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Season 2
Jamison "Jaz" Colier is captain of a Goblins & Gold team which has been recently removed from the pro rankings. Frustrated and disappointed, he flees his troubles by traveling from Los
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Jamison "Jaz" Colier is captain of a Goblins & Gold team which has been recently removed from the pro rankings. Frustrated and disappointed, he flees his troubles by traveling from Los Angeles to his hometown of San Jose, where he has not visited for over fifteen years. When he arrives, he is hijacked by a group of old friends for a surprise night of gaming.
As the game gets underway, the old friends fall into familiar patterns, Martin's adventure tests the players' skills, tension emerges between Jaz and Brian, Hicks exhibits his old-school roleplaying chops, and Jaz attempts to re-connect with Danny.
As the game gets underway, the old friends fall into familiar patterns, Martin's adventure tests the players' skills, tension emerges between Jaz and Brian, Hicks exhibits his old-school roleplaying chops, and Jaz attempts to re-connect with Danny.
Jaz tells a story about gaming with the legendary Jonathan Drake, the tension rises between Brian and Jaz, Hicks tells the group about his odd dreams, and Brian commits a gaming cardinal sin.
Jaz tells a story about gaming with the legendary Jonathan Drake, the tension rises between Brian and Jaz, Hicks tells the group about his odd dreams, and Brian commits a gaming cardinal sin.
As Hicks had predicted, the decision to split the party results in disaster. When Jaz is unable to come up with a solution, Brian's anger boils over and he forces an out-of-game confrontation.
As Hicks had predicted, the decision to split the party results in disaster. When Jaz is unable to come up with a solution, Brian's anger boils over and he forces an out-of-game confrontation.
Jaz pursues Hicks, trying to coax him back into the game. Hicks explains his difficulty in coming to terms with the past, and they stumble upon a plan to salvage the adventure.
Jaz pursues Hicks, trying to coax him back into the game. Hicks explains his difficulty in coming to terms with the past, and they stumble upon a plan to salvage the adventure.
Jaz and Brian team up to take on Darkmoon while Hicks and Danny nurse their injured characters. As morning approaches, Martin makes a critical decision to keep the group together.
Jaz and Brian team up to take on Darkmoon while Hicks and Danny nurse their injured characters. As morning approaches, Martin makes a critical decision to keep the group together.
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