Chris Roberts answers Reddit's questions about Star Citizen.
Chris Roberts answers Reddit's questions about Star Citizen.
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Star Citizen - 10 For The Writers Episode 01. The Lore team answers your questions about Star Citizen!
Star Citizen - 10 For The Writers Episode 01. The Lore team answers your questions about Star Citizen!
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The producers answer your burning questions about Star Citizen. Travis Day and Darian Vorlick are two of the producers at CIG in Santa Monica and they stood in for the Chairman when he was out of the country.
The producers answer your burning questions about Star Citizen. Travis Day and Darian Vorlick are two of the producers at CIG in Santa Monica and they stood in for the Chairman when he was out of the country.
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Producers Travis Day and Darian Vorlick answer your questions about Star Citizen!
Producers Travis Day and Darian Vorlick answer your questions about Star Citizen!
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Producers Travis Day and Darian Vorlick answer your questions about Star Citizen!
Producers Travis Day and Darian Vorlick answer your questions about Star Citizen!
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Producers Travis Day, Alex Mayberry, and Darian Vorlick answer your questions about Star Citizen!
Producers Travis Day, Alex Mayberry, and Darian Vorlick answer your questions about Star Citizen!
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This week lead technical designer Dan Tracy and technical designer Calix Reneau stop by to answer your questions. If you'd like to ask a question stop by the Star Citizen forums and
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This week lead technical designer Dan Tracy and technical designer Calix Reneau stop by to answer your questions. If you'd like to ask a question stop by the Star Citizen forums and become a subscriber! http://bit.ly/RSI_subscriptions
Questions covered in Episode 1
0:52 - Organization advertising.
3:08 - New player tutorials
5:23 - Proper planetary orbiting.
8:57 - Joystick & gimballed weapons.
13:10 - Cannon rounds against shields.
14:47 - Shooting non-launched missiles.
17:16 - How turrets act.
20:22 - Non-detectable parking.
22:14 - Maneuvering thruster iteration.
27:24 - Unlink weapon firing.
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The Santa Monica producers Travis Day and Darian Vorlick sit down to answer 10 questions from the community! If you'd like to ask a question stop by the forums and become a
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The Santa Monica producers Travis Day and Darian Vorlick sit down to answer 10 questions from the community! If you'd like to ask a question stop by the forums and become a subscriber!
0:44 - Bugs and features prioritization.
4:04 - How ship changes occur in engine.
7:25 - Pet projects
9:05 - PVP mission creation.
12:32 - Player run radio stations.
15:20 - Decoupled flight in the pipeline.
16:52 - Coop vs AI in FPS
18:28 - Stock market for corporations.
20:00 - Improvised FPS weapons.
21:16 - Org logos/signs inside your ship.
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Calix Reneau and Matthew Sherman answer 10 questions submitted by the subscribers. If you'd like to become a subscriber stop visit www.robertsspaceindustries.com!
00:46 - Repair
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Calix Reneau and Matthew Sherman answer 10 questions submitted by the subscribers. If you'd like to become a subscriber stop visit www.robertsspaceindustries.com!
00:46 - Repair System
03:17 - Physically Challenged Play
05:36 - Multi-Crew Stations
07:20 - Crafting System
09:03 - Environmental Impact on Flying
10:59 - Vanguard Redundant Systems
12:52 - Target Vectors
14:27 - USE Icon
16:22 - Persistence Duration
17:51 - Formation Flight
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Two of the producers in Santa Monica, Travis Day and Darian Vorlick, answer your burning questions about Star Citizen.
1:05 - Retractable wings in space
2:35 - Radiating heat within
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Two of the producers in Santa Monica, Travis Day and Darian Vorlick, answer your burning questions about Star Citizen.
1:05 - Retractable wings in space
2:35 - Radiating heat within your ship and masking for stealth
5:05 - Visual gesturing and communicating with others
6:59 - Facial capture and animating fans in-game
9:14 - FPS module release tease
12:35 - Backer-driven changes in-game
15:08 - Prioritizing bug fixes in development
19:35 - Balancing the damage system
22:00 - Upgrade variations between ships
24:15 - Top speed limitations and potential expansions
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Two of the Artists at CIG Santa Monica, Lance Powell and Elwin Bachiller, answer your questions about Star Citizen!
