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Season 1
Welcome to the first episode of Developing - a new series in which I create my own video game. I’m starting from the very first step: choosing a game engine and learning how to use it!
Welcome to the first episode of Developing - a new series in which I create my own video game. I’m starting from the very first step: choosing a game engine and learning how to use it!
This time on Developing, I want to turn my game idea into reality. But, first, I need to explore my history of failed game-making attempts, to figure out where to begin.
This time on Developing, I want to turn my game idea into reality. But, first, I need to explore my history of failed game-making attempts, to figure out where to begin.
This time on Developing, I try to turn my prototype into an actual game - but get hung up on indecision. How will I solve this problem?
This time on Developing, I try to turn my prototype into an actual game - but get hung up on indecision. How will I solve this problem?
This time on Developing, I tried to make a fully working game in 30 days. Did I succeed?
This time on Developing, I tried to make a fully working game in 30 days. Did I succeed?
Last time on Developing, I released a “minimum viable product” to get feedback. What did people think, and where should I take the game next?
Last time on Developing, I released a “minimum viable product” to get feedback. What did people think, and where should I take the game next?
My character controller sucks. So let’s make a better one.
My character controller sucks. So let’s make a better one.
This time on Developing, I’m building all the boring stuff that sits behind the scenes and makes this game actually work. But it has some surprising advantages for me, as a developer…
This time on Developing, I’m building all the boring stuff that sits behind the scenes and makes this game actually work. But it has some surprising advantages for me, as a developer…
Since the last episode of Developing, three things have inspired me to stop messing around and actually start to finish my magnet-based puzzle platformer. Here's what happened.
Since the last episode of Developing, three things have inspired me to stop messing around and actually start to finish my magnet-based puzzle platformer. Here's what happened.
Since the last episode of developing, I've been hard at work on making puzzles for my untitled indie magnet game. But was I able to make 30 levels, as promised?
Since the last episode of developing, I've been hard at work on making puzzles for my untitled indie magnet game. But was I able to make 30 levels, as promised?
In this episode I take my game to GDC in San Francisco, and get some feedback. Along the way, I learn some tough lessons about playtesting and making assumptions about your players.
In this episode I take my game to GDC in San Francisco, and get some feedback. Along the way, I learn some tough lessons about playtesting and making assumptions about your players.
This episode has no summary.
This episode has no summary.
This episode has no summary.
This episode has no summary.
In this episode, I look at the work behind getting the game ready for its Steam Next Fest debut this summer.
In this episode, I look at the work behind getting the game ready for its Steam Next Fest debut this summer.
In this episode I get my game ready for the Steam Next Fest. How did I go about hiring people to help make the game? And how many people wishlisted the game during the event?
In this episode I get my game ready for the Steam Next Fest. How did I go about hiring people to help make the game? And how many people wishlisted the game during the event?
In this episode I finally finish my game and reveal Mind Over Magnet's release date.
In this episode I finally finish my game and reveal Mind Over Magnet's release date.
In this episode I release the game to Steam!
In this episode I release the game to Steam!
I'm back in the formless blue void of the Developing studio, to tell you about my new game... Word Play!
I'm back in the formless blue void of the Developing studio, to tell you about my new game... Word Play!
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