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Temporada 2
A year after the War of the Forbidding, a mysterious figure interrupts Wil's new life; Eretria reunites with someone from her past; Allanon uncovers a plot that could send the Four Lands into darkness.
A year after the War of the Forbidding, a mysterious figure interrupts Wil's new life; Eretria reunites with someone from her past; Allanon uncovers a plot that could send the Four Lands into darkness.
Wil and Mareth search for answers; while visiting a nearby kingdom, King Ander seeks reinforcement and is given an ultimatum.
Wil and Mareth search for answers; while visiting a nearby kingdom, King Ander seeks reinforcement and is given an ultimatum.
With Wil trapped, Eretria and Mareth must work together to free him before time runs out.
With Wil trapped, Eretria and Mareth must work together to free him before time runs out.
Wil, Mareth and Allanon travel to a dangerous territory for an answer; King Ander meets the Princess of Leah, but finds she's more than he bargained for.
Wil, Mareth and Allanon travel to a dangerous territory for an answer; King Ander meets the Princess of Leah, but finds she's more than he bargained for.
Wil and Mareth confront a powerful Bandon.
Wil and Mareth confront a powerful Bandon.
Wil and Mareth race against time to recover an item in uncharted territory.
Wil and Mareth race against time to recover an item in uncharted territory.
Bandon and his followers race to resurrect the Warlock Lord; Mareth risks everything before she's too late.
Bandon and his followers race to resurrect the Warlock Lord; Mareth risks everything before she's too late.
Wil must confront his past; the bond between Allanon and Mareth continues to grow.
Wil must confront his past; the bond between Allanon and Mareth continues to grow.
Eretria confesses a dark secret to Wil; Bandon's deepest wish is granted, but with a catch.
Eretria confesses a dark secret to Wil; Bandon's deepest wish is granted, but with a catch.
In the final showdown, Wil must save the Four Lands; Wil, Mareth and Eretria grapple with the loss of one of their own.
In the final showdown, Wil must save the Four Lands; Wil, Mareth and Eretria grapple with the loss of one of their own.
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