1:17 - Functional ship interiors
4:05 - Starting a design & using
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Two of the Artists at CIG Santa Monica, Lance Powell and Elwin Bachiller, answer your questions about Star Citizen!
1:17 - Functional ship interiors
4:05 - Starting a design & using reference materials
7:03 - Artist collaboration and workflow
8:25 - Alien animals and plants
11:24 - Designing ships in the art phase
14:50 - Awe-inspiring art in-game
17:00 - Customizing character clothing
19:36 - Starting to learn 3D art
23:05 - Cultural/regional differences of enviroments
25:50 - Dealing with negative criticism
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Another week, another series of 10 questions. This time for our FPS Producer Travis Day. I KNOW! Pinch me.
0:43 - Solo vs NPCs? Or multi-player only?
1:35 - Maps requiring both
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Another week, another series of 10 questions. This time for our FPS Producer Travis Day. I KNOW! Pinch me.
0:43 - Solo vs NPCs? Or multi-player only?
1:35 - Maps requiring both flight & ground combat
2:56 - Interacting with immediate environment
5:13 - Changing equipment and armor in V1
6:54 - Fatigue in the FPS
8:06 - Player clothing & armor damage system
10:51 - Design factors in the FPS arenas
13:23 - Variety of character models, hangar animations, game demands
14:27 - Player population & the cloud
15:25 - Alien weapons in the FPS
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This week Game Designers Pete Mackay and Matt Sherman stop by to answer your questions.
00:51 - Coop Missions in the PU
01:49 - Hull Breach!
02:45 - TR Talk
03:48 - Thruster
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This week Game Designers Pete Mackay and Matt Sherman stop by to answer your questions.
00:51 - Coop Missions in the PU
01:49 - Hull Breach!
02:45 - TR Talk
03:48 - Thruster Force
05:00 - Fuel Efficiency
06:18 - Weapon Sizes
07:34 - Escaping from a fight
08:40 - Ship speed and acceleration
10:10 - Cargo on Small ships
11:19 - Redeemer Talk
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A few of the Artists from CIG Santa Monica answer your questions about Star Citizen in the second episode of Ten for the Artists!
00:41 - Fuel in the 'Verse
02:05 - Design
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A few of the Artists from CIG Santa Monica answer your questions about Star Citizen in the second episode of Ten for the Artists!
00:41 - Fuel in the 'Verse
02:05 - Design Research
06:39 - Concept Ships Interior
06:58 - Influenced by other properties
09:28 - Beds and Living quarters
12:03 - Player vs NCP ships
14:35 - Culture in the 'Verse
15:09 - Art of Uninhabited planets
17:54 - Cultural Influences
22:23 - Custom ship colors
24:39 - Color and Shading
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Travis Day and SPECIAL GUEST Ricky Jutley are here to answer ten more of your questions! Want your question considered? Become a subscriber and support Star Citizen!
0:44 - Using
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Travis Day and SPECIAL GUEST Ricky Jutley are here to answer ten more of your questions! Want your question considered? Become a subscriber and support Star Citizen!
0:44 - Using debris as melee weapons
2:15 - In-game chat system
3:16 - Controller balance on release?
6:29 - Romance/Relationships to add immersion
8:09 - Jump Point warfare
10:06 - Voice chat plugins
11:08 - Currency in the game & inflation
12:59 - 54M Stretch Goal - AI Behavior
15:32 - Third person camera in FPS?
17:46 - Radiation mechanic to affect play
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Two of the writers at CIG Santa Monica answer your questions about the Lore of Star Citizen!
01:11 - Reputation System
04:31 - Eavesdropping on NPCs
06:03 - In-Fiction TV
08:26 -
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Two of the writers at CIG Santa Monica answer your questions about the Lore of Star Citizen!
