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Season 2
The Player Characters start by introducing themselves again where Jerry Holkins again asserts that Omin "stands for something". In the rainy evening, the new PC Aeofel Elhromane is
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The Player Characters start by introducing themselves again where Jerry Holkins again asserts that Omin "stands for something". In the rainy evening, the new PC Aeofel Elhromane is introduced to the party. Wisera attends to the party with ale and mead as they discuss the immediate plans to assist the town with a serious issue at the ruined Goldenhawk tower. Acquisitions Inc. has an appointment with Nathan Faringray, the captain of the local militia, tomorrow morning to receive instruction from this knight. Wisera wakens the party in the morning with stew and supplies. After preparing themselves, Omin leads the party to the Loveless Fields, a training ground for the Fallcrest guard. Jim performs magic tricks for the young recruits training while Binwin attempts to strike up conversation with a dwarf prospector but is rebuked.
Aeofel, Omin, and Jim follow Binwin into combat in the tower. Two human crossbowmen face them down and start fighting, one calls for backup from outside the tower. Several critical
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Aeofel, Omin, and Jim follow Binwin into combat in the tower. Two human crossbowmen face them down and start fighting, one calls for backup from outside the tower. Several critical failures come through by Omin and Aeofel while Binwin takes a critical hit from one of the two guards. After figuring out that he was accidentally using a power that requires a shield, Binwin instead brings a new power to the table and dishes out damage. After killing many guards, Omin calls their guide Sorik up the hill to join them while Jim discovers that the hole in the middle of the floor of this tower reaches a room twenty feet below and he can hear voices in that room. The party is initially undetected, and they toss the camp of the original dwarven prospectors and discover some gold. After interacting with these enemies, the party confers and realizes that they likely belong to a group of brigands that have begun to associate themselves with a death cult of Orcus. Aeofel finds that whenever he or Omi
Descending the rope ladder, Binwin Bronzebottom interrupts brigands grousing about their days guarding the tower and about their leader Falck. As Jim descends, he hangs upside down on
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Descending the rope ladder, Binwin Bronzebottom interrupts brigands grousing about their days guarding the tower and about their leader Falck. As Jim descends, he hangs upside down on the ladder dual-wielding wands and slaughters several minions. Battles continues as the rest of the party descend the rope ladder and enter the fray. Jim tosses an available brazier under a section of scaffolding in the room that a crossbowman is using to fire down upon the rest of the party. As the scaffolding begins to burn several unseen enemies join the battle as well. Omin takes serious damage and Aeofel declares his Oath of Enmity. Binwin plants the battle flag of Acquisitions Incorporated in the center of the room and the melee is well and truly on.
The battle continues well into this episode. Omin, Jim, and Binwin each score a kill. A skulking rogue type that was eyeing the party and attacked Binwin briefly disappears during the
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The battle continues well into this episode. Omin, Jim, and Binwin each score a kill. A skulking rogue type that was eyeing the party and attacked Binwin briefly disappears during the chaos of the fight. This episode is significantly shorter than most and ends with the party still in combat.
Aeofel lands an overwhelming strike attempting to save Binwin and reorganize the battle. This doesn't work as Binwin immediately gets attacked and downed while the party is surrounded,
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Aeofel lands an overwhelming strike attempting to save Binwin and reorganize the battle. This doesn't work as Binwin immediately gets attacked and downed while the party is surrounded, the Iron Snapjaw (Construct) that was lying dormant in the room is brought into the battle. Omin doesn't have time to rescue Binwin as he is great peril on his own. Omin lands one blow as both Aeofel and Jim miss and Omin is downed. With half the party on their backs, Aeofel blows his daily on the Iron Snapjaw. An unwitting brigand is attacked by the Snapjaw when he gets too close and barely manages to escape. Jim critically strikes at the last moment and destroys the Snapjaw. While Omin and Binwin are still down, Aeofel strides forward to kill the last foe of the encounter. Binwin immediately critically fails on his death saving throw.
Jim starts the episode still on fire and fails yet another saving throw. Chris tricks Scott into landing Binwin on a pressure plate that activates a sarcophagus set into one of the walls
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Jim starts the episode still on fire and fails yet another saving throw. Chris tricks Scott into landing Binwin on a pressure plate that activates a sarcophagus set into one of the walls and pulls Binwin into an iron maiden. Aeofel dodges another crossbow bolt while looking back to see Binwin snatched. Aeofel rushes to the iron maiden to assist Binwin in escaping it. Jim continues to burn as he disables another flaming statue, failing his saving throw Jim uses his Amulet of Resolution to attempt his throw again and this time he succeeds. Binwin, with Aeofel's help, manages to push the iron maiden open and progress down the hallway to charge a crossbowman.
