Retro Game Mechanics Explained

  • Classificação #
  • Estreou: Out 2016
  • Episódios: 65
  • Seguidores: 0
  • Em exibição
  • YouTube
  • Desconhecido
  • Documentary

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Temporada 2019
2019x1
All 151 Generation I Pokémon Cries Visualized
Episode overview
Exibido em:
Fev 11, 2019
It's all explained right here.
2019x2
Controllers - Super Nintendo Entertainment System Features Pt. 08
Episode overview
Exibido em:
Mar 15, 2019
How does the Super NES gather input from such a wide variety of controllers? It's all explained right here.
2019x3
Super Mario Bros. 3 - Extended 1up Sound
Episode overview
Exibido em:
Abr 07, 2019
Ever wondered where RGME got its jingle from? It's all explained right here.
2019x4
Color Math - Super Nintendo Entertainment System Features Pt. 03b
Episode overview
Exibido em:
Mai 13, 2019
How exactly are transparency, shadow, and spotlight effects performed on the Super NES? It's all explained right here.
2019x5
Pikachu's Cry in Pokémon Yellow Explained
Episode overview
Exibido em:
Jun 10, 2019
How was the Game Boy able to play Pikachu's voice clips in Pokémon Yellow, and why does it not sound all that great? It's all explained right here.
2019x6
Pac-Man Ghost AI Explained
Episode overview
Exibido em:
Jul 13, 2019
Ever wondered how exactly each ghost follows Pac-Man around? It's all explained right here.
2019x7
EarthBound Battle Backgrounds - Audiovisual Effects Pt. 01
Episode overview
Exibido em:
Ago 09, 2019
EarthBound enemy battles are styled like classic RPGs where you just see a static picture of the foe at hand. To spice it up, the backgrounds were made extra colorful and animated. How .. show full overview
2019x8
Memory Mapping - Super Nintendo Entertainment System Features Pt. 09
Episode overview
Exibido em:
Set 03, 2019
How does the SNES's CPU know how to interact with all the different types of memory available? It's all explained right here.
2019x9
Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b
Episode overview
Exibido em:
Out 02, 2019
If the SNES has 16 megabytes of addressable memory, why can a 1 megabyte ROM chip take up over half of the space? Why can the ROM image be accessed from more than one location? It's all explained right here.
2019x10
Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 02
Episode overview
Exibido em:
Out 21, 2019
After flipping the level upside-down in 4-2, Castlevania IV uses more mode 7 capabilities to create a spinning tunnel to traverse through. But how was this effect pulled off? It's all explained right here.
2019x11 Final da Temporada
Q&A Session #1
Episode overview
Exibido em:
Nov 19, 2019
Thank you for 100 thousand subscribers! As a thank you, here are the answers to a bunch of questions everyone asked me a while back!

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