01:11 - Reputation System
04:31 - Eavesdropping on NPCs
06:03 - In-Fiction TV
08:26 - Search and Rescue
10:28 - Player Journal
12:01 - Politics
13:17 - Interactive Conversations
17:08 - Writing Process
19:35 - Approval Process
21:55 - Flashbacks
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Two of the designers at CIG Santa Monica, Calix Reneau and Matthew Sherman, answer your questions about Star Citizen!
0:24 - Angle of impact in damage system
2:19 - Shielding weapon
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Two of the designers at CIG Santa Monica, Calix Reneau and Matthew Sherman, answer your questions about Star Citizen!
0:24 - Angle of impact in damage system
2:19 - Shielding weapon mounts
4:21 - Ship Role modification
5:55 - Small ship flight model changes ahead?
8:48 - Volumetric handling of ore and fuel
10:42 - Bigger shields on bigger ships?
12:25 - "The Calculator"
15:15 - Seat roles in multicrew
16:47 - Foregoing offensive for all defensive approach?
18:32 - Mix and Match armor pieces
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Two of the artists from CIG Santa Monica, Forrest Stephan and Omar Aweidah, answer your questions about Star Citizen!
0:32 - Drawing inspiration from sci-fi
4:05 - Observing artists
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Two of the artists from CIG Santa Monica, Forrest Stephan and Omar Aweidah, answer your questions about Star Citizen!
0:32 - Drawing inspiration from sci-fi
4:05 - Observing artists and the process through screen capture
5:28 - Finding inspiration for specific tasks
7:45 - Handling negative criticism
10:59 - Customizable character helmets and armor
16:19 - Cryengine's inverse square light falloff support
17:13 - Building out ship assets in pieces
22:48 - High specular faux-chrome paint job?
27:41 - Asteroids move and rotate in-game
28:16 - Blending textures to avoid patterns at a distance
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Two of the producers at CIG Santa Monica, Travis Day and Eric Kieron Davis, answer your questions about Star Citizen!
0:37 - Development stability in module integration
2:59 -
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Two of the producers at CIG Santa Monica, Travis Day and Eric Kieron Davis, answer your questions about Star Citizen!
0:37 - Development stability in module integration
2:59 - Accounting for the unexpected in development timelines
6:20 - Breaking down asset development by type
9:28 - Staffing a project
14:45 - Minimizing delays in production
18:49 - Difficult aspects of being a Senior Producer
21:28 - Planning (Science vs Gut Instinct)
25:29 - Sharpening your skills as a producer
31:50 - The process of implementing a new feature in Star Citizen
35:45 - Resolving creative disagreements during development
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Matt Sherman and Calix Reneau, two of the designers at CIG Santa Monica, answer your questions about Star Citizen!
00:57 - Repairing your ship the way you want to
01:51 - Ship Repair
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Matt Sherman and Calix Reneau, two of the designers at CIG Santa Monica, answer your questions about Star Citizen!
00:57 - Repairing your ship the way you want to
01:51 - Ship Repair mechanically
05:15 - Crafting and building structures
08:11 - Updating Damage States
09:45 - Automatic Ship Repair?
11:28 - Replacing Hull Panels
13:03 - Contributing While Offline
16:55 - Transporting Perishables
18:26 - Repairing in Saftey
20:34 - Open Hostility in the PU
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Two of the writers at CIG Santa Monica answer you burning questions about the lore in Star Citizen.
00:52 - UGC with Galactapedia
02:21 - Language in 2945
04:43 - Priority of
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Two of the writers at CIG Santa Monica answer you burning questions about the lore in Star Citizen.
00:52 - UGC with Galactapedia
02:21 - Language in 2945
04:43 - Priority of Canon
06:30 - UEE as the Roman Empire
09:00 - Players being entered into the Galactapedia
11:45 - UEE military testing
14:22 - Updating the Galactapedia
16:50 - Principal of non interference of medical services?
19:16 - Size of the Galactapedia
20:56 - Writing for mechanics
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Two of the producers at CIG Santa Monica, Darian Vorlick and Eric Kieron Davis, are back to answer your questions about Star Citizen!
00:42 - Producer or Project Manager
03:12 -
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Two of the producers at CIG Santa Monica, Darian Vorlick and Eric Kieron Davis, are back to answer your questions about Star Citizen!