The Necromancer starts fighting directly against the party striking Aeofel with a lightning spell, and then immobilizes Jim with Crimson Claws -- black claws of shadow that erupt from
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The Necromancer starts fighting directly against the party striking Aeofel with a lightning spell, and then immobilizes Jim with Crimson Claws -- black claws of shadow that erupt from the floor around Jim dealing necrotic damage. The Skeletons and Skeletal Archers fail to find any mark on their turn but Binwin becomes flanked by the undead hounds. Jim activates a cloud of cold dealing area of effect damage to the hounds while successfully saving and removing the Crimson Claws necrotic effects. Omin bloodies one of the Skeletal Archers on the ledges of the room, who continue to fire arrows down onto Aeofel. Meanwhile Binwin gets knocked to the ground and Jim begins a duel with the Necromancer who has approached the party at the top of the stairs. Crimson Claws rise again from the floor around Jim but fail.
Aeofel finishes clearing his ledge of Skeletal Archers and fey steps down the central area. Omin finally manages to hit against the remaining Skeletal Archer on the ledge he just jumped
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Aeofel finishes clearing his ledge of Skeletal Archers and fey steps down the central area. Omin finally manages to hit against the remaining Skeletal Archer on the ledge he just jumped down from but does not manage to yet kill it. Jim takes an arrow to the chest and the Necromancer shouts "I am in a merciful mood...leave now or regret it". Binwin is knocked unconscious. The Necromancer continues to attempt to raise something from a sarcophagus on the raised dais in the central area. Jim casts Force Orb on the Necromancer and bloodies him. Omin stays Binwin's death saving throws. Jim and Jeras enter a duel again, with Jim getting knocked out almost immediately. Omin stabilizes Jim and the party engages in musical chairs of dying with the exception of Aeofel who has been doing pretty well so far. Noticing that Aeofel is unbloodied, the Necromancer brings crimson Claws on Aeofel.
The Acquisitions Inc. team enters a mysterious mine after parting ways with Vi, and soon stumbles upon curious rock formations that do more than glitter in the half-light...
The Acquisitions Inc. team enters a mysterious mine after parting ways with Vi, and soon stumbles upon curious rock formations that do more than glitter in the half-light...
Transported by an obsidian shard to a flourishing underground swampland, Acq Inc makes friends with some sentient fronds, while trying to keep the prismatic-spherically trapped Bobbie safe from more malevolent forces.
Transported by an obsidian shard to a flourishing underground swampland, Acq Inc makes friends with some sentient fronds, while trying to keep the prismatic-spherically trapped Bobbie safe from more malevolent forces.
Released at last from his crystalline bubble, Bobbie Zimmeruski is finally able to join the party in their quest to collect pieces of the obelisk, just in time for the world to start falling apart. Literally.
Released at last from his crystalline bubble, Bobbie Zimmeruski is finally able to join the party in their quest to collect pieces of the obelisk, just in time for the world to start falling apart. Literally.
Jim, convinced that his new friend Omin Dran is actually his temporal guide, is invited to perform for an exclusive audience.
Jim, convinced that his new friend Omin Dran is actually his temporal guide, is invited to perform for an exclusive audience.
Finding themselves in what might be an infernal nursery, the team learns about the devilish games Omin has been playing.
Finding themselves in what might be an infernal nursery, the team learns about the devilish games Omin has been playing.
Confronted with sinister statuary, the gang take a tasteful approach to this level of the dwarven mine.
Confronted with sinister statuary, the gang take a tasteful approach to this level of the dwarven mine.
Myconid madness! Things get a little hot and nasty in this spore-dense space, as Jim disappears into a role.
Myconid madness! Things get a little hot and nasty in this spore-dense space, as Jim disappears into a role.
Acquisitions Inc sinks to new depths, in waters murkier than ever.
Acquisitions Inc sinks to new depths, in waters murkier than ever.
Jim Darkmajiq's history is revealed, and his future is called into question.
Jim Darkmajiq's history is revealed, and his future is called into question.
Brimstone, fire, and smoke surround our heroes as dreams and nightmares both come true.
Brimstone, fire, and smoke surround our heroes as dreams and nightmares both come true.
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