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Staffel 6
Ausstrahlung
Nov 20, 2017
PLAYERUNKNOWN'S BATTLEGROUNDS has taken the world of online PC shooters by storm in 2017. But who is the man behind the moniker? We sit down with Brendan Greene to talk about his love of
.. show full overview
PLAYERUNKNOWN'S BATTLEGROUNDS has taken the world of online PC shooters by storm in 2017. But who is the man behind the moniker? We sit down with Brendan Greene to talk about his love of military shooters, his journey into mod development and the success of his first game.
Ausstrahlung
Dez 04, 2017
We travel to Knoxville, Tennessee to talk to a crew of die-hard Grand Theft Auto Online players about the friendships they forged on the mean streets of Los Santos.
We travel to Knoxville, Tennessee to talk to a crew of die-hard Grand Theft Auto Online players about the friendships they forged on the mean streets of Los Santos.
Ausstrahlung
Dez 19, 2017
How does a studio known for linear first person shooters design one of the most well regarded open world games of the generation on their first attempt? Noclip travels to Amsterdam to
.. show full overview
How does a studio known for linear first person shooters design one of the most well regarded open world games of the generation on their first attempt? Noclip travels to Amsterdam to talk to Guerrilla about their epic journey bringing Horizon Zero Dawn to PlayStation 4.
Ausstrahlung
Jan 05, 2018
We sit down with celebrated immersive sim designer Harvey Smith to talk about game design, maturing as a developer, life abroad and the long shadow of his early work.
We sit down with celebrated immersive sim designer Harvey Smith to talk about game design, maturing as a developer, life abroad and the long shadow of his early work.
6x5
Noclip Sessions: Prey & Immersive Sim Design (with Ricardo Bare & Raphael Colantonio)
Episode overview
Ausstrahlung
Jan 08, 2018
Back in March we sat down with Ricardo Bare & Raphael Colantonio (who have since left Arkane) about the difficulties in designing immersive sims, and the long journey both they and the Prey IP took to get to this point.
Back in March we sat down with Ricardo Bare & Raphael Colantonio (who have since left Arkane) about the difficulties in designing immersive sims, and the long journey both they and the Prey IP took to get to this point.
6x6
Noclip Sessions: The Fight for Accessibility (with Ian Hamilton)
Episode overview
Ausstrahlung
Jan 19, 2018
Ian Hamilton is an accessibility specialist who co-directs the Gaming Accessibility Conference and consults with game companies over how to make their games more accessible. We talked to
.. show full overview
Ian Hamilton is an accessibility specialist who co-directs the Gaming Accessibility Conference and consults with game companies over how to make their games more accessible. We talked to him about the small changes studios can make to make their games available to more people.
6x7
Noclip Sessions: Mental Health in Game Design (with Samantha Cook)
Episode overview
Ausstrahlung
Jan 29, 2018
We talk to Samantha Cook about designing Anamorphine, an upcoming surrealist adventure that aims to depict depression, trauma and other aspects of mental health.
We talk to Samantha Cook about designing Anamorphine, an upcoming surrealist adventure that aims to depict depression, trauma and other aspects of mental health.
6x8
Noclip Sessions: Bug Testing Night in the Woods (with Bekah & Adam Saltsman)
Episode overview
Ausstrahlung
Feb 23, 2018
Bekah & Adam Saltsman run collaborative game studio Finji and are responsible for publishing Night in the Woods, as well as designing games like Canabalt & Overland. We talk to them
.. show full overview
Bekah & Adam Saltsman run collaborative game studio Finji and are responsible for publishing Night in the Woods, as well as designing games like Canabalt & Overland. We talk to them about the frantic launch of Night in the Woods and the curious case of the ghost bug.
6x9
Staffelfinale
Noclip Bonus Level: The Return of Combat Chess
Episode overview
Ausstrahlung
Mär 03, 2018
Welcome to Noclip Bonus Level—the show where we take a break from making documentaries for five minutes, to analyze the world of video games around us. In our first episode, Danny takes
.. show full overview
Welcome to Noclip Bonus Level—the show where we take a break from making documentaries for five minutes, to analyze the world of video games around us. In our first episode, Danny takes a look at the history of the first-person-shooter and celebrates the return of combat chess.
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