00:42 - Producer or Project Manager
03:12 - Smoking while dogfighting
05:15 - Being a 3D Environment Artists
08:55 - Merging AC and SM builds
11:09 - How to be a Producer
14:30 - Rapid iteration of an in Alpha Game
17:03 - Project Status Page
19:46 - Time frames
23:15 - Fighting Feature Creep
27:43 - From idea to Completion
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While the Chairman was away prepping for Gamescom, we sat down with Artists Forrest Stephan and Omar Aweidah to take 10 questions from our Subscribers.
00:37 - Rejected Concept
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While the Chairman was away prepping for Gamescom, we sat down with Artists Forrest Stephan and Omar Aweidah to take 10 questions from our Subscribers.
00:37 - Rejected Concept Art
04:44 - How to Stay Motivated
06:34 - Buying a New Ship
09:03 - More Concept Art
10:48 - Visualizing Interiors and Size during Conception.
13:10 - Ranking Possible Influential/Inspirational Material.
16:43 - Helmets on Multi-Monitor Displays
18:29 - Style Guides
21:47 - Closed Back of Helmets
25:59 - Alien Races
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We sat down with Darian Vorlick and Lisa Ohanian to take 10 questions from our Subscribers.
00:41 - Setting Release Dates
03:37 - How Many People Work on a Ship
05:51 - Setting
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We sat down with Darian Vorlick and Lisa Ohanian to take 10 questions from our Subscribers.
00:41 - Setting Release Dates
03:37 - How Many People Work on a Ship
05:51 - Setting Work Time Frames
09:53 - Component Pipeline
11:58 - Bug Fixing Timeline
14:06 - Working Between Studios
17:56 - Supporting Network Devices.
20:01 - Working on a Crowd Funded Game
24:12 - Pipeline for Writers
26:58 - When an Employee Leaves Cloud Imperium
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Will Weissbaum. Adam Wieser. Two Writers. Your Questions. Let's roll.
00:44 - Alien Technology
03:38 - Aspects of Exploration
05:20 - Writing for a Developing Game
06:52 - The
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Will Weissbaum. Adam Wieser. Two Writers. Your Questions. Let's roll.
00:44 - Alien Technology
03:38 - Aspects of Exploration
05:20 - Writing for a Developing Game
06:52 - The Vanduul
08:50 - Jump Point Short Stories
10:35 - More Community Story crossovers
13:07 - Current Projects
15:18 - Live NPCs
17:28 - Galactapedia
20:30 - Multi-part Stories
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Designers Kirk Tome and Randy Vazquez answer questions from our development subscribers.
00:45 - Xi'an Scout
03:33 - Modularity of the Caterpillar
05:34 - Thruster Placement during
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Designers Kirk Tome and Randy Vazquez answer questions from our development subscribers.
00:45 - Xi'an Scout
03:33 - Modularity of the Caterpillar
05:34 - Thruster Placement during Development
10:27 - Reattaching the Command Module
12:23 - HangarReady Designs
15:56 - Designing the Herald and Caterpillar
18:11 - Ship Weight
21:48 - Caterpillar Stretch and Contractions
23:05 - Staffing with NPCs
26:32 - Designing Heavily Modular Ships
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Producers. Designers. Artists. Writers. Let's just do em all at the same time!
01:03 - Where Ideas Start
02:40 - Evolution of the Pipeline
08:16 - Starmap on Smart Devices
09:29 -
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Producers. Designers. Artists. Writers. Let's just do em all at the same time!
01:03 - Where Ideas Start
02:40 - Evolution of the Pipeline
08:16 - Starmap on Smart Devices
09:29 - Restructuring CIG
11:13 - DataForge
13:37 - Understanding Open Development
20:59 - What Computer Games Do We Play Home!
23:42 - Peaceful Gameplay
28:05 - Star Citizen Logo in the Game
31:37 - Thoughts on Re-Build or Re-Design
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This week Eric Kieron Davis and Darian Vorlick answer questions from our development subscribers.
