the course to do a little Minecraft science and raid some ocean monuments to take first place in a new contest!
In this episode, we discover the dark past behind the cyberpunk city and learn what the Hermits must do to save it.
In this episode, we discover the dark past behind the cyberpunk city and learn what the Hermits must do to save it.
In this episode, we build a bunker in the mountain for our city residents to escape, including a piston elevator from the secret tunnel to bring them up into the bunker.
In this episode, we build a bunker in the mountain for our city residents to escape, including a piston elevator from the secret tunnel to bring them up into the bunker.
In this episode, we build a bunker in the mountain for our city residents to escape, including a piston elevator from the secret tunnel to bring them up into the bunker.
In this episode, we build a bunker in the mountain for our city residents to escape, including a piston elevator from the secret tunnel to bring them up into the bunker.
In this episode, we make a rocket factory and then release over four-thousand TNT minecarts on magic mountain.
In this episode, we make a rocket factory and then release over four-thousand TNT minecarts on magic mountain.
In this episode, we open a giant hole in the bedrock center of Magic Mountain before tragedy strikes.
In this episode, we open a giant hole in the bedrock center of Magic Mountain before tragedy strikes.
In this episode, we begin the next leg of the Metro Mayhem race with a TMNT theme before discovering a super simple way to get diamonds fast and easily.
In this episode, we begin the next leg of the Metro Mayhem race with a TMNT theme before discovering a super simple way to get diamonds fast and easily.
In this episode, we start to add obstacles to the TNMT section of Metro Mayhem and discover a great use for wind charges. We're going to need a lot of them, so let's design a very cool Breeze farm!
In this episode, we start to add obstacles to the TNMT section of Metro Mayhem and discover a great use for wind charges. We're going to need a lot of them, so let's design a very cool Breeze farm!
In this episode, we emerge from the underground to get back to work on the cyberpunk city and tackle the biggest building in the city!
In this episode, we emerge from the underground to get back to work on the cyberpunk city and tackle the biggest building in the city!
In this episode, we finally create a new shop for our grass permit and a fun mini-game inside it!
In this episode, we finally create a new shop for our grass permit and a fun mini-game inside it!
In this episode, we put the finishing touches on the "Go Touch Grass" mini-game and clean up the space between our new shop and Pearl's.
In this episode, we put the finishing touches on the "Go Touch Grass" mini-game and clean up the space between our new shop and Pearl's.
In this episode, we discuss what is next for us in Hermitcraft Season 10 as we get back to work on the Cyberpunk City and Metro Mayhem.
In this episode, we discuss what is next for us in Hermitcraft Season 10 as we get back to work on the Cyberpunk City and Metro Mayhem.
In this episode, we get back to working on Metro Mayhem and finish the TMNT leg of the race!
In this episode, we get back to working on Metro Mayhem and finish the TMNT leg of the race!
In this episode, we prepare the final leg of the Metro Mayhem race course and reveal the theme!
In this episode, we prepare the final leg of the Metro Mayhem race course and reveal the theme!
In this episode, we finish the water treatment area of Metro Mayhem before being invited to compete in Zedaph's game show, "Is That Sheep Looking at Me?"
In this episode, we finish the water treatment area of Metro Mayhem before being invited to compete in Zedaph's game show, "Is That Sheep Looking at Me?"
In this episode, we add a Medical Center building to Pixel Pulse Valley but first need to create a concrete maker in order to get the materials needed.
In this episode, we add a Medical Center building to Pixel Pulse Valley but first need to create a concrete maker in order to get the materials needed.
In this episode, we modify our "Go Touch Grass" game and deliver awards for season 1. Then we break ground on our next BIG project in the cyberpunk city.
In this episode, we modify our "Go Touch Grass" game and deliver awards for season 1. Then we break ground on our next BIG project in the cyberpunk city.
In this episode, we finish blasting our way down to bedrock and start designing the dropper game before meeting with the Hermits to kick off the Hermit History project and finally opening season 2 of Go Touch Grass!
In this episode, we finish blasting our way down to bedrock and start designing the dropper game before meeting with the Hermits to kick off the Hermit History project and finally opening season 2 of Go Touch Grass!
In this episode, we continue building up the interior of the dropper game by adding a vertical train up the side. We also check out our TCG starter pack and start planning the building facades inside the game.
In this episode, we continue building up the interior of the dropper game by adding a vertical train up the side. We also check out our TCG starter pack and start planning the building facades inside the game.
In this episode, we make preparations to ensure we don't get exiled before constructing the power source of the cyberpunk city.
In this episode, we make preparations to ensure we don't get exiled before constructing the power source of the cyberpunk city.
In this episode, Joe, Ren, and Doc tour the progress on "Hermit History," which inspires us to tackle the season 3 plot ourselves!
In this episode, Joe, Ren, and Doc tour the progress on "Hermit History," which inspires us to tackle the season 3 plot ourselves!
In this episode, we put the finishing touches on the Season 3 plot of Hermit History before taking a trip to exile to check on Jevin. Then we send a message to SmallishBeans.
In this episode, we put the finishing touches on the Season 3 plot of Hermit History before taking a trip to exile to check on Jevin. Then we send a message to SmallishBeans.
In this episode, we are driven crazy by recordings left around the base by Skizzleman and decide to construct a machine that shoots us through the sky as fast as possible to escape them.
In this episode, we are driven crazy by recordings left around the base by Skizzleman and decide to construct a machine that shoots us through the sky as fast as possible to escape them.
In this episode, I add a fun new obstacle to Metro Mayhem before working on our art gallery with Skizz. Then, Pearl shows me around the newly completed season 9 section of the Hall of Hermit History.
In this episode, I add a fun new obstacle to Metro Mayhem before working on our art gallery with Skizz. Then, Pearl shows me around the newly completed season 9 section of the Hall of Hermit History.
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