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Season 1
1x1 How I learned Unity without following tutorials Episode overview
Air date
Sep 28, 2021
Welcome to the first episode of Developing - a new series in which I create my own video game. I’m starting from the very first step: choosing a game engine and learning how to use it!
Welcome to the first episode of Developing - a new series in which I create my own video game. I’m starting from the very first step: choosing a game engine and learning how to use it!
This time on Developing, I want to turn my game idea into reality. But, first, I need to explore my history of failed game-making attempts, to figure out where to begin.
This time on Developing, I want to turn my game idea into reality. But, first, I need to explore my history of failed game-making attempts, to figure out where to begin.
Last time on Developing, I released a “minimum viable product” to get feedback. What did people think, and where should I take the game next?
Last time on Developing, I released a “minimum viable product” to get feedback. What did people think, and where should I take the game next?
1x6 How I made an actually good character this time Episode overview
Air date
Apr 01, 2022
My character controller sucks. So let’s make a better one.
My character controller sucks. So let’s make a better one.
1x7 The stuff no one tells you about game development Episode overview
Air date
May 31, 2022
This time on Developing, I’m building all the boring stuff that sits behind the scenes and makes this game actually work. But it has some surprising advantages for me, as a developer…
This time on Developing, I’m building all the boring stuff that sits behind the scenes and makes this game actually work. But it has some surprising advantages for me, as a developer…
1x8 Three things that inspired me to finish my game Episode overview
Air date
Aug 22, 2022
Since the last episode of Developing, three things have inspired me to stop messing around and actually start to finish my magnet-based puzzle platformer. Here's what happened.
Since the last episode of Developing, three things have inspired me to stop messing around and actually start to finish my magnet-based puzzle platformer. Here's what happened.
Since the last episode of developing, I've been hard at work on making puzzles for my untitled indie magnet game. But was I able to make 30 levels, as promised?
Since the last episode of developing, I've been hard at work on making puzzles for my untitled indie magnet game. But was I able to make 30 levels, as promised?
1x10 Don't make this assumption about your players Episode overview
Air date
Apr 03, 2023
In this episode I take my game to GDC in San Francisco, and get some feedback. Along the way, I learn some tough lessons about playtesting and making assumptions about your players.
In this episode I take my game to GDC in San Francisco, and get some feedback. Along the way, I learn some tough lessons about playtesting and making assumptions about your players.
1x11 The one thing you need to finish your game Episode overview
In this episode, I look at the work behind getting the game ready for its Steam Next Fest debut this summer.
In this episode, I look at the work behind getting the game ready for its Steam Next Fest debut this summer.
1x14 Was Steam Next Fest worth it as a game developer? Episode overview
Air date
Jul 08, 2024
In this episode I get my game ready for the Steam Next Fest. How did I go about hiring people to help make the game? And how many people wishlisted the game during the event?
In this episode I get my game ready for the Steam Next Fest. How did I go about hiring people to help make the game? And how many people wishlisted the game during the event?