00:51 - Favorite Assets
02:47 - Maintaining and Overview
07:09 - Duration
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This week Eric Kieron Davis and Darian Vorlick answer questions from our development subscribers.
00:51 - Favorite Assets
02:47 - Maintaining and Overview
07:09 - Duration Estimates
09:41 - Organizational Changes
12:20 - Managing Difficult Projects
15:30 - Staff Changes in Different Departments
21:46 - Multiple Development Streams
25:57 - Managing Component Complexity
30:42 - Mad Max or Jurassic Park
34:51 - Jira
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Writers Will Weisbaum and Adam Wieser answer 10 questions from our development subscribers.
00:43 - Live News
03:16 - Narcotics
04:56 - Infamy of Players
07:19 - Major Player
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Writers Will Weisbaum and Adam Wieser answer 10 questions from our development subscribers.
00:43 - Live News
03:16 - Narcotics
04:56 - Infamy of Players
07:19 - Major Player Driven Events
09:17 - Collaborating with Real Scientist
12:33 - Underground Racing
15:10 - Reading Log Entries
16:59 - Literature in Game
19:04 - Handling of New Systems
21:39 - Handling Alien Language Barriers
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Gone to Texas with Jason Hutchins and Jake Ross!
00:54 - Developing Game Play Mechanics
03:39 - Continued Roll Out after PU launches
04:45 - Storyline of Starmarine
06:44 -
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Gone to Texas with Jason Hutchins and Jake Ross!
00:54 - Developing Game Play Mechanics
03:39 - Continued Roll Out after PU launches
04:45 - Storyline of Starmarine
06:44 - Challenges of Restructering
08:21 - What I'm Proud Of
10:12 - How much time is spent updating
14:49 - How do Keep Track on a Weekly Basis
17:53 - How do you plan on building out the Persistant Universe
21:16 - What the Team is Excited baout Working On
24:18 - Casaba Outlet
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Mix and Match! Designer Matt Sherman and Writer Dave Haddock answer 10 questions from our development subscribers.
00:56 - Developement fiction
03:04 - Belly Cameras
04:01 - Alien
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Mix and Match! Designer Matt Sherman and Writer Dave Haddock answer 10 questions from our development subscribers.
00:56 - Developement fiction
03:04 - Belly Cameras
04:01 - Alien Races vs Humanity Writing Challenges
06:03 - Holding Areas for Items
07:31 - 4th Starship
08:53 - Seeding Clues In the Lore
11:00 - Will Players Eventually Be Recognized by Inhabitants
13:28 - Ships Owned by Orginizations
14:46 - Advanced Alien Tech
17:11 - Viruses
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This week writer Will Weissbaum and Artist Jeremiah Lee answer 10 questions from development subscribers.
01:24 - New Details
05:30 - Battlefield Medic
08:25 - The Next Great Star
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This week writer Will Weissbaum and Artist Jeremiah Lee answer 10 questions from development subscribers.
01:24 - New Details
05:30 - Battlefield Medic
08:25 - The Next Great Star Citizen Writer
10:57 - Pilot Armor
13:22 - Citizenship after SQ42
15:28 - Designing PowerArmor
19:24 - Item Ports System
23:40 - Mark Hamill
25:38 - Leveraging Assets
28:40 - UEC's Move Away From Paper Money
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CG Supervisor Forest Stephan and Senior Producer Eric Kieron Davis answer 10 questions from our development subscribers.
00:45 - Alien Ship Concept
04:26 - Ship Pipeline
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CG Supervisor Forest Stephan and Senior Producer Eric Kieron Davis answer 10 questions from our development subscribers.
00:45 - Alien Ship Concept
04:26 - Ship Pipeline Improvements
09:23 - Aquila, Phoenix, and Taurus Remodel
12:34 - Implementing the New Damage Tech
15:15 - Creating Characters
20:55 - Pipeline for Minor NPCs
22:58 - Clothing Style Guides
25:44 - Character Customization
27:49 - Retaliator Commercial
30:11 - Non-Human Character Updates
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They said it couldn't be done. They said is SHOULDN'T be done. In today's 10 for the Developers we pair Tech Director Sean Tracy and Animation Director Steve Bender to answer 10
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They said it couldn't be done. They said is SHOULDN'T be done. In today's 10 for the Developers we pair Tech Director Sean Tracy and Animation Director Steve Bender to answer 10 questions from our development subscribers.
