Extras
The protagonist wakes in a cell. This episode is fairly simple and serves to introduce the viewers to the concept of the show.
The protagonist wakes in a cell. This episode is fairly simple and serves to introduce the viewers to the concept of the show.
Extras are not tracked
The protagonist looks inside tote bag, and is then transported to the Onion Dimension. Whilst there the character meets Gruyere the Onion Knight.
The protagonist looks inside tote bag, and is then transported to the Onion Dimension. Whilst there the character meets Gruyere the Onion Knight.
Extras are not tracked
The protagonist challenges the Gruyere the Onion Knight to a rap battle. Drop-the-Beet is introduced but goes unnamed.
The protagonist challenges the Gruyere the Onion Knight to a rap battle. Drop-the-Beet is introduced but goes unnamed.
Extras are not tracked
The Drawfee boys do a rap diss song. Everyone loves it. You kiss Gruyere the Onion Knight.
The Drawfee boys do a rap diss song. Everyone loves it. You kiss Gruyere the Onion Knight.
Extras are not tracked
Following the rap, the character goes to the Carrot Kingdom. There is a disappointing lack of carrots. Drop-the-Beet is named. There's a door and a giant goat statue. The goat's mouth is weirdly wide open.
Following the rap, the character goes to the Carrot Kingdom. There is a disappointing lack of carrots. Drop-the-Beet is named. There's a door and a giant goat statue. The goat's mouth is weirdly wide open.
Extras are not tracked
The protagonist is made to sacrifice Drop-the-Beet in order to open the door, but the goat statue comes alive and is quite displeased with Beet's taste.
The protagonist is made to sacrifice Drop-the-Beet in order to open the door, but the goat statue comes alive and is quite displeased with Beet's taste.
Extras are not tracked
The protagonist and Gruyere sacrifice yourselves as well in order to reunite with Drop-the-Beet. Unfortunately, it's a straight up Narnia Prison in the belly of the Goatlem and Drop and his zombie carrot henchmen are not happy.
The protagonist and Gruyere sacrifice yourselves as well in order to reunite with Drop-the-Beet. Unfortunately, it's a straight up Narnia Prison in the belly of the Goatlem and Drop and his zombie carrot henchmen are not happy.
Extras are not tracked
The perilous zombie carrots are avoided when the character decides to apologise to Drop and he accepts under one condition. You must put Gruyere in a hole in the wall shaped like an onion. There are 3 buttons to choose from.
The perilous zombie carrots are avoided when the character decides to apologise to Drop and he accepts under one condition. You must put Gruyere in a hole in the wall shaped like an onion. There are 3 buttons to choose from.
Extras are not tracked
The protagonist presses the Butt-on with your butt, the Goatlem rumbles and then the stomach floods with an earthy, rotten carrot smell, and you, Drop and Gruyere flee out of the Goatlem
.. show full overview
The protagonist presses the Butt-on with your butt, the Goatlem rumbles and then the stomach floods with an earthy, rotten carrot smell, and you, Drop and Gruyere flee out of the Goatlem via through the butt hole. The protagonist receive a Goat Tail Whip (GTW), and find out that the protagonist is the chosen one, come to defeat the Devourer, leader of the goats.
Extras are not tracked
Humpf and the protagonist venture boldly and valiantly into the portal, and find yourselves in The Devourer's kitchen, eating breakfast. He was expecting you, but not this early in the morning. You must have a show down.
Humpf and the protagonist venture boldly and valiantly into the portal, and find yourselves in The Devourer's kitchen, eating breakfast. He was expecting you, but not this early in the morning. You must have a show down.
Extras are not tracked
This is the dramatic finale. Inside the Devourer's breakfast nook, the protagonist decides that they must beat the Devourer at what he does best... devouring. Whilst the Devourer was
.. show full overview
This is the dramatic finale. Inside the Devourer's breakfast nook, the protagonist decides that they must beat the Devourer at what he does best... devouring. Whilst the Devourer was quite confident, he had already ate breakfast, putting the protagonist at a slight advantage. The contest is near endless, the chronology is impossible to map, minutes turn to hours, to days, to weeks, back into days?, then stretch on. It is intense and messy. Humpf is wearing a judge's hat and looks on in horror. After what seemed like an eternity, the Devourer stops... Inside the protagonists hand is a magical watermelon hot-dog, which holds the key to victory. The protagonists wins the competition, over-devouring the Devourer. After a messy vomiting session, a certain rule is made apparent. By beating the Devourer at devouring, the protagonist becomes the Devourer, taking on the responsibilities of eating worlds of food, working out and keeping finances up. This comes as a
Extras are not tracked
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