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Season 2
Sean and Vinnk explain why using the NES power supply on a Famicom is a bad, terrible idea, and what alternatives you may have if your trusty Famicom adapter burns out.
Sean and Vinnk explain why using the NES power supply on a Famicom is a bad, terrible idea, and what alternatives you may have if your trusty Famicom adapter burns out.
Sean and Vinnk talk about why the Famicom Disk System is able to use six AA batteries, and whether or not the battery tray is a viable solution for your gaming needs. Also — an "experiment."
Sean and Vinnk talk about why the Famicom Disk System is able to use six AA batteries, and whether or not the battery tray is a viable solution for your gaming needs. Also — an "experiment."
Sean and Vinnk talk about how to hook up your Famicom or Twin Famicom to your North American NTSC TV.
Sean and Vinnk talk about how to hook up your Famicom or Twin Famicom to your North American NTSC TV.
Sean and Vinnk field a question about homebrew Famicom games at No Brand Con 2009. Sean talks about the modded carts he saw at his recent trip to Midwest Gaming Classic, and Vinnk discusses the Playpower Foundation.
Sean and Vinnk field a question about homebrew Famicom games at No Brand Con 2009. Sean talks about the modded carts he saw at his recent trip to Midwest Gaming Classic, and Vinnk discusses the Playpower Foundation.
Vinnk scours the Rising Stuff store for the rarest Famicom game/accessory he has available: the FMC Disk Checker! Also, Sean shares his collection of Rare games.
Vinnk scours the Rising Stuff store for the rarest Famicom game/accessory he has available: the FMC Disk Checker! Also, Sean shares his collection of Rare games.
The NES explains to Jr. how he met his mother, albeit in a roundabout way that could potentially go on for years and years. Good thing the Famicom was there to keep him on track! Learn
.. show full overview
The NES explains to Jr. how he met his mother, albeit in a roundabout way that could potentially go on for years and years. Good thing the Famicom was there to keep him on track! Learn about the earliest, pre-Genesis Sega consoles, and some tips and tricks if you happen to own a Sega Master System.
The Famicom is able to sit on top of the Disk System, but is there any way to keep it locked into that position like most of the other console add-ons known to man and woman? Famicom Dojo has the answers!
The Famicom is able to sit on top of the Disk System, but is there any way to keep it locked into that position like most of the other console add-ons known to man and woman? Famicom Dojo has the answers!
With Sean indisposed, self-appointed Sega guru Sindra teams up with Vinnk to explain the rise of the Mega Drive and Genesis to de-throne Nintendo and its Famicom (oh, and NES) as the reigning video game super power.
With Sean indisposed, self-appointed Sega guru Sindra teams up with Vinnk to explain the rise of the Mega Drive and Genesis to de-throne Nintendo and its Famicom (oh, and NES) as the reigning video game super power.
Sean and Vinnk take a look at the Sega Power Base Converter add-on device that lets you play Sega Master System games on your Genesis and other backwards compatibility with Sega's 8-bit gaming machine.
Sean and Vinnk take a look at the Sega Power Base Converter add-on device that lets you play Sega Master System games on your Genesis and other backwards compatibility with Sega's 8-bit gaming machine.
Sean and Vinnk answer some questions about the Sega Power Base Converter's compatibility with different versions of the Sega Genesis, and one game that infamously can't be played: F-16 Fighting Falcon.
Sean and Vinnk answer some questions about the Sega Power Base Converter's compatibility with different versions of the Sega Genesis, and one game that infamously can't be played: F-16 Fighting Falcon.
Famicom Dojo gets a visit from the Angry PC Engine Nerd, who is more than happy to explain that HudsonSoft and NEC were the true forerunners of the 16-bit wars, despite weak performance of the PC Engine outside of Japan as the fable TurboGrafx-16.
Famicom Dojo gets a visit from the Angry PC Engine Nerd, who is more than happy to explain that HudsonSoft and NEC were the true forerunners of the 16-bit wars, despite weak performance of the PC Engine outside of Japan as the fable TurboGrafx-16.
Sean and Vinnk take a closer look at the TurboGrafx-16 and the Turbo Booster -- an enormous add-on that gave the console AV output capabilities... and little else! The Turbo Booster Plus
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Sean and Vinnk take a closer look at the TurboGrafx-16 and the Turbo Booster -- an enormous add-on that gave the console AV output capabilities... and little else! The Turbo Booster Plus gives it a bit more kick with some onboard RAM, but the feature wouldn't help with most games.
Sean and Vinnk review the Famicom 3D System, the seven games that came out for it, and the ones that made it to the US and somehow managed to stay 3D.
Sean and Vinnk review the Famicom 3D System, the seven games that came out for it, and the ones that made it to the US and somehow managed to stay 3D.
The SegaScope-3D came out at the same time as Nintendo's Famicom 3D System, but Sega saw fit to release their peripheral in the US as well. Also in stark contrast to Nintendo, Sega developed all of its own 3D games.
The SegaScope-3D came out at the same time as Nintendo's Famicom 3D System, but Sega saw fit to release their peripheral in the US as well. Also in stark contrast to Nintendo, Sega developed all of its own 3D games.
Vinnk reveals his decade-long tryst with SNK's Neo Geo Advanced Entertainment System, the one console in the 16-bit generation that made good on its promise of arcade-quality graphics on a home console, and the hefty price tag to back it up.
Vinnk reveals his decade-long tryst with SNK's Neo Geo Advanced Entertainment System, the one console in the 16-bit generation that made good on its promise of arcade-quality graphics on a home console, and the hefty price tag to back it up.
Famicom controllers have nice, metal faceplates, but they're prone to scratching, discoloration, and the paint flaking off. Even if you can find a new one, how do you replace it when the controller cables disappear into the back of the system?
Famicom controllers have nice, metal faceplates, but they're prone to scratching, discoloration, and the paint flaking off. Even if you can find a new one, how do you replace it when the controller cables disappear into the back of the system?
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