01:13 - Vanduul Chest Piece
03:40 - Variable Character Heights
07:41 - Emotes
11:44 - Manual Ladder Climbing
16:16 - Realistic 3rd Person Animations
20:08 - Animation Changes During Injury
25:16 - Collisions
28:26 - FPS Combat
41:17 - Melee Combat
43:38 - The End of Star Citizen
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Associate Producer Randy Vasquez and Quality Assurance Lead Vincent Sinatra take 10 questions from our development subscribers.
00:48 - Frustrating Game Aspects
01:44 - Bug
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Associate Producer Randy Vasquez and Quality Assurance Lead Vincent Sinatra take 10 questions from our development subscribers.
00:48 - Frustrating Game Aspects
01:44 - Bug Hunters
03:12 - Issue Council
04:26 - Support Testing Better
08:14 - QA Team Work Load
10:20 - Retesting Bugs
11:56 - Making Feedback More Useful
15:50 - Future PU Plans
18:10 - Developing Priorities
21:05 - This Year in Review
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Kirk Tome and Darian Vorlick answer 10 questions from our development subscribers. But why only 8 timestamps...
00:46 - Technology of Xi'An Scout
06:19 - Alien Manufacturers
09:36 -
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Kirk Tome and Darian Vorlick answer 10 questions from our development subscribers. But why only 8 timestamps...
00:46 - Technology of Xi'An Scout
06:19 - Alien Manufacturers
09:36 - Component System
19:58 - Knowledge of Producers
24:05 - Sizing Components
31:25 - Pressure with Patch Releases
38:48 - Coordinating Feature Releases
41:11 - Ship Size Affecting Planet Landing
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Vehicle Artist Elwin Bachiller and Cool Guy Patrick Salerno answer 10 questions from our development subscribers.
00:49 - Best Part of Development
01:54 - Currently Working On
03:18
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Vehicle Artist Elwin Bachiller and Cool Guy Patrick Salerno answer 10 questions from our development subscribers.
00:49 - Best Part of Development
01:54 - Currently Working On
03:18 - Successful Ship
04:18 - Optimization
06:13 - Realism vs Function
07:34 - LODs
08:52 - Caterpillar Benchmark
12:15 - Ship Pipeline
15:17 - Customizing Ships
19:54 - Damage State
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Sean Tracy and Forrest Stephan answer 10 questions from our development subscribers.
01:12 - Planet Persistence
04:23 - Animation challenges
06:54 - Continuous Beam Weapon
10:54
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Sean Tracy and Forrest Stephan answer 10 questions from our development subscribers.
01:12 - Planet Persistence
04:23 - Animation challenges
06:54 - Continuous Beam Weapon
10:54 - Weather Regions
15:18 - Physics Grids
19:22 - Navigation System
21:54 - Biggest Headaches
26:42 - Female Model
31:20 - Barber Shops
37:31 - Procedural Generation
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Writer Adam Weiser and Character Artist Omar Aweidah answer 10 questions from our development subscribers.
01:10 - Appearance Variations
05:26 - NPC AI
08:46 - Female
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Writer Adam Weiser and Character Artist Omar Aweidah answer 10 questions from our development subscribers.
01:10 - Appearance Variations
05:26 - NPC AI
08:46 - Female Characters
12:51 - Lore Polling
16:00 - Physical Types
19:02 - Novels
22:36 - What Would You Wear?
24:57 - Local Group and Planet Support
27:16 - Character Customization
30:21 - Alien Language in Lore Post
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This week, Senior Producer Eric Kieron Davis and Associate Rigger Gaige Hallman answer 10 questions from our development subscribers.
00:57 - Style Guides
01:54 - Clothes Layering
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This week, Senior Producer Eric Kieron Davis and Associate Rigger Gaige Hallman answer 10 questions from our development subscribers.
