Extra Credits

  • Premiered: Jul 2010
  • Episodes: 562
  • Followers: 9
  • Running
  • YouTube
  • Wednesday
  • Animation Comedy Documentary

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Season 2023
2023x1
How Hard Should Quests Be?
Episode overview
Air date
Jan 11, 2023
How clear should your quests be? Should they be easy to understand with exclamation marks across the map or full of deeply hidden lore that players need to seek out? Is there a good .. show full overview
2023x2
Things I Learned on My First Game
Episode overview
Air date
Jan 25, 2023
Are you a Junior Game Developer that wants to know more about what you should expect when designing a game? Do you want to know the best ways to innovate something or understand where .. show full overview
2023x3
Copyright, Ownership and Infringement (oh my!)
Episode overview
Air date
Feb 08, 2023
Lots of questions come up with the use of AI art. Just how legal is it? Do I own what the AI makes? Is it unethical or too risky to use for my own game's design? Join us as we consult .. show full overview
2023x4
Why Games are Designed to Leave You Wanting
Episode overview
Air date
Mar 01, 2023
Ever wonder why a game leaves you wanting more? Tempting you to play just one more level or not quite getting that last item you need. Games keep you coming back for more and we're here .. show full overview
2023x5
Why Remade Games Can Feel Worse
Episode overview
Air date
Mar 15, 2023
Your favorite game is getting a remake and you're cha$ing your childhood nostalgia. When it hits the shelves you realize that this isn't as good as the original..... why is that?
2023x6
How Extraction Looters Could Save a Genre
Episode overview
Air date
Mar 29, 2023
How are Tarkov-like games the answer to the future of the declining MMO Genre?
2023x7
City Builders Breaking the Mold
Episode overview
Air date
Apr 19, 2023
Do mechanics limit our understanding of genre? Or can we re-invigorate and reinvent genres without harming the core of what players expect?
2023x8
The Dev's Creed: Being Wrong is Essential
Episode overview
Air date
May 03, 2023
It's ok to be wrong but everyone needs to learn how to fail faster because no idea is made fully formed. Your ideas can't be precious and your ego can't need protecting. Every failure is .. show full overview
2023x9
The Hidden Price of Changing a Game
Episode overview
Air date
May 17, 2023
It's hard to get people to accept change. So how can we make changes in a game without costing you your fan base and adding real value?
2023x10
When a Game Plays You
Episode overview
Air date
Jun 07, 2023
The unreliable narrator has been used as a fantastic device to mislead people in books and films. Creating dramatic story endings and plot twists but why does this plot device have such .. show full overview
2023x11
Recharging With Games TWO Very Different Ways
Episode overview
Air date
Jun 21, 2023
Do you play games to recharge and can we design games specifically for comfort? Find out today as we discuss finding solace in pixels!
2023x12
The History of D&D Hasbro Refused to Learn From
Episode overview
Air date
Jul 05, 2023
"The History of D&D Hasbro Refused to Learn From" is a riveting exploration of the legal battles that have influenced the evolution of Dungeons & Dragons and the entire RPG industry. We .. show full overview
2023x13
Why You Can't Put Your Favorite Games Down
Episode overview
Air date
Jul 26, 2023
How do you break down the player goals in video games? Does each game need every subset from instant goals to long-term goals? As it turns out, goals aren't just for adventuring through .. show full overview
2023x14
The Genius Behind MTG's First New Card Type in 15 Years
Episode overview
Air date
Aug 09, 2023
Looking across the last 15 years of Magic the Gathering, we noticed the genius game design of their newest card, Battles! A card that gives players, the ability to have all their turn .. show full overview
2023x15
The Wild Tale of Dark and Darker's Dev Battle
Episode overview
Air date
Aug 23, 2023
The wild tale of Dark and Darker is a David and Goliath-type story between indie game developer Ironmace and Nexon games... or is it? Let's dive into this shipwreck of a mess with wiped .. show full overview
2023x16
Why Matchmaking Sucks... and How It Could Be Fixed.
Episode overview
Air date
Sep 13, 2023
Why is matchmaking so terrible? There's a lot that goes into matchmaking that we don't think about. We're not just talking about the number of players, consoles, game modes or match .. show full overview
2023x17
How Video Games Use Supermarket Psychology
Episode overview
Air date
Sep 27, 2023
Ever impulsively bought something at the supermarket? You're not alone, and it's no accident! Dive deep into the meticulously crafted world of supermarket design, a strategy honed over a .. show full overview
2023x18
Video Game Lawyers Tackle Fair Use
Episode overview
Air date
Oct 11, 2023
Ever wondered about the nuances of 'Fair Use' in copyright law for video games? Back in 2016, we delved into US Intellectual Property law, touching upon striking a balance between .. show full overview
2023x19
The Genius Game Design of Genshin Impact’s Login Screen
Episode overview
Air date
Nov 01, 2023
Ever noticed how some game elements feel just right, even if you can't pinpoint why? Dive with us into the meticulously crafted world of game design – particularly, the intriguing genius behind Genshin Impact's login screen.
2023x20
Practical Advice for Creative Projects
Episode overview
Air date
Nov 15, 2023
How do great game ideas happen? Join us for practical advice on how to create unique and original game ideas into fantastic content for your developing game.
2023x21
Why I'm Lonely Gaming
Episode overview
Air date
Nov 29, 2023
Remember when games were more than pixels on a screen? They were portals to friends, communities, and shared adventures. But in today's hyper-connected gaming world, loneliness is a .. show full overview
2023x22
How Roguelites Are Taking Over Games
Episode overview
Air date
Dec 20, 2023
Embark on a journey through gaming history as we explore the rising trend of Roguelite mechanics, echoing the transformative impact RPG elements had in the early 2000s. These mechanics, .. show full overview

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