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Season 2
Welcome everyone to Season 2 of Etho's Modded Minecraft! Today we mostly just focus on exploring the world, surviving, and getting settled into things.
Welcome everyone to Season 2 of Etho's Modded Minecraft! Today we mostly just focus on exploring the world, surviving, and getting settled into things.
Today in modded Minecraft we venture out to explore the biomes surrounding us. After some caving we return to setup a tree farm that is used to start building a Japanese style inspired starter base.
Today in modded Minecraft we venture out to explore the biomes surrounding us. After some caving we return to setup a tree farm that is used to start building a Japanese style inspired starter base.
Today in modded Minecraft it is time for the annual Raccoon Races event! We check out the finished starter base and figure out some new decorating possibilities together.
Today in modded Minecraft it is time for the annual Raccoon Races event! We check out the finished starter base and figure out some new decorating possibilities together.
Today we delve into the basics of setting up and automating larger machines in the Create mod. We also make a very successful exploration and item collection trip through the nether.
Today we delve into the basics of setting up and automating larger machines in the Create mod. We also make a very successful exploration and item collection trip through the nether.
We are back at it today starting off by expanding outside our starter home. We setup a simple river, bridge, and crushing wheel system. Then we adventure out to discover a nearby village and its potential loot.
We are back at it today starting off by expanding outside our starter home. We setup a simple river, bridge, and crushing wheel system. Then we adventure out to discover a nearby village and its potential loot.
Enticed by the idea of being able to blow up anything I want to, today we delve into figuring out how to somewhat automate gunpowder production.
Enticed by the idea of being able to blow up anything I want to, today we delve into figuring out how to somewhat automate gunpowder production.
Today we blow stuff up, power up our horse, experiment with storage ideas, explore the depths, setup a spider spawner, build the bar & grill (we need a good name for it btw), and die a whole bunch.
Today we blow stuff up, power up our horse, experiment with storage ideas, explore the depths, setup a spider spawner, build the bar & grill (we need a good name for it btw), and die a whole bunch.
Who's that? It's me! Today we delve into the uncanny valley as we explore the possibilities available to us with NPC mods. Making decisions is hard so please tell me what to do.
Who's that? It's me! Today we delve into the uncanny valley as we explore the possibilities available to us with NPC mods. Making decisions is hard so please tell me what to do.
Not fired! Today we delve underground and attempt to setup an automatic tunnel boring machine with the Create mod, which ended up not being boring at all. Then we progress further with Turtlemancy to unlock it's cool boat.
Not fired! Today we delve underground and attempt to setup an automatic tunnel boring machine with the Create mod, which ended up not being boring at all. Then we progress further with Turtlemancy to unlock it's cool boat.
Today we attempt to save the FPS by tinkering with the shader settings. We use our farms to gather up some supplies to finish up the exterior of the restaurant. Then we head out for an adventure and discover some of the coolest mobs I've ever seen.
Today we attempt to save the FPS by tinkering with the shader settings. We use our farms to gather up some supplies to finish up the exterior of the restaurant. Then we head out for an adventure and discover some of the coolest mobs I've ever seen.
Today we work at expanding our starter town by adding a new Dock & Fishing Shack onto the beach area. Then we test it out with some riveting fishing from the Aquaculture 2 mod.
Today we work at expanding our starter town by adding a new Dock & Fishing Shack onto the beach area. Then we test it out with some riveting fishing from the Aquaculture 2 mod.
Enough is enough! 12 episodes in is far too long to go without getting some decent enchantments. However, resources are running low, so we head out to do some caving. Then we look into the idea of setting up a crazy factory.
Enough is enough! 12 episodes in is far too long to go without getting some decent enchantments. However, resources are running low, so we head out to do some caving. Then we look into the idea of setting up a crazy factory.
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