00:57 - Style Guides
01:54 - Clothes Layering System
04:32 - CIG Careers
08:49 - Realism
10:14 - Personal Lives
13:29 - Innovative Contributions
14:53 - Character Creator
16:43 - Loose Clothing Physics
18:17 - Evolution of SC
20:32 - Favorite Cloth
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Associate Producer Randy Vasquez and Programmer Mark Abent answer 10 questions from our development subscribers.
01:20 - Cynical Bugs
03:54 - Mistakenly Easy Fixes
07:21 - Open Vs.
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Associate Producer Randy Vasquez and Programmer Mark Abent answer 10 questions from our development subscribers.
01:20 - Cynical Bugs
03:54 - Mistakenly Easy Fixes
07:21 - Open Vs. Closed Development
09:57 - My Own Bug Smashing
12:47 - Bug Fix Ripple Effects
16:26 - Company Devotion to Releases
20:10 - Internal Development Tools
25:18 - Transition to Producer
31:39 - Preparation for PTU Push
35:20 - Bug Reports
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Lead Writer Dave Haddock and Director of Community Engagement Ben Lesnick answer 10 questions from development subscribers.
01:10 - Updated Writer's Guide
03:01 - Whisperer in the
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Lead Writer Dave Haddock and Director of Community Engagement Ben Lesnick answer 10 questions from development subscribers.
01:10 - Updated Writer's Guide
03:01 - Whisperer in the Dark
05:31 - Fascinating Parts about Writing
06:48 - Star Citizen Novella
08:52 - Community Influence and Plot Holes
14:59 - Background Ships
17:30 - Endeavor
18:53 - Citizen vs. Civilian
21:12 - Wing Commander or Star Citizen
23:22 - Ship Release Pipeline
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This week, Development Director out of Foundry 42 Frankfurt Brian Chambers answers questions from our development subscribers.
00:51 - What drew you to Star Citizen?
02:45 - Working
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This week, Development Director out of Foundry 42 Frankfurt Brian Chambers answers questions from our development subscribers.
00:51 - What drew you to Star Citizen?
02:45 - Working with 4 Studios
04:45 - Creating Procedural Locations
07:12 - Procedural Planet Generation
08:59 - Technical Challenges
11:29 - Cinematics
13:14 - German CS Team
16:26 - AI
18:27 - Game Development Priorities
19:48 - Squadron 42 Procedural Worlds
Bonus Questions
21:06 - DX12
25:33 - Animation Drawbacks
28:26 - PC vs Console
Brian’s Fire Round
31:53 - VR, Head-tracking Support?
32:17 - Spinning Planets
32:27 - Space Limitations
32:44 - Bed Head
32:55 - Procedural Tech
33:15 - Weapon Effects
33:31 - Game Play Systems
33:52 - Pilot Enter and Exit
34:04 - Born this Way
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This week, Archivist Cherie Heiberg and CG Supervisor Forrest Stephan answer 10 questions from our development subscribers.
00:52 - Teamwork
04:22 - The Hornet
06:47 - Star System
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This week, Archivist Cherie Heiberg and CG Supervisor Forrest Stephan answer 10 questions from our development subscribers.
00:52 - Teamwork
04:22 - The Hornet
06:47 - Star System Size
09:08 - Banu Merchantman
10:21 - Next Hangar Ready Ship
13:21 - Organizing
16:42 - Wrangling Art Assets
19:22 - Galactapedia
21:16 - Character Creation Pipeline
25:26 - Loremakers
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Chris Roberts sits down with Josh Herman to discuss Character Heads and Character Customization with never before seen footage in an all-new 10 for the Chairman: Special Edition.
Chris Roberts sits down with Josh Herman to discuss Character Heads and Character Customization with never before seen footage in an all-new 10 for the Chairman: Special Edition.
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Chris Roberts is joined by the Director of the Persistent Universe, Tony Zurovec, to answer subscriber questions about 3.0 professions with an emphasis on cargo and mining.
Chris Roberts is joined by the Director of the Persistent Universe, Tony Zurovec, to answer subscriber questions about 3.0 professions with an emphasis on cargo and mining.
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